ShatteredHorizon Posted January 14, 2013 Report Share Posted January 14, 2013 *Thread now closed*~ Sorry for the inconvenience. Link to comment Share on other sites More sharing options...
Zazubat Posted January 14, 2013 Report Share Posted January 14, 2013 You seem to at least have a theme by attacking directly, and since they're called "assassins" it would only make sense, but what you don't get is making good balanced cards. In no particular order: Assailant: 1800 ATK directly, twice? No sir no. Also, you never mention "Assassin" Field Spell (card)" anywhere in your field spell card, so it's not actually an "Assassin" Field Spell Card" In the clear: 2900 direct Direct Attacker? No what the hell are you thinking. It's secondary effect is not even a big deal really. It's only rescriction is that it's only for 1 card, though your wording is confusing, do you activate the effect? I would think no, though if you do, you can simply switch it out with an other "In the clear" for multiple attacks. Attack should also be ATK, that's something everyone should know. Worht Living: What the crap? A "cannot be negated" for a SS is always broken, unless it's some crazy cost, which btw, THIS CARD DOES NOT HAVE! It's not even tied to the monster itself, like CotH, so you never need to worry about not being able to use that card, it's simply said broken. Plus it's lingering effect with other cards is broken as well. Also just noticed, it SS from anywhere, so +4 on that card (Sora, you just made me use that, I hate you) so it's extreamly broken. Blade: The no draw is somewhat balanced because of it's low attack, so I'll give this a pass, though with the other cards you probably should have a "cannot be SS" on it. Apprentice: I am confused, why did you write "this card can be normal summoned"? What's the reason for that, all cards can be normal summoned unless stated otherwise. It's Normal Summon is never going to get used anyways, so there's no point in that. Angelic: OP. You should first never never have a card being able to SS itself, it should also not be able to summon such high ATK monsters. It's negate attack is useful for keeping Blade alive, since your opponent most likely want to be able to draw, so it gets plus points for working well, though you still need to fix it's effect quite a bit. Level 4 or lower should do it, plus negate effects. Sorcerer: I don't get why you would want to ever use it's effect, it's banish effect is nice, though you want to always attack with this. High Priest: First, where are the Xyz Materials? Why did you make an Xyz Monster and didn't even give it that? Do you even play this game? I hope so, otherwise you should have put this in Pop-Culture, where this really belongs, instead of making cards you don't even know how work. I hope you just forgot it, which is silly to forget really. The effect makes no sense and is dumb. Why would you ever want to lose your points unless for an effect. The gain is OP. You can use it multiple times, so Life Points is never going to be a problem. Overall, need OCG fixes a lot. Need balancing. Needs effects that make sense. Needs a lot of things really. Link to comment Share on other sites More sharing options...
ShatteredHorizon Posted January 14, 2013 Author Report Share Posted January 14, 2013 I understand completely what you mean. Yes I have to agree this set quite over-powered. OCG, well we may be coming to a bit of a disagreement there, but the effects as well they are obnoxiously confusing. I appreciate your feed-back. Also, about the OCG if you could send me the link to the topic of it I would be more than glad to make sure that I don't screw up as bad as I did on these on future cards. Please do not think too much of my amateur work as I will make sure I make up for these being such failures. Thanks!~ Link to comment Share on other sites More sharing options...
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