toharuk Posted January 21, 2013 Report Share Posted January 21, 2013 Here's a new archetype I just came up with. The theme of this archetype are Traps that turn into monsters when they're removed from the field while they're face-down. I'm open to any feedback. Monsters (sort of): This card cannot be activated unless this Set card is removed from the field: Special Summon it in Defense Position as an Effect Monster (Rock-Type/EARTH/Level 4/ATK 900/DEF 2500). (This card is no longer a Trap card.) Once per turn, during your Main Phase, you can destroy 1 Set card you control; your opponent discards 1 random card and takes 800 points of damage. This card cannot be activated unless this Set card is removed from the field: Special Summon it in Defense Position as an Effect Monster (Fairy-Type/LIGHT/Level 1/ATK 0/DEF 0). (This card is no longer a Trap card.) As long as this card remains face-up on the field, other "Himitsu" monsters you control cannot be removed from the field, and all damage you receive is halved. There can only be 1 "Himitsu Fairy" on the field. This card cannot be activated unless this Set card is removed from the field: Special Summon it in Defense Position as an Effect Monster (Warrior-Type/EARTH/Level 4/ATK 1400/DEF 2100). (This card is no longer a Trap card.) When your opponent declares an attack: you can change this card to Attack Position; end the Battle Phase, but this card's battle position cannot be changed until the end of your next turn, except with a card effect. This card cannot be activated unless this Set card is removed from the field: Special Summon it in Attack Position as an Effect Monster (Warrior-Type/LIGHT/Level 4/ATK 1700/DEF 1600). (This card is no longer a Trap card.) You can discard 1 card to negate the activation and/or effect of any 1 monster your opponent controls. This card cannot be activated unless this Set card is removed from the field: Special Summon it in Attack Position as an Effect Monster (Warrior-Type/DARK/Level 4/ATK 1900/DEF 1500). (This card is no longer a Trap Card.) The activation and effect(s) of this card cannot be negated. When this card destroys an opponent's monster by battle, you can pay 500 Life Points to destroy 1 more monster your opponent controls. This card cannot be activated unless this Set card is banished by the effect of "Himitsu Fate Warp": Special Summon it in Attack Position as an Effect Monster (Fiend-Type/DARK/Level 8/ATK 3000/DEF 2500). (This card is no longer a Trap card.) When this card is Summoned: destroy 3 cards your opponent controls and 1 card you control. Once per turn, you can destroy 1 card you control; gain 700 Life Points. Traps: When your opponent Summons a monster: you can add 1 "Himitsu" card from your Graveyard or Deck to your hand, then inflict damage to your opponent equal to half the DEF of the Summoned monster. When your opponent declares an attack: negate the attack, then you can Set 1 "Himitsu" Trap card from your Deck on your side of the field. When a monster would be Summoned, OR when a Spell Card, Trap Card, or monster effect is activated while you control a face-up "Himitsu" monster(s): negate the activation and destroy it, then destroy all Set cards on the field. Activate only when a face-up "Himitsu" monster you control is removed from the field. Set it on your side of the field in one of your unoccupied Spell & Trap Card Zones as a Trap card. Spells: All "Himitsu" monsters you control gain 500 ATK and DEF. Once per turn, you can roll a die; if you roll a 1 or a 2, destroy 1 card you control and gain 500 Life Points; if you roll a 3 or 4, return 1 card you control to your hand; if you roll a 5 or 6, banish 1 card you control. After resolving any of these effects, draw 1 card. Destroy 1 Set Spell or Trap card you control, then draw 1 card. Link to comment Share on other sites More sharing options...
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