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Spirit Archtype at long last (Zodiacs)


Lonk

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Zodiac Spirit - Rat
Level 1
WATER
Beast/Spirit
ATK/500 DEF/100

Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned: Shuffle 1 card you control to the Deck and add 1 Spirit Monster from your Deck to your hand.

Zodiac Spirit - Ox
Level 4
WATER
Beast/Spirit
ATK/1900 DEF/1400

Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. During the turn this card is Normal Summoned: If there are any Spirit Monsters in your Graveyard: your opponent cannot activate any card effects until the End Phase.

Zodiac Spirit - Tiger
Level 4
EARTH
Beast/Spirit
ATK/1700 DEF/1600

Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. Once per turn; you can Normal Summon an additional Spirit Monster in addition to your Normal Summon or Set this turn.

Zodiac Spirit - Rabbit
Level 2
EARTH
Beast/Spirit
ATK/1000 DEF/400

Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. You can discard this card from your hand. While this card is in your Graveyard: Negate the conditions of all Spirit Monsters in your hand, Graveyard and Banished Zone. In addition, if a Spirit Monster would return to your hand during the End Phase: you can Banish this card instead.

Zodiac Spirit - Dragon
Level 6
EARTH
Dragon/Spirit
ATK/2500 DEF/1200

Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. You can Normal Summon this card without Tributes if there is a Spirit Monster in your Graveyard. When this card is Summoned: draw 1 card.

Zodiac Spirit - Snake
Level 5
FIRE
Reptile/Spirit
ATK/2200 DEF/1600

Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned: send 1 Spirit Monster from your Deck to the Graveyard and add 1 Spirit Monster from your Deck to your hand. Then, inflict damage to your opponent equal to the Level of that monster sent to the Graveyard.

Zodiac Spirit - Horse
Level 4
FIRE
Beast/Spirit
ATK/1500 DEF/1500

Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. If this card is destroyed and sent to the Graveyard: Special Summon 1 Level 4 or lower Spirit Monster from your Deck, ignoring its Summon Conditions.

Zodiac Spirit - Ram
Level 4
FIRE
Beast/Spirit
ATK/1600 DEF/1300

Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Summoned: choose 1 random card in your opponent's hand and call the type of card (Monster, Spell or Trap). If you call right: you can Special Summon 1 monster from your hand. If you call wrong: send this card to the Graveyard.

Zodiac Spirit - Monkey
Level 3
WIND
Beast/Spirit
ATK/1200 DEF/1100

Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned: you can Normal Summon an additional Spirit Monster from your hand. Then, if your opponent controls any monsters: switch control of the monster you Normal Summoned and your opponent's monster.

Zodiac Spirit - Rooster
Level 3
WIND
Winged-Beast/Spirit
ATK/1200 DEF/800

Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is returned to the hand: Target 1 card you control and 1 card your opponent controls: return the first target to the hand and shuffle the second target into the Deck.

Zodiac Spirit - Dog
Level 3
WIND
Beast/Spirit
ATK/1400 DEF/600

Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned: if you control no monsters and if there is at least 2 Spirit Monsters in your Graveyard (while the only monsters being in your Graveyard are Spirit Monsters): add 1 Spell Card from your Graveyard to your hand. It cannot be used this turn.

Zodiac Spirit - Boar
Level 3
WATER
Beast/Spirit
ATK/1200 DEF/800

Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. You can shuffle 1 "Zodiac Spirit" monster in your hand to your Deck: destroy 1 card your opponent controls.

Missing Zodiac Spirit - Cat
Rank 4
EARTH
Beast/Xyz/Spirit
ATK/? DEF/?

2 Spirit Monsters
Cannot be Special Summoned except by an Xyz Summon. This card's ATK and DEF is equal to the combined Levels of the monsters used for the Xyz Summon of this card x300. You can detach all Xyz Materials from this card: return all cards your opponent controls to the Graveyard. Then, add 1 Spirit Monster from your Graveyard to your hand. During the End Phase: return this card back to your Extra Deck.

Chinese Calendar
Field Spell Card

All Spirit Monsters gain 500 ATK. If a "Zodiac Spirit" monster would return to the hand: the controller of this card can choose to have it remain on the field instead. Monsters that are Special Summoned have their effects negated. When this card is destroyed: return all Spirit Monsters on the field to the hands of the respective owners.

Seasonal Changes
Continuous Trap Card

Each time a Spirit Monster would return from the field to your hand: activate 1 of the following effects depending on the Attribute of the monster: ● WATER: Look at all face-down cards your opponent controls and then select 1 of them: that card's effect cannot be activated, nor can cards of the same name as that card can be activated as long as this card remains face-up on the field. ● EARTH: Until the End Phase of your next turn: you do not take any damage. ● FIRE: Destroy 1 card your opponent controls. ● WIND: Select 2 random cards in your opponent's hand: Shuffle 1 of them back to the Deck. ● LIGHT: Draw 1 card. ● DARK: Special Summon 1 monster in your opponent's Graveyard. The effect of "Seasonal Changes" can only be activated once per turn.

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