HugPhoenix Posted January 2, 2013 Report Share Posted January 2, 2013 [i]-This card is meant to be used in tandem with flint loop-[/i] Flint's Deal Spell This card and its effect can only be activated and/or applied during your main phase 1. You can activate this card from the deck. Pay 1,000,000 life points. You win the duel. Charity Festival Spell Both players draw 2 cards and discard 1 card. Shameful charity Spell Draw 3 cards and send 5 cards from your hand to the graveyard. Unusual Tact Spell Shuffle 1 card in your hand to your deck. Your opponent draws 1 card. Back Attack! Trap Activate only if your hand is smaller than your opponent's. Destroy a number of cards equal to the difference between both players' hands. Skip your next battle phase. Scarred Land Trap If "Burning Land" was destroyed last turn, select 1 field spell card from either player's graveyard and add it to your hand during your next standby phase. If it was destroyed this turn, add the selected card to your hand instead. Spell Calling Spell Discard 1 spell or trap card. Add 1 spell card to your hand. It cannot be activated this turn. Level Break Spell Select 1 monster on your side of the field. Roll a die and add the result x2 to that monster's level (even if it would go over 12). You cannot special summon during the turn this card is activated. Specialty Absorption Continuous Trap Every time a monster is special summoned, add 1 counter to this card (max 5). When this card is destroyed and sent to the graveyard you can destroy cards your opponent controls and/or special summon monsters from your own graveyard equal to the amount of counters on this card. Premature Suicide Quickplay Spell Tribute 1 monster on your side of the field. Special summon 1 "Ghost Token" (DARK/level4/ATK???/DEF???). Its ATK and DEF become equal to half the tributed monster's. Unfinished Business Trap Destroy 1 "Ghost Token" on your side of the field. Return 1 card on both sides of the field to the owner's hand and inflict damage to both players' life points equal to the level of the monster tributed to special summon the destroyed "Ghost Token" x 100. Ghostly Vengeance Spell Destroy 1 "Ghost Token" you control. Select 1 card on your opponent's side of the field and banish it. Forceful Burial Equip Pay 2000 Life points. Send 1 monster in your deck to the graveyard. Then, Special summon it from the graveyard and equip it with this card. That card cannot be used as any material or be tributed. When this card or the special summoned monster is removed from the field, both cards are banished. Modest Burial Equip Select 1 monster in either player's graveyard. Tribute 2 monsters on your side of the field. Special summon that monster and equip it with this card. When either card leaves the field, both cards are destroyed. Premature Cremation Spell Pay 500 life points. Special summon 1 pyro-type monster in your graveyard. That monster cannot be used as material for a summon. Destroy the special summoned monster during the end phase this card was activated. Nature Amplifier Continuous Spell As long as this card remains on the field, any increases or decreases applied by field spell cards is doubled. Grave Error Continuous Trap Activate only if your opponent would special summon more than 2 times from either player's graveyard in 1 turn. Monsters special summoned from the graveyard are banished, and monsters cannot be moved from either player's graveyard. Vengeful Spirit Trap Activate only when a level 1 monster is destroyed. Banish 1 card on your opponent's side of the field. Link to comment Share on other sites More sharing options...
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