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A Brand New Staple! Now you can hold your papers together! Oh wait, it's not THAT kind of staple?


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[quote]You can activate this Set card during either player's turn. (This is a Quick Effect.) Target 1 face-up monster on the field; as long as this card remains face-up on the field, that target's effect(s) is negated, and it cannot be Tributed or used as Synchro or Xyz Material. During each of your End Phases: Banish 2 cards from your Graveyard or destroy this card. This face-up card cannot be destroyed by a card effect, except its own.[/quote]

The first thing people are going to do is compare this to Fiendish Chain and I'm okay with that. But this functions a bit differently. In addition to restricting the monster(s) effect, it prevents it from being used as anything other than an attacker. Of course, using this on a big beat stick won't solve all of your problems, but using it on a weaker monster is definitely beneficial. The fact that it's a Spell Card means you don't have to wait a turn to use it. When would this be beneficial? I'm not sure. But it's a somewhat new concept in that I made it so you could use it during your opponent's turn as well.

I'm sure there will be plenty of criticism but I'm content with it; still trying to find my Card Making groove.

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[quote name='DeathWielder' timestamp='1357263867' post='6110568']
Just one thing I want to point out on this. The card doesn't say anything about using the targeted monster for a Fusion Summon. So, is that a possible loophole to the card? If so, it may not be so much a staple as it is intended.
[/quote]

It doesn't, and I suppose that is possible, but like, I don't think many Decks use Fusions at all and even so, using that to get around this at least forces them to waste plays they might have been saving for later. The only Fusion-based Deck I can think of is HEROs and they don't really fuse from the field anyway.

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[quote name='- Zero -' timestamp='1357264218' post='6110571']
The only Fusion-based Deck I can think of is HEROs and they don't really fuse from the field anyway.
[/quote]
Gem-Knights get no love?

OT: It definitely has advantages versus fiendish chain in that you can use it during your turn (hooray!), it doesn't care about MST, and that the targeted monster can't be used as material, the last wo of which chain is vulnerable for. It's not OP in the least, it's just decent. Some players might run chain over this, others vice versa, it really comes down to preference abd the state of the format with something like this. I don't really think that the maintenance cost is necessary for something like this, I think you can take it out.

It's great to have you back Neo! You were the first person who reviewed my cards! :D

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[quote name='Archlord Sora' timestamp='1357265488' post='6110587']
Gem-Knights get no love?

OT: It definitely has advantages versus fiendish chain in that you can use it during your turn (hooray!), it doesn't care about MST, and that the targeted monster can't be used as material, the last wo of which chain is vulnerable for. It's not OP in the least, it's just decent. Some players might run chain over this, others vice versa, it really comes down to preference abd the state of the format with something like this. I don't really think that the maintenance cost is necessary for something like this, I think you can take it out.

It's great to have you back Neo! You were the first person who reviewed my cards! :D
[/quote]

I added the maintenance cost because I'm still trying to get back into making cards, and working with maintenance costs from the beginning makes it so I don't have to worry about making broken effects once I start making more than just one at a time. It's really just for practice.

Thanks dude, it's good to be back, I think. I plan to get back to reviewing more thoroughly once I get back into the swing of things. I took a much needed vacation from the site so I'm feeling somewhat refreshed.

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I agree that this a great card, and definitely balanced. My hope for RC is renewed and enhanced! However I disagree with Sora about the maintenance cost. It is a very powerful card, and if ran at 3 it could devastate. The cost does seem a little high, but not inaccurate. Maybe only 1 monster a turn? Then again, I'm not exactly "good" at Yugioh, so I could just be spouting nonsense.

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You could argue that the cost is necessary, and that would be a legitimate argument, but I personally don't think it is. After all, the darned monster can still attack, so it's not like your opponent absolutely needs this gone or else they lose. This card is more like a luxury.

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[quote name='Remnants' timestamp='1357266554' post='6110602']
I agree that this a great card, and definitely balanced. My hope for RC is renewed and enhanced! However I disagree with Sora about the maintenance cost. It is a very powerful card, and if ran at 3 it could devastate. The cost does seem a little high, but not inaccurate. Maybe only 1 monster a turn? Then again, I'm not exactly "good" at Yugioh, so I could just be spouting nonsense.
[/quote]

I mean, Sora has some valid points; there is definitely potential that a cost is needed, but it might be too much. Either way, I don't think the cost hurts the playability of the card. Actually, it could even make some Leviair plays and stuff. Then again, I think it'd be more like Fiendish Chain in that you run it at 2.

[quote name='Archlord Sora' timestamp='1357267024' post='6110608']
You could argue that the cost is necessary, and that would be a legitimate argument, but I personally don't think it is. After all, the darned monster can still attack, so it's not like your opponent absolutely needs this gone or else they lose. This card is more like a luxury.
[/quote]

Right, like I said, I don't disagree with you, but I'm pretty much trying to keep it balanced, but playable.

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[quote name='- Zero -' timestamp='1357268033' post='6110622']
I mean, Sora has some valid points; there is definitely potential that a cost is needed, but it might be too much. Either way, I don't think the cost hurts the playability of the card. Actually, it could even make some Leviair plays and stuff. Then again, I think it'd be more like Fiendish Chain in that you run it at 2.
Right, like I said, I don't disagree with you, but I'm pretty much trying to keep it balanced, but playable.
[/quote]
Fair enough, I can see where you're coming from. I kinda want this card released irl. ^-^

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my only opinion about the cost is that if it goes, the self protection has to as well. either way is perfectly fine with me.

onto the card itself, it is quite good. it can shut down plays quite well but unless youre hitting a monster thats pretty vulnerable to begin with like TGU then its not worth using. the fact that it can be activated during either turn is really nice too.

a wonderful card and thats all i really have to say on it.

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[quote name='Archlord Sora' timestamp='1357267024' post='6110608']
You could argue that the cost is necessary, and that would be a legitimate argument, but I personally don't think it is. After all, the darned monster can still attack, so it's not like your opponent absolutely needs this gone or else they lose. This card is more like a luxury.
[/quote]

Didn't realize the monster could still attack. I take back what I said, it's fine without a cost.

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[quote name='clairedestroyer' timestamp='1357268429' post='6110628']
my only opinion about the cost is that if it goes, the self protection has to as well. either way is perfectly fine with me.

onto the card itself, it is quite good. it can shut down plays quite well but unless youre hitting a monster thats pretty vulnerable to begin with like TGU then its not worth using. the fact that it can be activated during either turn is really nice too.

a wonderful card and thats all i really have to say on it.
[/quote]

I don't think the self-protection is even that big of a problem. It was pointed out that the monster can still attack so really, you're not doing too much to stop them. The fact that it negates the effect(s) is good but it doesn't follow, so things like Thunder King Rai-Oh can still Tribute to activate its effect, etc. The card balances itself.

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I would recommend saying that the monster's effects cannot be activated & its effects are negated. This card doesn't get around Rabbit, Stardust, Piper, etc. It can still attack, which is a portion of the usefulness of fiendish chain but it balances it out by making the card useless other wise. The 3 loopholes I see are Malefics/Skill Drain, a deck that Fusion/Ritual (Heros & Heralds) summons, bouncing the card. It needs to have a "Leave the field" clause or a re-target clause because it's a giant minus to your grave otherwise, making a card like Barkion useless. Works decently with Madolches & Glad Beasts. I may not be a perfect staple but it could definitely get its way up there.
11/15

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[quote name='clairedestroyer' timestamp='1357270977' post='6110650']
hmmmm. thats a fair point. i didnt think of that. and it stays on the field even if the target leaves and you cant pop it yourself either. okay yeah. i agree with that.
[/quote]

Right, so there's definitely a fair mix of balance there. The thing is, I'm not sure if you guys were realizing it or not, but you can use the effect on more than one monster. There's nothing that specifies what you can and can't target with it. It's just you can only use it during your opponent's turn once, because it's not Spell Speed 2 otherwise.

[quote name='Mr.WHAM' timestamp='1357273237' post='6110664']
I would recommend saying that the monster's effects cannot be activated & its effects are negated. This card doesn't get around Rabbit, Stardust, Piper, etc. It can still attack, which is a portion of the usefulness of fiendish chain but it balances it out by making the card useless other wise. The 3 loopholes I see are Malefics/Skill Drain, a deck that Fusion/Ritual (Heros & Heralds) summons, bouncing the card. It needs to have a "Leave the field" clause or a re-target clause because it's a giant minus to your grave otherwise, making a card like Barkion useless. Works decently with Madolches & Glad Beasts. I may not be a perfect staple but it could definitely get its way up there.
11/15
[/quote]

I don't think that's needed. Like I said, you can use it more than once; activating it as a Set makes it like Fiendish Chain, but once it's activated, you can target another monster if you like. That's why it doesn't have the "if that monster is removed from the field, destroy this card" and why it has such a significant cost.

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Actually the way it's written, it cannot target any other monster. Therefore, you need to place something that says , if the targeted monster is removed from the field, you can target a new monster. Or choose to make it an equip card and then say when this card loses its equipped monster you can select another monster to equip

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And now it's Veiler vs. Fiendish vs. Breakthrough vs. Ulti. Break. Blast.

It's balanced, useful, and efficient (especially the protection it has going for it). So let's see the "vs." aspect on the card.

Vs. Veiler
Ties with Veiler in usability since it can be activated at a much faster rate, but veiler's Tuner-Styled Monster format makes it useful in mind games and even though people "expect" veilers, they still fall prey to it's effect negation, even if it's only during your opponent's Main Phase.

Vs. Fiendish Chain
Outclasses Fiendish Chain due to the backrow destruction protection it has, something that would've been nice as a 1 time effect on Fiendish Chain.

Vs. Breakthrough Skill
Ties with Breakthrough for several reasons. Breakthrough gets it's use even if it's MSTed, and this card has a built in shield. Breakthrough and this can both be chained. Breakthrough needs to wait since it's in Trap form, but this card has an upkeep effect.

It's a very balanced card, very useful and will definitely see play.

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