Zazubat Posted January 4, 2013 Report Share Posted January 4, 2013 So, since I recently changed my avatar to Galaxy-Eyes, I thought, why not check out what these are all about? And it's getting me in such an angry mood, cause I can't quite figure out where I wanna go! I made so many chances, boy you don't know, but here's the version I have ATM. Any suggestions? I don't really know if these are good or not, but you know that's why I ask here! [IMG]http://i1077.photobucket.com/albums/w473/Zaziuma/tPugv_zps0f1cedcc.png[/IMG] Link to comment Share on other sites More sharing options...
Synchronized Posted January 4, 2013 Report Share Posted January 4, 2013 Going with a "Photon" theme isn't going to get you very far; the best adaptation I've seen of Galaxy-Eyes up to this point is either evilfusion's Deck that focused on Precious Cards from Beyond and Photon Sanctuary, or Galaxy Ninjas, which (obviously) used Hanzo and Super Transformation to quickly get GEPD to the field and proceed to work a control element from there. Galaxy Eyes is a very solid card if you can manage to get it out, but a lot of the support that goes along with it is nowhere near as good. I know for a fact that Photon Wyvern is terrible and isn't worth the Deck space. Link to comment Share on other sites More sharing options...
evilfusion Posted January 4, 2013 Report Share Posted January 4, 2013 You're kind of all over the place here, and seem almost like you're throwing in Galaxy/Photon support without considering what that support actually DOES. Orbital 7 is mediocre. It's too slow in order to boost its ATK to 2000 (you have to flip it faceup, meaning you Set it first), and if you Normal Summon it, its effect grabs a Photon or Galaxy from the Graveyard, meaning you essentially just swapped your Normal Summon and a card in hand to get back a card in hand. The only move that makes this worthwhile is retrieveing Photon Thrasher. Which brings me to... You're not running Photon Thrasher (but running 3 Crushers?!). A 2100 monster that's SSed if you have no monsters gives a nice push towards Rank 4s, is a decent beatstick in its own right, and supports Galaxy Knight's effect by not using the Normal Summon you'd need to play Galaxy Knight. But most importantly, it's a push towards Rank 4s. Photons lack a solid method of swarming, and with the exception of Photon Dragon, they can't fight back very well. Crusher is mediocre because it switches to DEF when it attacks and unlike Thrasher, is not easily SSed. Accel Light is fairly conditional and the restrictions make it less appealing, I'd only run 1 max, and even that I'm hesitant to do. Photon Satellite either needs more dedication to it (Like...Photon Thrasher if you want the Rank 5s) or it shouldnt really be used at all. It's a useless card in most situations, especially when you remember that Photons don't SS very well. I don't like Wyvern. Granted, I always focused on a Level 8 engine with Trade-In, making Wyvern's Level 7 a huge flaw, but it's just mediocre, since the effect really isnt worth the investment most of the time. Galaxy Expedition is a tempting card, but it requires you to control a Level 5+ Photon/Galaxy. While searchable and useable with Wizard, etc, it's a dead draw if you can't fulfill the condition, so I wouldn't advise running more than 1. Galaxy Zero...at 3? I'm not really sure about this. I can see it as an attempt to get over the weakness of not being able to SS much, but the SSed monster is just sitting there. It can't attack or use its effects, so it's either intended to be Tribute fodder, or for Xyz Summons. I'm on the fence, but I'm pretty sure 3 is too many. I'd do 2 maximum, and even then, more likely to do 1. They will clog, since you can only use 1 a turn. You're not running Dark Hole. Um... You're only using 1 MST. Maybe that makes sense with Wyvern, but you should usually run 2 at least. Photon Lead is awful. If it's a tech, maybe one, but it's a -1 in card advantage in a Deck that cannot regain card advantage. VERY bad choice most of the time. I have no issue with the GQLs because Wizard makes it hilarious. Thinking Towards Tomorrow...this card is only remotely decent in combo with Galaxy Queen's Light, and maybe if you use them as Tribute fodder for GEPD or Wyvern, and then Xyz with the third monster (a Wyvern/GEPD/Knight). While it justifies running Wyvern and Satellite...don't. The card is dead too often. Run 1 MAYBE as a tech. But I don't recommend it. Definitely run another Torrential. Now, my next advice is to seriously consider what the GOAL of the Deck should be. And believe it or not, Neo Galaxy ASAP = horrible. I've tried it. You never want to bring it out early unless you're going to win. Link to comment Share on other sites More sharing options...
Zazubat Posted January 4, 2013 Author Report Share Posted January 4, 2013 [quote name='evilfusion' timestamp='1357323356' post='6111074'] You're kind of all over the place here, and seem almost like you're throwing in Galaxy/Photon support without considering what that support actually DOES. Orbital 7 is mediocre. It's too slow in order to boost its ATK to 2000 (you have to flip it faceup, meaning you Set it first), and if you Normal Summon it, its effect grabs a Photon or Galaxy from the Graveyard, meaning you essentially just swapped your Normal Summon and a card in hand to get back a card in hand. The only move that makes this worthwhile is retrieveing Photon Thrasher. Which brings me to... You're not running Photon Thrasher (but running 3 Crushers?!). A 2100 monster that's SSed if you have no monsters gives a nice push towards Rank 4s, is a decent beatstick in its own right, and supports Galaxy Knight's effect by not using the Normal Summon you'd need to play Galaxy Knight. But most importantly, it's a push towards Rank 4s. Photons lack a solid method of swarming, and with the exception of Photon Dragon, they can't fight back very well. Crusher is mediocre because it switches to DEF when it attacks and unlike Thrasher, is not easily SSed. Accel Light is fairly conditional and the restrictions make it less appealing, I'd only run 1 max, and even that I'm hesitant to do. Photon Satellite either needs more dedication to it (Like...Photon Thrasher if you want the Rank 5s) or it shouldnt really be used at all. It's a useless card in most situations, especially when you remember that Photons don't SS very well. I don't like Wyvern. Granted, I always focused on a Level 8 engine with Trade-In, making Wyvern's Level 7 a huge flaw, but it's just mediocre, since the effect really isnt worth the investment most of the time. Galaxy Expedition is a tempting card, but it requires you to control a Level 5+ Photon/Galaxy. While searchable and useable with Wizard, etc, it's a dead draw if you can't fulfill the condition, so I wouldn't advise running more than 1. Galaxy Zero...at 3? I'm not really sure about this. I can see it as an attempt to get over the weakness of not being able to SS much, but the SSed monster is just sitting there. It can't attack or use its effects, so it's either intended to be Tribute fodder, or for Xyz Summons. I'm on the fence, but I'm pretty sure 3 is too many. I'd do 2 maximum, and even then, more likely to do 1. They will clog, since you can only use 1 a turn. You're not running Dark Hole. Um... You're only using 1 MST. Maybe that makes sense with Wyvern, but you should usually run 2 at least. Photon Lead is awful. If it's a tech, maybe one, but it's a -1 in card advantage in a Deck that cannot regain card advantage. VERY bad choice most of the time. I have no issue with the GQLs because Wizard makes it hilarious. Thinking Towards Tomorrow...this card is only remotely decent in combo with Galaxy Queen's Light, and maybe if you use them as Tribute fodder for GEPD or Wyvern, and then Xyz with the third monster (a Wyvern/GEPD/Knight). While it justifies running Wyvern and Satellite...don't. The card is dead too often. Run 1 MAYBE as a tech. But I don't recommend it. Definitely run another Torrential. Now, my next advice is to seriously consider what the GOAL of the Deck should be. And believe it or not, Neo Galaxy ASAP = horrible. I've tried it. You never want to bring it out early unless you're going to win. [/quote] I see your point with Orbital 7, I'll make it a 1. I'm running Crusher, because I don't think it's that useful to have a SS only when you control no other monsters. I would much rather want that, and having Accel made it so I could easily SS this guy. I ran Accel Light to compensate for Trasher, I'll run 1 now that I have 2 trashers. I don't quite think so. Using this on Wyvern or Knight is an easy 8 or 9 rank, if you SS it either with Accel or Photon. I'll run this for a while and might change it out later. Wyvern is an intersting card, and the main tactic with it is as said Satellite to make a Rank 8, though it does become a dead draw most of the time. The alternate is somewhat useless since you won't really be Normal Summon to much, I know that, but it's mostly cause there's no other Level 7 Photon monsters. If it fails, I'll take it out. I have actually used it quite a few times, it's pretty nice in this build believe it or not, and if you got Satellite an other monster out, it's an easy way to get either Galaxy or Knight or in some cases Wyvern. Galaxy is at 3? Not my point, if I find that I can't add a card, I'll take 1 out (maybe 2, I'll see about that) I guess not, I didn't really have room for stables in my first build, it has actually become a lot less flooded with cards than you would think. I need some room if I want to keep it at 40 cards man! Photon is nice, I see no problem with this, and I would actually keep it at 3 if it wasn't because of room. That's something you can't make me take out at all, I'll keep it at maybe 1, but never take it out. Queen's Light is a nice card too, makes it easier to use TTT that's for sure. This a new card, when searching around the web, I found this, and it's an interesting combo if you can pull it off. Running two is for multiple attemps. I will see if I have the room. Okay, I have changed it, and I added the new version. I also want to say, my original build was running Goblindbergh, not sure what I was thinking! Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted January 4, 2013 Report Share Posted January 4, 2013 Well I to use a Version of Evilfusion.dek. It's a little different to how Evilfusion does his, but the general idea is the same. I think you have to many techs and not enough substance in this, assuming the OP is the current build. Firstly, no dark hole and no Honest make me sad... Given how this is a LIGHT orientated deck, and Honest makes for a lovely way of creating pressure. Next, the major issue is that the deck lacks a solid way of gaining advantage and keeping it. Rank 8 centered Photons work remotely well because of the trade-in engine. Dumping Level 8's normally Galaxy-Eyes itself into the grave where you have a lot of routes keeping it alive from there on. What you have though is a lot of consistency issues. What you have is a sort of mishmash. Something trying to be Rank 8 photons, but with cards hat aren't brilliant to it. Evilfusions thoughts about Photon Lead, Wyvern, Sattilite and Thinking Towards tomorrow are ones I share. This is the Rank 8 Photon deck I run, which whilst I'm still not entirely happy with, is semi-consistent. I can understand if you don't want to run it, but the frame work still stands. [img]http://i.imgur.com/3FWqd.png[/img] Having Galaxy Wizard at 3 is a godsend to the deck. He can make most of the other stuff in the deck live, has a lot of neat combo's, and thins the deck vitally. Light and Darkness Dragon adds a bit of control to the deck. He can be a drain on your opponent to clear, and can bring back Galaxy-Eyes on it's death. Not to mention that with Photon Sanctuary, it is easy to bring out, and is a trade in target. Sanctuary is an amazing card for the deck. It's tribute fodder for the Level 8's. The tokens are Photon Tokens which let you trigger Knight, bring back a GEPD, and then either overlay for Sun Dragon Overlord and pop 2 by tributing the tokens, or can be tributed to SS a GEPD. Precious Cards from Beyond were recommended to me but I've yet to see it's brilliance. But anytime you tribute summon with two monsters you get to draw 2, giving a nice amount of consistency, and either a +1 or +0 with Sanctuary. Not sure which. Accel Light clogs in numbers bigger than 1 really. It has a lot of limitations and you don't want it to often. Lance is amazing here. A Galaxy-Eyes protected by Lance is incredibly hard for your opponent to deal with given a technical battle immunity. Galaxy Zero is a pretty good card at 2. It helps recover advantage lost from big plays, since once it gets destroyed Galaxy Eyes is free to use its effect again, and therefore reset its attack. Or at least, that's what I've be told and I checked with Darkwolf about it. Staples shouldn't need a huge amount of explaining. D.D. Warrior Lady is a tech which I haven't really regretted. It gives me outs to stuff that would otherwise be impossible to deal with. Not to mention being Level 4 and Light helps it stay a good part of the rest of the deck. The extra I can explain if you want me to. And the side needs updating since last format anyhow. But that's my take on how the deck works, and it's not perfect I admit, but it is tested, and it can work nicely. Mostly becuase it's focused on one thing, but it still have a lot of flexibility to adapt within it. The major issues with your build is it lacks that aim. Satellite and Wyvern aren't actually good in a Photon deck. Satellite wants a build focused around it and probably Feelings, whilst GEPD wants a build more centered on itself so they clash. Crusher is better suited in Skill Drain Photons, which is probably the more competitive build. And Wyvern is maybe good as a tech in frogs? I've seen it done once or twice. But compared to the other things that can come out for the same cost to yourself, it gets outclassed. Also, space will always be an issue, the deck wants so much, but has so little room. Generally, sticking to staples for S/T with a handful of techs will work better than what you have now. Link to comment Share on other sites More sharing options...
Zazubat Posted January 5, 2013 Author Report Share Posted January 5, 2013 Okay, Thinking Towards Tomorrow is f***ing s***. I sat with it for at least 5 turns, and when I finaly got to use it, no reason to. 2 cards I should add in instead? Right now MST is filling it up. Link to comment Share on other sites More sharing options...
evilfusion Posted January 5, 2013 Report Share Posted January 5, 2013 Thinking Towards Tomorrow is a funny card that requires too much extremely specific setup, plus another card or two for the combos. Yeah, it's fairly awful. HONEST. Link to comment Share on other sites More sharing options...
Zazubat Posted January 5, 2013 Author Report Share Posted January 5, 2013 That's a 1 card only, any other card? EDIT: Updated, plus bump, still need advice on what to take out for new cards!!1 Link to comment Share on other sites More sharing options...
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