KGEE Posted January 27, 2013 Report Share Posted January 27, 2013 Hello! I created this set back in 2010 and really, they've just been collecting dust in my files. I remember putting a LOT of thought into the overall quality of the set, but I don't remember much else. I wanted to create a powerful set that made sense and wasn't abusive enough to be on the forbidden list. There are some syntax and grammar errors because this was originally meant only for my eyes only. But I was rather curious about how other Yu-Gi-Oh follwers would judge them. There WAS a whole backstory to the mighty "Compass Dragon", but sadly I never logged it. The jist is: There once was a mighty dragon, near undefatable in battle. Alas, one warrior with an enchanted sword divded the dragon into four separate and weaker dragons, and each dragon were cast into the "four corners of the earth". The original compass dragon was divine, but now it's much weaker since it was divided and cast away. So it's not technically a "God card" anymore. I do realize I didn't put much thought into the levels. But I'm a casual YugiOh fan, novice at best. So go easy on me. :cool: I also realize I never created the sword (Magic card) that originally defeated the Compass Dragon. Never got around to it. Just wanted to know what others think. Link to comment Share on other sites More sharing options...
AloneInTheWorld Posted February 6, 2013 Report Share Posted February 6, 2013 Good looking cards with good dragon effects. Link to comment Share on other sites More sharing options...
Zazubat Posted February 6, 2013 Report Share Posted February 6, 2013 Just going to talk about all your Dragons at once: The OCG is horrible, there is so many faults. "In battle" should be "by battle". "if there is" should be "if there is an other". Dragon should be changed to "Dragon-Type". Don't use "also" a simply dot is enough to seperate the effects. I'll change it around "Once per turn: You can negate the attack of any monster". Capitalize "trap cards" and "spell cards". You also need more infomation, is it the activation, or the effect that you negate? I'm going to assume activation, so here's my change: "Once per turn: You can negate the activation of a Spell Card." Removed from play = Banished. Change the last part to "You take no Battle Damage from battles involving this card." For Warp Hole, I don't get why people keep making "Quick Trap Cards" as THEY DO NOT EXIST! It should be counter instead. Anyways, OCG fix quickly: "When this card is activated: Negate the attack of "Cardinal Dragon" and add "Dimensional Warp" from your Deck to your hand." The card is bad, it's simply there to stall and add a card to your hand. Dimensional Warp: OCG fix: "You can only activate this card if there are 4 "Cardian Dragon" monsters with different names on the field: (I'm slowly starting to think that you are actually meaning your side of the field, if that's the case, simply add "your side of the field" instead of simply "the field" to your text). Tribute all "Cardinal Dragon" monsters on the field; Special Summumon "Compass Dragon" (now here's a big problem, where does he get SS'ed from? You need this infomation! It's really important, don't ever forget it. I'm going to say "from your hand" which would make most sense) from your hand." A simply ritual style card, really slow really not worth it. Warp Zone: OCG fix: "All "Cardinal Dragon" monsters (here's the big change, don't ever use inferits, it's not a real yugioh term, and I don't know where the hell you thought that was ever used. It's gain or gains, never the other one) gain other "Cardinal Dragon" monster(s) effects that's on the field." The effect would be OP if you had a way of getting the guys on the field, but since you don't, it's bad and won't see any use. Compass Dragon: You'll never SS this, 4 monsters on the field with no real way of getting them there won't happen. With their low ATK and DEF, they will be destroyed before you can count to 3. Anyways, OCG fix: "Cannot be Normal Summoned/Set (you forgot to put Set, if you mean it can be Set, add "but can be Normal Set") Must first be Special Summoned by the effect of "Directional Warp". This card gains the effects and ATK/DEF based on "Cardinal Dragon cards in your Graveyard". Also change 0 to ? instead. Overall, they suck, maybe you're new, but these are horrible cards, if you're just making for fun it's okay, but these won't ever be used ever by me, not even if you forced me to. Link to comment Share on other sites More sharing options...
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