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This is my first post on the forum, just to get me in the swing of things.

I really couldn't find any decent art for these guys, so they shall remain here until I have found some. At which point, they shall transcend into the POP CULTURE SECTION! :D

I will post more, but this is to get it started.
Some of you guys may play 40k, and may even play Tau. If this is a shambles, then I'm sorry.

[spoiler=Tau]
[spoiler=Monsters]
Tau Shas'la; Fire Warrior
EARTH/***/Warrior/Effect
When this card is Normal Summoned, you can Special Summon 1 "Tau Shas'la; Fire Warrior" from your hand or deck.
ATK:1200/DEF:900

Tau Shas'ui; Fire Warrior
EARTH/****/Warrior/Effect
Whilst this card is on the field, all "Tau Shas'la; Fire Warrior" cards gain 200 ATK and 200 DEF.
ATK:1400/DEF:1100

Tau Shas'la; Pathfinder
EARTH/***/Warrior/Effect
When this card is Normal Summoned, you can Special Summon 1 "Tau Shas'la; Pathfinder" from your hand or deck.
ATK:1400/DEF:700

Tau Shas'ui; Pathfinder
EARTH/****/Warrior/Effect
Whilst this card is on the field, all "Tau Shas'la; Pathfinder" cards gain 200 ATK and 200 DEF
ATK:1600/DEF:900


Tau Shas'ui: XV25 Stealth Suit
EARTH/****/Warrior/Effect
During your Main Phase 2, you can choose to flip this card Face Down. Whilst this card is Face Down, it cannot be destroyed in battle, or targeted by any Spell, Trap or Monster Effects. When this card is fliped face up by an attack, the attack is negated and this card is Banished untill your Main Phase 1, where it is Special Summoned in Attack Position.
ATK:2200/DEF:1100

Tau Shas'vre: XV25 Stealth Suit
EARTH/*****/Warrior/Effect
During your Main Phase 2, you can choose to flip this card Face Down. Whilst this card is Face Down, it cannot be destroyed in battle, or targeted by any Spell, Trap or Monster Effects. When this card is fliped face up by an attack, the attack is negated and this card is Banished untill your Main Phase 1, where it is Special Summoned in Attack Position. Whilst this card is Face-Up on the field, all "Stealth Suits" gain 400 ATK.
ATK:2600/DEF:1300


Tau Drone; Gun Drone
EARTH/**/Machine/Union
At the beggining of your turn, you can choose to either equip this card to a monster on your side of the field that is equiped with a "Drone Controller", OR unequip it and Special Summon it in Face-Up Attack position. A card equiped with this card can make a secondary attack in the battle-phase, using this card's ATK value.
ATK:1500/DEF:500

Tau Drone; Shield Drone
EARTH/**/Machine/Union
At the beggining of your turn, you MUST equip this card to a monster on your side of the field that is equiped with a "Drone Controller". If the equiped monster were to be attacked, this card becomes the target. The Defence of this card is equal to the combined Level of this card and the card it is equiped to x500.
ATK: 0/DEF: ?

Tau Drone; Marker Drone
EARTH/**/Machine/Union
At the beggining of your turn, you MUST equip this card to a monster on your side of the field that is equiped with a "Drone Controller". In your Main-Phase 1, you can select one of your Opponent's monsters, and place a Marker Counter on them. In the battle phase, if this monster is targeted by a "Tau", you can remove any amount of counters to activate the following effects;
• The card loses 100 ATK for every counter removed,
• The card loses 100 DEF for every counter removed,
• The card loses a bonus from a Field Spell, Continuous Spell or Continuous Trap on the field.
Alternitavely, you can remove all Marker Counters to have the selected monster destroyed. All effects are culminative, and can be used in combinations.
[/spoiler]
[spoiler=Spell Cards]

Drone Controller
Spell/Equip
This card can only be equiped to "Tau" monsters, excluding Machine Types. Whilst they are equiped, you can equip any "Tau Drone" onto the Equiped Card, up to a maximum of 2.
[/spoiler]
[/spoiler]

[spoiler=Kroot]
[spoiler=Monsters]
Kroot
EARTH/***/Warrior
The Kroot have long been part of the Tau Empire. Whilst the eating of the slain's flesh is seen as barbaric, they are given the same level of respect as Tau, as they are more physically adept.
ATK:1700/DEF:500

Kroot Hound
EARTH/**/Beast
The Kroot normally bring vast numbers of Kroot Hounds to the battle. These nimble beasts are largely capable of taking down bigger foes as they dart between the gunfire.
ATK:1500/DEF:200

Krootox Rider
EARTH/******/Beast
The Krootox are large, angry beasts that smash through most terrain without a second thought. Normally a Kroot Gun is mounted on their back and used to add a ranged aspect to the battle.
ATK:2300/DEF:1400


Kroot Shaper
EARTH/******/Beast-Warrior/Effect
This card cannot be Normal Summoned or Set. This card can only be Special Summoned when there is a "Kroot", "Krootox Rider" or two "Kroot Hounds" on the field. Whilst this card is face-up on the field, all Kroot gain 200 ATK. In addition, you can pay 100 Life Points to have this card gain 300 ATK until the end of your turn. If this card were to be destroyed by battle, you can Banish 1 "Kroot Hound" to negate the attack.
ATK:2100/DEF:1000
[/spoiler]
[spoiler=Spell Cards]

Fieldcraft
Spell/Continuous
Whilst this spell is in play, all monsters with "Kroot" in their name are immune to the effects of Field Spells.

Nomadic Call
Spell
If there is a "Kroot Shaper" on the field, you can special summon 1 "Kroot" or 2 "Kroot Hounds" from your Hand or Deck.
[/spoiler]
[spoiler=Trap Cards]

Whiplash Reactions
Trap/Counter
If a "Kroot" is to be destroyed in battle whilst in Defence position, you can change it to attack position.

Ambush
Trap
When your Opponent declares a direct attack, you can Special Summon up to two "Kroot" from your hand. They become the target of the attack.

Sending out the Hounds
Trap/Counter
Sacrifice 1 "Kroot Hound". The effect of a trap card is negated.
[/spoiler]
[/spoiler]

[spoiler=Vespids]
[spoiler=Monsters]

Vespid Stinwing
EARTH/****/Insect/Effect
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Vespid Strain Leader". If this card makes a sucsessful attack, you can return it to your hand, and Special Summon it in your next Main Phase 1.
ATK:1600/DEF:1200

Vespid Strain Leader
EARTH/*****/Insect/Effect
When this card is Summoned by any means, you can Special Summon up to two "Vespid Stinwing"s from your Hand or Deck. All attacks targeted at this card are instead directed onto any "Vespid Stingwing"s in play. If there are none, the attack is resolved normally. Whilst this card is on the field, all "Vespid Stingwing"s gain 200 ATK and 100 DEF.
ATK:1700/DEF:1300
[/spoiler]
[/spoiler]
The next update will be the finishing of the Kroot Monster Section, and the Vespids.

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