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Technomancer Archtype


Lonk

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Geoff the Technomancer
Level 4
LIGHT
Spellcaster/Effect
ATK/1000 DEF/1000

When this card is Normal Summoned: add 1 "Technomancy" Spell or Trap Card from your Deck or Graveyard to your hand. Once per turn; you can overlay this card with 1 face-up "Technomancy" Spell or Trap Card you control. If this card is used for the Xyz Summon of an Xyz Monster: "Technomancy" Spell and Trap Cards overlayed are treated as Xyz Materials, but are not used for the Xyz Summon of the Xyz Monster.

Reynold the Technomancer
Level 4
LIGHT
Spellcaster/Effect
ATK/1400 DEF/500

Once per turn; when a "Technomancy" Spell or Trap Card is activated: you can destroy 1 card on the field. Once per turn; you can overlay this card with 1 face-up "Technomancy" Spell or Trap Card you control. If this card is used for the Xyz Summon of an Xyz Monster: "Technomancy" Spell and Trap Cards overlayed are treated as Xyz Materials, but are not used for the Xyz Summon of the Xyz Monster.

Jerry the Technomancer
Level 4
LIGHT
Spellcaster/Effect
ATK/1400 DEF/900

When this card inflicts damage to your opponent: you can add 1 "Technomancy" Spell or Trap Card from your Deck or Graveyard to your hand. This card gains 300 ATK for each "Technomancy" Spell or Trap Card overlayed onto this card. Once per turn; you can overlay this card with 1 face-up "Technomancy" Spell or Trap Card you control. If this card is used for the Xyz Summon of an Xyz Monster: "Technomancy" Spell and Trap Cards overlayed are treated as Xyz Materials, but are not used for the Xyz Summon of the Xyz Monster.

Chrissy the Technomancer.
Level 4
LIGHT
Spellcaster/Effect
ATK/800 DEF/1600

If this card is overlayed with a "Technomancy" Spell or Trap Card: you can Normal Summon a "Technomancer" monster in addition to your Normal Summon or Set this turn. Once per turn; you can overlay this card with 1 face-up "Technomancy" Spell or Trap Card you control. If this card is used for the Xyz Summon of an Xyz Monster: "Technomancy" Spell and Trap Cards overlayed are treated as Xyz Materials, but are not used for the Xyz Summon of the Xyz Monster.

Sherry the Technomancer
Level 4
LIGHT
Spellcaster/Effect
ATK/700 DEF/1700

If this card is sent to the Graveyard: activate 1 "Technomancy" Spell Card or set 1 "Technomancy" Trap Card from your Deck or Graveyard onto the field. Once per turn; you can overlay this card with 1 face-up "Technomancy" Spell or Trap Card you control. If this card is used for the Xyz Summon of an Xyz Monster: "Technomancy" Spell and Trap Cards overlayed are treated as Xyz Materials, but are not used for the Xyz Summon of the Xyz Monster.

Master Clarke the Technomancer
Rank 4
LIGHT
Spellcaster/Effect
ATK/2400 DEF/1500

2 Level 4 "Technomancer" Monsters
When your opponent would activate a card effect in response to this card's summon or attack: you can detach 1 Xyz Material from this card: negate the activation of that card and destroy it (This effect can be used during the chain where a Counter Trap is activated). Once per turn; you can detach 2 Xyz Materials from this card and Shuffle 1 "Technomancy" Spell or Trap Card you control to your Deck: draw 2 cards.

Technomancy - Cyberspace
Field Spell Card

All "Technomancer" monsters you control gain 300 ATK. When a "Technomancer" monster is Special Summoned: draw 1 card. A "Technomancer" monster overlayed with this card gains the following effect: ● A monster that battles with this card is banished at the end of the Damage Step.

Technomancy - Surge Flow
Continuous Spell Card

When this card is activated: add 1 "Technomancer" monster from your Deck to your hand. A "Technomancer" monster overlayed with this card gains the following effect: ● Once per turn; you can detach 1 card overlayed to this card: all "Technomancer" monsters you control gain 500 ATK.

Technomancy - Magnetic Storm
Normal Spell Card

Activate only while you control a "Technomancer" monster. Target up to 2 cards your opponent controls; your opponent cannot activate those cards, and the effects of those cards are negated. They are destroyed during the End Phase. After the activation of this card: You can overlay this card under 1 "Technomancer" monster you control. The monster overlayed with this card gains the following effect: ● When this card enters battle: your opponent cannot activate any card effects until the end of the damage step.

Ruling: If "Technomancy - Magnetic Storm" was activated by the effect of "Sherry the Technomancer", this card effect is still activated.

Technomancy - Virulent Impulse
Continuous Trap Card

Activate by targeting 1 "Technomancer" monster you control: that monster cannot be destroyed by card effects. The monster overlayed with this card gains the following effect: ● Detach 1 card overlayed to this card: both players shuffle 1 card in their respective hands to the Deck.

Technomancy - Disruptive Barrier
Counter Trap Card

Discard 1 "Technomancer" Monster in your hand: Negate the activation of a Spell or Trap Card OR the Summon of a monster and destroy it. After the activation of this card: You can overlay this card under 1 "Technomancer" monster you control. The monster overlayed with this card gains the following effect: ● Detach 1 card from this card: This card cannot be destroyed until the End Phase.

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