Lonk Posted January 15, 2013 Report Share Posted January 15, 2013 Haze-Beast Chupacabra Level 6 FIRE Beast/Effect ATK/1900 DEF/200 You can target 1 "Haze-Beast" monster you control, except for "Haze-Beast Chupacabra": Destroy the targeted monster and Special Summon this card from your Graveyard. Cannot be targeted by an opponent's card effect(s). If this card is sent to the Graveyard: draw 1 card. Haze-Beast Kelpie Level 6 FIRE Beast/Effect ATK/1700 DEF/2000 You can destroy 1 card in your hand: Special Summon this card (from your hand). If this card is Special Summoned this way: Special Summon up to 2 "Haze-Beast" monsters from your Graveyard. Cannot be targeted by an opponent's card effect(s). Can only be used for the Xyz Summon of a "Haze-Beast" monster. Haze-Beast Salamander Level 6 FIRE Reptile/Effect ATK/1800 DEF/200 You can discard this card: add 1 "Haze-" card from your Deck to your hand. Cannot be targeted by an opponent's card effect(s). You can banish this card from your Graveyard and target 1 "Haze-" card in your Graveyard: add the targeted card to your hand. Haze-Beast Monkey King Rank 6 FIRE Beast-Warrior/Xyz-Effect ATK/2400 DEF/2000 2 Level 6 FIRE Monsters (maximum limit 5) While this card has Xyz Materials: This card cannot be targeted by an opponent's card effect(s). This card gains the following effects equal to the number of Xyz Materials it has: ● 1+: Once per turn; you can detach 1 Xyz Material and target 1 card your opponent controls: shuffle that card into your opponent's Deck. ● 2+: If this card would be destroyed: you can detach 1 Xyz Material from this card instead. ● 3+: Once per turn; you can detach 1 Xyz Material from this card and target 2 random cards in your opponent's hand, then look at those cards. Then, you can place one of the cards on either the top of the deck or the bottom of the deck and return the other card back to your opponent's hand. ● 4+: When a card effect is activated or when a monster is Summoned, you can detach 2 Xyz Materials from this card: Negate the activation of the card or the Summon of the monster and destroy it. ● 5+: Your opponent can only activate the effect of 1 Spell, Trap or Monster Effect per turn. Haze-Release Normal Spell Card During the turn this card is activated: you can Normal Summon "Haze-Beast" monsters with 1 less Tribute. You can Normal Summon an additional "Haze-Beast" monster in addition to your Normal Summon or set this turn. Only 1 "Haze-Release" can be activated per turn. Haze-Block Counter Trap Card Activate by banishing 2 "Haze-Beast" monsters in your Graveyard. Negate the activation of the effect of a Spell, Trap or Monster card and destroy it. During your next turn (if this card was not activated on your opponent's turn, then the wording becomes "During this turn"), you can Normal Summon "Haze-Beast" monsters with 1 less Tribute. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted January 15, 2013 Report Share Posted January 15, 2013 Chupacabra is a good alternative to Cerberus, and can keep getting itself back out by using Cerberus or another copy of itself. Kelpie seems a bit OPed, but great for pulling out a nice big (Basili)cock. Salamander gives Haze-Beasts some well-needed recycling. Glory helps, but it could be faster. My god, Monkey King is amazing. I have so many feels for that big monster! Haze-Release and Haze-Block keep the ball rolling with Normal Summoning, and give them more Normal Summoning and some added effect defense, respectively. Overall, very solid. Good job. Mind if I add these to the Custom Wiki? Link to comment Share on other sites More sharing options...
Lonk Posted January 16, 2013 Author Report Share Posted January 16, 2013 I do not mind one bit. Flattering actually. Link to comment Share on other sites More sharing options...
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