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Lightray Sworns.


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Well the theory behind it, is to use Lightsworns to fill the grave, using Wulf, Lumina and Lyla to build advantage over the opponent either by destruction, or keeping a high field size.

Solar Recharge is used to maintain a decent hand size. Lightray Grepher, and Freed both banish things from the grave, helping set up the summon of Sorcerer, and trigger Eclipse Wyvern.

JD is there to clear the field for a final turn push, and Diabolos/ Deadelus are both of the other big hitters, with similar summoning conditions. Diabolos is the main one for his skill to in part create a lockdown.

It's all theory at the moment.

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[quote name='Archlord Sora' timestamp='1358012527' post='6118978']
It seems too reliant on the order of the cards in your deck, I.e. inconsistent.
[/quote]
Yea that's pretty much Lightsworns for you.

Why Lightray Grephers? They don't do anything for the deck (idk why you'd banish from the deck)

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Having a few more would be nice, but none of them are really worth running.

I'm thinking...
-1 Recharge, +1 Wulf? Since it's the best of a bad bunch.

Seal has actually been a hilarious tech.

Particularly on the odd occasion I get it and Deadelus out. I think I'll be happier with it than I would be with Foolish.

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