PaladinCards Posted January 27, 2013 Report Share Posted January 27, 2013 [SPOILER=Monster Cards:] LORE: This card cannot be Special Summoned. Each time this Monster inflicts Battle Damage to your opponent's Life Points, your opponent discards the top card on their Deck. If this Monster successfully destroys an opponent's Monster, this Monster can attack once again in a row. LORE: This card cannot be Special Summoned. When this card is destroyed by Battle or by a card effect, you can choose and activate one of these effects: • Discard your entire hand. Deal 500 damage to your opponent's Life Points for each card discarded. • Pay 1000 Life Points. Add this card to your opponent's Deck and shuffle it. When this card is drawn, banish it and destroy all cards on the field. LORE: This card cannot be Special Summoned. Once per turn, you can banish 1 Spell or Trap Card on your side of the field to have your opponent discard 1 card from their hand. When this card is destroyed by Battle, you can discard 1 Monster from your hand to add this card to the top of your Deck instead of being sent to the Graveyard or Banished. LORE: This card cannot be Special Summoned. This card can attack your opponent's Life Points directly. When this card is destroyed by Battle, banish this card and destroy all your opponent's face-down Spell and Trap Cards. LORE: This card cannot be Special Summoned. When this card destroys an opponent's Monster by Battle, send it back to the owner's Hand instead of sending it to the Graveyard or Banishing it. Your opponent then skips their next Draw Phase. LORE: This card cannot be Special Summoned. You can return this face-up card to the top of your Deck to Special Summon 2 "Drago Spirit" Monsters from your Hand or Deck disregarding their card effects.[/spoiler] [spoiler=Spell Cards:] LORE: All of your Monsters gain 400 ATK and 200 DEF. Once per turn, you can discard 1 Level 4 or higher Monster from your Hand to add 1 "Drago Spirit" Monster from your Deck to your Hand. If your opponent Special Summons a Monster, that Monster is switched into Defense Mode for that turn only, and your opponent discards the top card on their Deck. LORE: As long as this card remains face-up on the field, any "Drago Spirit" Monsters you control cannot be selected as attack targets by your opponent's Monsters. Each "Drago Spirit" Monster you control gains 200 ATK. Discard the top card on your Deck each of your Standby Phases, or banish this card.[/spoiler] [spoiler=Trap Cards:] LORE: Activate this card when a DARK Monster you control is selected as an attack target by your opponent's Monster. Negate the attack and end the Battle Phase. Any time 1 of your Monsters would be destroyed by Battle, you can pay 500 Life Points to have that Monster stay on the field (Damage Calculation is applied normally). LORE: Halve the ATK of all "Drago Spirit" Monsters you control. All "Drago Spirit" Monsters you control can attack your opponent's Life Points directly. Discard 1 card from your Hand at each of your Standby Phases or banish this card.[/spoiler] Link to comment Share on other sites More sharing options...
PaladinCards Posted January 27, 2013 Author Report Share Posted January 27, 2013 *Fixed Drago Lord's special ability so that he can only be returned while being pace-up on the field. Link to comment Share on other sites More sharing options...
Omniwarrior Posted January 27, 2013 Report Share Posted January 27, 2013 Here are some things you should change.On Cyber Soldier,change the effect or change the ATK points.On Petit Archfiend,it would be nice to lower the ATK a little bit.On Drago Lord,change the effect to you can Special Summon 2 level 4 and under "Drago Spirit" monsters,because you could Special Summon really good cards with little cost.And on Pact of the Drago,it needs more of a cost. My overall rating,6.5/10. Link to comment Share on other sites More sharing options...
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