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Agents for Locals


Agro

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Creature Swap and E-Controller are kinda meh.

-those two
+1 Lance
+Allure (You run enough DARKs for it to be useful)

Effect Veilers aren't as good in Agents this format, you would be better off running 3 Herald.

-2 Effect veilers
+2 Herald

Mind Control looks good on paper, but it generally doesn't help as much as you would like. I would take it out for another Thunder King or Kristya.

I would take out Heliopolis in the Extra and put in Scrap Dragon. Pretty much all of your level 8's are better then Heliopolis on their own. If you want to keep it, I would side the Fortress Dragon. Gemini Imps isn't needed since you already have Soul Drain, so you can do something like

Move Fortress to side
-2 Imps
+1 more Soul Drain

then +1 Scrap Dragon.

If you can't do any of this cause budget, sorry. x-x

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[quote name='Champion Iris' timestamp='1358121567' post='6120009']
Creature Swap and E-Controller are kinda meh.

-those two
+1 Lance
+Allure (You run enough DARKs for it to be useful)

[b]They've tested extremely well today. Something lance didn't :([/b]

Effect Veilers aren't as good in Agents this format, you would be better off running 3 Herald.

-2 Effect veilers
+2 Herald

[b]Throughout the entire day, I continuously was able to win off plain card advantage. Herald would ruin it. I would consider running 2, but certainly not 3.[/b]

Mind Control looks good on paper, but it generally doesn't help as much as you would like. I would take it out for another Thunder King or Kristya.

[b]3 TKRO is ew for me. Too many monsters that need Normal Summons. Krystia is okay, I guess, but I like it better @1. That being said, Mind Control can probably go for something else, yes.[/b]

I would take out Heliopolis in the Extra and put in Scrap Dragon. Pretty much all of your level 8's are better then Heliopolis on their own. If you want to keep it, I would side the Fortress Dragon. Gemini Imps isn't needed since you already have Soul Drain, so you can do something like

[b]I'll definitely be getting rid of the Imps, but... lol, using MY level 8's as Xyz? Nah. Heliopolis is there for Grapha. And an opponent's Hyperion. Or really any other Level 8 I steal. It's not used much, but honestly speaking, the extra deck isn't as tightened up as everyone seems to think it is. Scrap Dragon is cool, sort of, but the only times I ever really need it, I'll have another out that works just as well. And if I'm going to put it in, I'll take out Stardust instead, since Stardust hasn't shown me much use at all. [/b]

Move Fortress to side
-2 Imps
+1 more Soul Drain

then +1 Scrap Dragon.

If you can't do any of this cause budget, sorry. x-x
[/quote]I have all the cards you mentioned already. Budget isn't an issue, but I am limiting myself on getting more cards, which is also why I don't have Dark Mist and Mist Wurm in the extra.

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If you don't want the second Lance, at least put in that Allure. Allure is great. D:

As long as you have more Herald then Veiler, you should be fine. Do it.

You should put in another Kristya then. Having two increases your chances of actually using it, and a lot of the time it's GG when you do. It's too good to not use.

Eh, I don't like the stealing opponent's monsters tactics. It tends to not work out so well for me, but if it's what you wanna go with, go right ahead.

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[quote name='Champion Iris' timestamp='1358122420' post='6120025']
Eh, I don't like the stealing opponent's monsters tactics. It tends to not work out so well for me, but if it's what you wanna go with, go right ahead.
[/quote]Well the point isn't necessarily to simply steal. Creature Swap can let me put a sangan where a reaper was and smash it down to win (which I did)

Mind Control is understandable, and the only time it really helped me was when I bitchslapped a Zenmaines and then took it to destroy a card of theirs (that was so enjoyable).

Controller is much more flexible. I can't tell you how many times the simple battle position change saved my ass. As a stealing card, well, it usually is used to generate advantage and control, which it did well the enture duel. Swap, as stated before, is just plain evil. Permanently taking a monster in exchange for a Shine Ball is just pure evil. (BLS and I had fun)

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[quote name='Zero*' timestamp='1358123345' post='6120036']
Yeah, I don't like 2 Kristya myself either. It's good but you want to be able to make plays more often than not and running 2 Kristya is usually not necessary.

She's right though; I'd find space for Allure.
[/quote]

Drawing into Kristya never hurts and Kristya wins games by itself. It's a consistency thing.

@Agro: If you want to keep those in, you can. I never really had good luck with using them, but my luck is s*** in general. I'm one of the people who opens with two Shine Balls, two Tour Guide, and a Sangan.

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[quote name='Champion Iris' timestamp='1358123496' post='6120038']
@Agro: If you want to keep those in, you can. I never really had good luck with using them, but my luck is s*** in general. I'm one of the people who opens with two Shine Balls, two Tour Guide, and a Sangan.
[/quote]That almost happened today. I was 1 Sangan away ._.

Instead it was an Earth. Day saved

As for Krystia, I know it CAN be a game changer, but like I mentioned in the report, I dropped it like twice a game against Rabbit and still lost in 3.

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