Bahamut - Envoy of the End Posted January 20, 2013 Report Share Posted January 20, 2013 Confirmed (although could do with editing) for the next set, Barian Invasion, as cards used by Yuma. They're not meant t obe tier 1 or ground-breaking, just fun cards that fit his theme, maybe. Definately on display with the first two as anti-Barian stuff (hopefully better than Overlay Bullet/Chain). Trying to think of an Xyz monster though. BAIV-001 Megamegabot FIRE **** Machine/Effect An Xyz monster with this card attached to it as Xyz Material cannot be targeted by your opponent's Spell Cards. Once per turn: If an Xyz monster you control with this card attached as Xyz Material would be destroyed; it is not destroyed. ATK 1700 / DEF 1000 BAIV-002 Kekeke Kreepy EARTH ** Fiend/Effect When an Xyz monster with this card attached as Xyz Material is destroyed: Banish this card from your Graveyard; Special Summon the Xyz monster from your Graveyard in face up Defence position, with its effect negated. ATK 500 / DEF 1200 BAIV-003 Zexal Weapon - Great Bear Ax DARK ****** Beast/Effect You can target 1 face-up "Number C39: Utopia Ray" monster you control; equip this card from your hand to that target. It gains 2100 ATK. Once per turn: when the equipped monster destroys a monster by battle, you can un-equip this card and Special Summon it in Attack Position, then attack with this card immediately. You can Target 1 face-up "Zexal Weapon" you control: It's Level becomes equal to this card's Level. ATK 2100 / DEF 800 BAIV-039 Zexal Weapon - Grand Stag Rarok LIGHT ****** Thunder/Xyz/Effect 2 Level 6 Monsters Once per turn: You can detach 1 Xyz Material from this card to Target another Xyz Monster you control; attached that Xyz Material to it (from your Graveyard). You can target 1 "Number C39: Utopia Ray" monster you control; equip this monster on the field to that target. It gains 2500 ATK. During your Battle Phase, when a monster equipped with this card declares an attack: You can send this Equip Card to the Graveyard; until the End Phase of this turn, no cards or effects can be activated, and the effects of all face-up cards on the field are negated (except the equipped monster). ATK 2500 / DEF 1500 BAIV-049 Unprecedented Gateway SPELL Normal Spell Special Summon 1 Level 3 or lower monster from your hand. It's Level is doubled, and it is destroyed during the End Phase. BAIV-050 Power Drain SPELL Quick Play Spell Target 1 monster your opponent controls, and send the top 2 cards of your Deck to the Graveyard. The Target monster loses ATK equal to the combined Levels of any monsters sent to the Graveyard by this effect x200. BAIV-065 Xyz Plate TRAP Normal Trap Equip this card to an Xyz monster you control: The equipped monster's effect(s) cannot be negated by your opponent's card effects. When this equipped card is sent to the Graveyard, draw 1 card. BAIV-066 Final Hope from Different Dimension TRAP Normal Trap If your Life Points are 2000 or lower: Target 1 Xyz Monster you control; attach as many of your Banished monsters to it as possible. During your End Phase after this effect resolves, you lose Life Points equal to the number of Xyz Material you control x 400. Got cards for Kaito made too, but won't release them until the full set is out. Link to comment Share on other sites More sharing options...
Vector Nightmare Posted January 20, 2013 Report Share Posted January 20, 2013 It's a bit ironic that the moment I was actually thinking of posting some cards, this happened to be the leading topic in the Written section as I was checking it out. Well, since I want to get semi-active in these parts, why not start here. I'll say right off the bat that I'm not good with balance and such, because I'm not really familiar with the card pool and the current meta. I could tell you if something's outright broken by itself, and probably spot the too-weak things, but I shouldn't be trusted too far with balance things. But I can at least give you my general opinion on them. Megamegabot is a cool card. I don't know how well the effect fits with Yuma, though. It'd basically make Hope even tankier. At the same time it narrows the effects you can use if you want to keep it attached, and is also vulnerable to Overlay removal like Barian's Force (it wouldn't stop Barian's Force from taking it over with its spell immunity, since the card goes after materials in the first place). Kreepy is pretty good, but it's usefulness is limited by its level, unless you combine it with one of many Level changing cards. But even then it's pretty combo-centric. Not something I'd really consider viable, but as far as anime cards go, it's a nice idea. Great Bear Ax, because Hope OTK isn't done enough on the anime apparently. I don't really like it, it's all about smackdown which Hope Ray can do pretty well by himself, and I'd say it's leaning on the side of 'too good' here. Gateway is just not cost-efficient enough. I take it its meant to combo with Kreepy, but the sum amount of cards to pull it off is the same as using something like Monk, Goblindbergh, Kagetokage etc etc and some sort of revival card. I mean, it's clever, but it's not something drastic... well, unless Yuma started using other Numbers... nah who am I kidding. Power Drain is interesting, though it feels more like a Yusei card than a Yuma card. Herp derp drop Bolt and Speed Warrior, herp derp Junk Synchron etc. Its weak, but suited for anime situations. Xyz Plate feels pretty ok. I'm not even sure with wordings and the like, but if Plate dies due to the equipped monster dying, you still get the draw right? If so it's ok. Not too good still, but ok. Final Hope is just lol all the shenanigans and I can't stop imagining some Chaos Hope variant running something like WoRL, this, and a heavy Level 4 / chaos engine for Hilarious Hope Ray OTKs. But it also doesn't really feel like a card Yuma would use, y'know. I mean obviously Yuma uses whatever just like any anime character, but this just feels a bit off with his style. Maybe for someone like Kaito. I have a couple of ideas for anti-Barian cards, that I'll PM to you. Link to comment Share on other sites More sharing options...
Bahamut - Envoy of the End Posted January 20, 2013 Author Report Share Posted January 20, 2013 It's a bit ironic that the moment I was actually thinking of posting some cards, this happened to be the leading topic in the Written section as I was checking it out. Well, since I want to get semi-active in these parts, why not start here. I'll say right off the bat that I'm not good with balance and such, because I'm not really familiar with the card pool and the current meta. I could tell you if something's outright broken by itself, and probably spot the too-weak things, but I shouldn't be trusted too far with balance things. But I can at least give you my general opinion on them. Megamegabot is a cool card. I don't know how well the effect fits with Yuma, though. It'd basically make Hope even tankier. At the same time it narrows the effects you can use if you want to keep it attached, and is also vulnerable to Overlay removal like Barian's Force (it wouldn't stop Barian's Force from taking it over with its spell immunity, since the card goes after materials in the first place). Kreepy is pretty good, but it's usefulness is limited by its level, unless you combine it with one of many Level changing cards. But even then it's pretty combo-centric. Not something I'd really consider viable, but as far as anime cards go, it's a nice idea. Great Bear Ax, because Hope OTK isn't done enough on the anime apparently. I don't really like it, it's all about smackdown which Hope Ray can do pretty well by himself, and I'd say it's leaning on the side of 'too good' here. Gateway is just not cost-efficient enough. I take it its meant to combo with Kreepy, but the sum amount of cards to pull it off is the same as using something like Monk, Goblindbergh, Kagetokage etc etc and some sort of revival card. I mean, it's clever, but it's not something drastic... well, unless Yuma started using other Numbers... nah who am I kidding. Power Drain is interesting, though it feels more like a Yusei card than a Yuma card. Herp derp drop Bolt and Speed Warrior, herp derp Junk Synchron etc. Its weak, but suited for anime situations. Xyz Plate feels pretty ok. I'm not even sure with wordings and the like, but if Plate dies due to the equipped monster dying, you still get the draw right? If so it's ok. Not too good still, but ok. Final Hope is just lol all the shenanigans and I can't stop imagining some Chaos Hope variant running something like WoRL, this, and a heavy Level 4 / chaos engine for Hilarious Hope Ray OTKs. But it also doesn't really feel like a card Yuma would use, y'know. I mean obviously Yuma uses whatever just like any anime character, but this just feels a bit off with his style. Maybe for someone like Kaito. I have a couple of ideas for anti-Barian cards, that I'll PM to you. Thanks for the review Saber, glad you're getting back into this (and in the best cardmaking section too). Megamegabot and Kekeke are definately made as a combination of anti-Barian/Numbers plot devices. I had this image of Yuma going first in a rematch with say Misael/Gilag and going first to summon Hope with these two (and Gateway), to try his best to protect it. And it promptly gets destroyed despite this and needs to be revived by Kekeke. The idea of combining their powers also comes from the Lightning Blade/Tornado Bringer combination a bit. Megamegabot was specifically worded as having the effect as a unit and not passing it on like Bacibachi and Gagaga Girl as an anti Tachyon Dragon/Giant Hand mechanic. It was definately made as an anti RUM-Barian's Force card, but I read of the anime version which targets the Xyz monster, whereas the IRL version doesn't... hmm.... I kinda didn't want to make Kekeke Level 4, as it would be a nightmare with Monk and such and probably make stuff broken too easily, maybe. Certainly didn't want to give it a special summon effect. We need more Rank 2's anyway. Yes Gateway is bad, but most of Yuma's cards are. But it does help him summon Atlanthal, Shock Ruler, Focus Force, Gauntlet Shooter, Gagaga Gunman.... yeah you're right. Bear Axe... well I can make it Hope Ray only for a start. I dunno, Zexal Weapon's kinda have to be finishers, and burn damage was taken.... but yes it's OTT. I'll think of something. Power Drain (the name is crap) definately a anime card, meant entirely as a way to get Tasuke Knight/Amareylease/Bacon Saver in the graveyard. :D I think the equipped monster has to still be alive with Plate, has to be MST'd or Stormed. I think. It's the same wording as Aklys. Otherwise it would just be "when this (face-up) card is sent to the graveyard..." Final Hope... well in terms of this anime duel in my head Kekeke Kreepy and Bacon Saver fuel it for a start. It just seems a good finisher, although yes it can only really be used practically by Hope Ray. Can see what you mean though. As for Kaito, for him I've just got Photon Priestess (have a wild guess what that does on current form <_<) and Overlay Heat - Galactic Explosion. Really need an Xyz monster for one or the other though. Okay, will have a look. Thanks. :) EDIT: Added the cover card, Grand Stag Rarok, based on the legendary White Stag. Altered Bear's effect accordingly rather than just make another ZW, so... ideas on him? Link to comment Share on other sites More sharing options...
Vector Nightmare Posted January 21, 2013 Report Share Posted January 21, 2013 I advise making Bear Ax un-equip and Special Summon itself after it uses its effect, in order to be, well, useful. The concept would go like this: Have Hope, equip Bear, Normal Summon another ZW, destroy card with Hope, use Bear, change the other ZW's level and call itself, overlay into R5 ZW, re-equip Hope with it. Because the way it is right now it just doesn't seem to have much practical application. Even with what I suggested it's not ideal because you'd usually just stack ZW's on Hope to begin with, but it can get some uses. Unless I'm missing something important, the Stag is... terribly underpowered and not worth its cost. Besides being too impractical to summon in a Hope deck as a Rank 6, just adding a material to Hope and a one-time negation of all face-up cards only... it's just not worth the investment. If you made it Level 5 -and- either removed the send-to-Graveyard clause or made it negate all card effects for that duration, it would probably be more worth it. Just comparing it to Leo Arms makes it clear how weak it is. Wait if it negated all other card effects that would negate Hope Ray's as well... which would mean that its attack would go back to normal, if it had been boosted by its effect... which would make it beyond worthless =S the "other" probably refers to the equipped monster, but as it is it would probably end up negating everything, because when a card reads simply "other" it generally translates "other than itself". Link to comment Share on other sites More sharing options...
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