gif Posted January 8, 2013 Report Share Posted January 8, 2013 Well i have been having fun, creating these little things, a series of cards, that revolve mostly in die rolling, and banishing cards. They are called "Chaotic" monsters Chaotic Summoner lv:3 light tuner monster, spellcaster When this card is normal summoned, special summon one level 4 or below "Chaotic" monster from your deck, it's effect is negated, and is banished during the end phase. then roll a die to determine the second effect 1:banish this card. 2-5:nothing occurs 6:choose a number from 1 to six, this card becomes that level. This card cannot be used for synchro or XYZ summons, unless it is for a chaotic monster i have yet to create the Chaotic synchro/xyz which i hope to create eventually Chaotic ascension, normal trap pay 800 life points to activate this card. roll a die to determine it's effect 1:banish one card from your deck. 2-3:add 2 "Chaotic" monsters from your deck to your hand. 4-6:Special summon one of your banished "Chaotic" monsters Chaotic Ascension: Quick-play spell Tribute one "chaotic" monster: Target one monster your opponent controls, and roll a die to determine this card's effect. 1-2:switch the target to defence posistion, then draw 1 card. 3:Banish it, and gain life points equal to it's original attk points. 4:banish it and your opponent takes damage equal to it's original attk points. 5-6:take control of the monster, your opponent takes damage equal to half the monster's attk, and you gain the same amount of life points Chaotic Castle: field spell all "Chaotic" monsters gain 500 ATK points. Whenever a die is rolled for the effect of a "chaotic" monster, roll 2 dies, rather than one, and choose which one of the results apply. Twice per turn, when this card would be removed from the field by an opponent's card effect, you may banish the top card of your deck instead. Chaotic defender lvl 3 monster, fairy, light Any battle damage you would take from battles involving this card become 0. When this card is Summoned, or flipped face-up, roll a die to determine it's second effect. 1:this card's attk and def become 0. 2-3: this card cannot be destroyed by battle, 4-5: this card is unnaffected by card effects. 6:this card cannot be removed from the field, Except by battle Chaotic Destrucion:normal Spell you can activate this card while you control a "Chaotic" monster. Roll a die to determine this card's effect. 1-2 Banish all cards you control. 3-4:banish all cards on the field. 5-6:banish all cards your opponent controls. Chaotic Dragon: level 6, dragon, dark You can acticate this card's effect by revealing it in your hand while you control no monsters, roll a die to determine this card's effect. 1-2:Banish this card 3-4:special summon this card, any battle damage you suffer with battles involving this card are doubled. 5-6:special summon this card, when this card deals battle damage, your opponent suffers damage equal to half the damage dealt. Chaotic Fiend level 4 fiend type monster: During your standby phase, if this card is banished, roll a die, on the roll of 5-6, draw one card, then return this card to the graveyard. Once while this card is face-up on the field, during eithers player turn, you may roll a die to determine this card's eff 1-3: switch this card into defence mode, it's defence becomes 2500. 4-6:banish this card, then you may draw card(s) up to the number of banished "Chaotic Monsters" (Max 3) Chaotic General level 3, light, warrior, tuner When this card is summoned, roll a die to determine it's effect 1:Banish this card, draw 1 card. 2-5:banish one "Chaotic" monster from your deck, and one card from your opponent's hand. 6:Banish this card, draw 2, if any of those are chaotic monsters, Special summon them. Chaotic Imp level 1, fiend, dark, tuner This card's atk and def is equal to 450 X it's level. When this card is summoned, or flipped face up, roll a die, this card's level will become equal to the die's result. Chaotic Warlock When this card is banished during your standby phase roll a die, on the result of 5-6 Special summon this card. When this card is summoned roll a die to determine it's effect. 1-2:banish this card. 3-4:Banish 2 cards your opponent controls. 5-6:banish all cards your opponent controls Chaotic Warrior Each time this card attacks or is attacked, before damage calculation, roll a die to determine it's effect. 1-2:banish this card, you take no damage until your next draw phase. 3-4:This card gains 600 attk points(during damage calculation only). 5-6:Banish one card your opponent controls. Chaotic Reinforcement Normal spell Activate this card by revealing one "Chaotic" monster in your hand, and then roll a die to determine this card's effect. 1:banish the card you revealed, and draw a card 3-4:draw one card, if you drew a "Chaotic" card, you may reveal it, and draw another card. 5-6: draw 2 cards, if one of them is a "Chaotic" monster, draw one card. these are just an idea, id like to get some advice, at how to balance these a bit, while maintaining their theme, or any other comment would be appreciated. Link to comment Share on other sites More sharing options...
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