§XV88§ Posted January 2, 2013 Report Share Posted January 2, 2013 This is my first post on the forum, just to get me in the swing of things. I really couldn't find any decent art for these guys, so they shall remain here until I have found some. At which point, they shall transcend into the POP CULTURE SECTION! I will post more, but this is to get it started. Some of you guys may play 40k, and may even play Tau. If this is a shambles, then I'm sorry. [spoiler=Tau] [spoiler=Monsters] Tau Shas'la; Fire Warrior EARTH/***/Warrior/Effect When this card is Normal Summoned, you can Special Summon 1 "Tau Shas'la; Fire Warrior" from your hand or deck. ATK:1200/DEF:900 Tau Shas'ui; Fire Warrior EARTH/****/Warrior/Effect Whilst this card is on the field, all "Tau Shas'la; Fire Warrior" cards gain 200 ATK and 200 DEF. ATK:1400/DEF:1100 Tau Shas'la; Pathfinder EARTH/***/Warrior/Effect When this card is Normal Summoned, you can Special Summon 1 "Tau Shas'la; Pathfinder" from your hand or deck. ATK:1400/DEF:700 Tau Shas'ui; Pathfinder EARTH/****/Warrior/Effect Whilst this card is on the field, all "Tau Shas'la; Pathfinder" cards gain 200 ATK and 200 DEF ATK:1600/DEF:900 Tau Shas'ui: XV25 Stealth Suit EARTH/****/Warrior/Effect During your Main Phase 2, you can choose to flip this card Face Down. Whilst this card is Face Down, it cannot be destroyed in battle, or targeted by any Spell, Trap or Monster Effects. When this card is fliped face up by an attack, the attack is negated and this card is Banished untill your Main Phase 1, where it is Special Summoned in Attack Position. ATK:2200/DEF:1100 Tau Shas'vre: XV25 Stealth Suit EARTH/*****/Warrior/Effect During your Main Phase 2, you can choose to flip this card Face Down. Whilst this card is Face Down, it cannot be destroyed in battle, or targeted by any Spell, Trap or Monster Effects. When this card is fliped face up by an attack, the attack is negated and this card is Banished untill your Main Phase 1, where it is Special Summoned in Attack Position. Whilst this card is Face-Up on the field, all "Stealth Suits" gain 400 ATK. ATK:2600/DEF:1300 Tau Drone; Gun Drone EARTH/**/Machine/Union At the beggining of your turn, you can choose to either equip this card to a monster on your side of the field that is equiped with a "Drone Controller", OR unequip it and Special Summon it in Face-Up Attack position. A card equiped with this card can make a secondary attack in the battle-phase, using this card's ATK value. ATK:1500/DEF:500 Tau Drone; Shield Drone EARTH/**/Machine/Union At the beggining of your turn, you MUST equip this card to a monster on your side of the field that is equiped with a "Drone Controller". If the equiped monster were to be attacked, this card becomes the target. The Defence of this card is equal to the combined Level of this card and the card it is equiped to x500. ATK: 0/DEF: ? Tau Drone; Marker Drone EARTH/**/Machine/Union At the beggining of your turn, you MUST equip this card to a monster on your side of the field that is equiped with a "Drone Controller". In your Main-Phase 1, you can select one of your Opponent's monsters, and place a Marker Counter on them. In the battle phase, if this monster is targeted by a "Tau", you can remove any amount of counters to activate the following effects; • The card loses 100 ATK for every counter removed, • The card loses 100 DEF for every counter removed, • The card loses a bonus from a Field Spell, Continuous Spell or Continuous Trap on the field. Alternitavely, you can remove all Marker Counters to have the selected monster destroyed. All effects are culminative, and can be used in combinations. [/spoiler] [spoiler=Spell Cards] Drone Controller Spell/Equip This card can only be equiped to "Tau" monsters, excluding Machine Types. Whilst they are equiped, you can equip any "Tau Drone" onto the Equiped Card, up to a maximum of 2. [/spoiler] [/spoiler] [spoiler=Kroot] [spoiler=Monsters] Kroot EARTH/***/Warrior The Kroot have long been part of the Tau Empire. Whilst the eating of the slain's flesh is seen as barbaric, they are given the same level of respect as Tau, as they are more physically adept. ATK:1700/DEF:500 Kroot Hound EARTH/**/Beast The Kroot normally bring vast numbers of Kroot Hounds to the battle. These nimble beasts are largely capable of taking down bigger foes as they dart between the gunfire. ATK:1500/DEF:200 Krootox Rider EARTH/******/Beast The Krootox are large, angry beasts that smash through most terrain without a second thought. Normally a Kroot Gun is mounted on their back and used to add a ranged aspect to the battle. ATK:2300/DEF:1400 Kroot Shaper EARTH/******/Beast-Warrior/Effect This card cannot be Normal Summoned or Set. This card can only be Special Summoned when there is a "Kroot", "Krootox Rider" or two "Kroot Hounds" on the field. Whilst this card is face-up on the field, all Kroot gain 200 ATK. In addition, you can pay 100 Life Points to have this card gain 300 ATK until the end of your turn. If this card were to be destroyed by battle, you can Banish 1 "Kroot Hound" to negate the attack. ATK:2100/DEF:1000 [/spoiler] [spoiler=Spell Cards] Fieldcraft Spell/Continuous Whilst this spell is in play, all monsters with "Kroot" in their name are immune to the effects of Field Spells. Nomadic Call Spell If there is a "Kroot Shaper" on the field, you can special summon 1 "Kroot" or 2 "Kroot Hounds" from your Hand or Deck. [/spoiler] [spoiler=Trap Cards] Whiplash Reactions Trap/Counter If a "Kroot" is to be destroyed in battle whilst in Defence position, you can change it to attack position. Ambush Trap When your Opponent declares a direct attack, you can Special Summon up to two "Kroot" from your hand. They become the target of the attack. Sending out the Hounds Trap/Counter Sacrifice 1 "Kroot Hound". The effect of a trap card is negated. [/spoiler] [/spoiler] [spoiler=Vespids] [spoiler=Monsters] Vespid Stinwing EARTH/****/Insect/Effect This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Vespid Strain Leader". If this card makes a sucsessful attack, you can return it to your hand, and Special Summon it in your next Main Phase 1. ATK:1600/DEF:1200 Vespid Strain Leader EARTH/*****/Insect/Effect When this card is Summoned by any means, you can Special Summon up to two "Vespid Stinwing"s from your Hand or Deck. All attacks targeted at this card are instead directed onto any "Vespid Stingwing"s in play. If there are none, the attack is resolved normally. Whilst this card is on the field, all "Vespid Stingwing"s gain 200 ATK and 100 DEF. ATK:1700/DEF:1300 [/spoiler] [/spoiler] The next update will be the finishing of the Kroot Monster Section, and the Vespids. Link to comment Share on other sites More sharing options...
§XV88§ Posted January 2, 2013 Author Report Share Posted January 2, 2013 UPDATE: •Vespids have been started •Kroot have been completed for now, accepting ideas for more Spells and Traps The next update will probably be the introduction of Vespid Spells and Traps, as well as the beginnings of Battlesuits. Link to comment Share on other sites More sharing options...
§XV88§ Posted January 6, 2013 Author Report Share Posted January 6, 2013 UPDATE: •Drones Added •Stealth Suits Added •First uses of Marker Lights The next update will be the expansion of battle-suits, and probably Sniper Teams. Also, bump. Link to comment Share on other sites More sharing options...
§XV88§ Posted January 10, 2013 Author Report Share Posted January 10, 2013 bump. Sorry for no update this time, but studies have interfered with cards atm. Will probably have an update on Saturday/Sunday GMT. Link to comment Share on other sites More sharing options...
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