Airride Posted January 22, 2013 Report Share Posted January 22, 2013 The Clockworks Field Spell You cannot Special Summon Monsters, except "Clockwork" Monsters. "Clockwork" Monsters gain 300 ATK and DEF. When a Monster(s) you control is sent to the graveyard: You may shuffle the monster(s) into the Deck instead. Once per turn: Discard 1 card; Activate one of the following Effects: - Special Summon 1 "Clockwork" monster from your Deck. - Add 1 "Clockwork" Spell or Trap Card to your Hand from your Deck, except "Clockworks". -Shuffle 1 "Clockwork" card you control into the deck, and add to your hand another "Clockwork" Card of the same type (Monster, Spell, Trap). If you added a Monster: Reveal it; You may Special Summon it. Clockwork Drone Shankle -EARTH **** Rock/Effect When this card is Summoned: Place 3 Counters on it. When this card would be destroyed by battle: You may remove 1 Counter from it; It is not. When this card battles: Your Opponent Takes 800 Damage, And this card gains 1 Reveal Counter(Max. 1) after damage calculation, And change it to attack position. This card with a Reveal Counter Cannot attack or be destroyed by battle. When this card with a reveal counter is attacked: At the End of the damage step, Remove the reveal counter. ATK/1000 DEF/1800 Clockwork Drone Wisp - EARTH **** Spellcaster/Effect Once per turn: Change this card's Attribute. Once per turn, when this card would be destroyed by battle: it is not. When this card is battling: It gains the following effects based on what attribute it is: DARK: The monster this card is battling loses 1000 ATK and DEF after Damage Calculation. If that Monster is used for the Summon of a Monster, That Monster loses 1000 ATK and DEF. EARTH: The monster this card battles cannot attack or activate its effects until the next End Phase. FIRE: Inflict 800 Damage to your Opponent. If the Card this Card battles is used for the Summon of a Monster, Inflict 800 Damage to your opponent. LIGHT: The monster this card is battling is Destroyed at the End of the Battle Phase. WATER: The monster this card is battling cannot be used for the Summon of a Monster or switch positions until the Next End Phase. WIND: The monster this card is battling is returned toi the hand at the end of the battle phase. ATK/1500 DEF/1200 Clockwork Soul - DARK * Spellcaster/Effect This card cannot be destroyed by battle. Your Opponent Must go to their battle phase and attack this card. When this card is Attacked: You take no battle damage, and Place 1 Soul Counter on this card for each 800 damage you would have taken. When this card attacks: Destroy this card and the attack target (Before Damage calculation), and Inflict 500 Damage to your opponent for each Soul Counter That was on this card. ATK/0 DEF/0 Clockwork Cake Mini - FIRE ** Psychic/Effect When this card is destroyed by battle: Special Summon 1 "Clockwork Cake" Monster from your Hand or deck, OR Special Summon 1 "Clockwork" Monster from your Deck in face-Up Defence Position, and if you do, Discard 1 card. ATK/700 DEF/1300 Clockwork Cake Disaster - FIRE **** Psychic/Effect Once per turn: You may Target 1 Card on the field; Inflict 800 Damage to its controller, And If You Control Another "Clockwork" Monster, Destroy it. This card cannot attack the turn you activate this effect. ATK/1800 DEF/1300 Clockwork Overlord Vanaduke - DARK ********* Warrior/Effect This card is also treated as FIRE. While you control At least 2 Zombie-Type Monsters and 1 Fiend-Type Monster, and Control no Monsters except Zombie and Fiend-Type Monsters: Pay 1500 Life Points and Discard 2 Cards; Special Summon this card (From the Hand). You may only control 1 "Overlord" monster that is also a "Clockwork" Monster. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and its Battle Position cannot be changed until the Standby Phase of your next turn. Once per turn: Tribute All Other Monsters You Control; Special Summon an Equal Amount of "Slag Guard Tokens" (Zombie-Type/FIRE/Level 6/ATK 2400/DEF 700). When a "Slag Guard Token" attacks, it is changed to Defense Position at the end of the Battle Phase, and its Battle Position cannot be changed until the End Phase of your next turn. ATK/3200 DEF/2700 (GOGOGO MASSIVE TEXT WALLS) Next On the list will be Undead, I suppose. OCG Fixes, Suggestions, and Balancing are much appreciated. Link to comment Share on other sites More sharing options...
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