drcrisis Posted January 30, 2013 Report Share Posted January 30, 2013 Deck needs no Specific Spells, just Double Summon and Ulti. Offering for its support IMO. Could also use Dark Creator as it is searchable in the deck. Cards need to be drawn to be good. But, if they are not drawn, they can be used by Sanbi and Jubi effect to use their effects while they are still in the deck, making them very strong even when not drawn. Deck has only 2800 "boss" monster, and it needs to be tributed. But, the deck can get over literally anything. It stomps any style of play after the first sidedeck. Facing a set-heavy deck, use Thuubi. Facing a trap heavy deck, use Kyuubi. Facing a heavy monster effect deck, use Ruubi. The list goes on and on. The deck's goal is to counter what it is facing. Rate and comment on any cards in the set. I tried to simplify the effects and spread them out into a reasonable number that you could see an archetype having. Remember, point me out on any grammar errors, some of these effects are odd. Link to comment Share on other sites More sharing options...
Bleaknight Posted January 30, 2013 Report Share Posted January 30, 2013 Some of the cards are overpowered, others have strangely-worded or against-game-mechanics effects and none of the artworks look like a Thunder-type monster besides Darkbolt and Thuubi. Too much Naruto also. Take a look at Blackray Kuubi... seriously? A 1900 ATK monster that recycles and is a one-turn one-sided Skill Drain? Needs a huge lot of nerfing. Blackray Yonbi... it could be alright if it needed 2 Tributes and only banished monsters, but come on. 2800 ATK for 1 tribute? Not even vanillas have that and you want that with a very powerful effect included? Blackray Kyuubi... again, seriously? There's no 1800 or 1900-ATK lv 4 drawbackless monster that destroys a S/T card at no cost or condition, but this does it and can also do more upon summoning. Blackray Jubi: Gemini Effects don't work like that, I believe. It says when you normal summon it, you gain that effect, meaning it essentially becomes a card with that effect written and nothing else. Probably can be fixed by adding a "When this card is Normal Summoned:" at the beginning of the effect. Darkbolt: non-Gemini monsters cannot be normal summoned twice as far as I know, lol. Also, OCG says "return to the hand" when it's from the field, not "add to the hand". Overall doesn't seem like a powerful archetype despite having overpowered cards, they don't have that much synergy going, and their "concept" isn't really present in all the cards. Their OCG is pretty good though. I'll give it a 6/10. Link to comment Share on other sites More sharing options...
drcrisis Posted January 30, 2013 Author Report Share Posted January 30, 2013 Some of the cards are overpowered, others have strangely-worded or against-game-mechanics effects and none of the artworks look like a Thunder-type monster besides Darkbolt and Thuubi. Too much Naruto also. Take a look at Blackray Kuubi... seriously? A 1900 ATK monster that recycles and is a one-turn one-sided Skill Drain? Needs a huge lot of nerfing. Blackray Yonbi... it could be alright if it needed 2 Tributes and only banished monsters, but come on. 2800 ATK for 1 tribute? Not even vanillas have that and you want that with a very powerful effect included? Blackray Kyuubi... again, seriously? There's no 1800 or 1900-ATK lv 4 drawbackless monster that destroys a S/T card at no cost or condition, but this does it and can also do more upon summoning. Blackray Jubi: Gemini Effects don't work like that, I believe. It says when you normal summon it, you gain that effect, meaning it essentially becomes a card with that effect written and nothing else. Probably can be fixed by adding a "When this card is Normal Summoned:" at the beginning of the effect. Darkbolt: non-Gemini monsters cannot be normal summoned twice as far as I know, lol. Also, OCG says "return to the hand" when it's from the field, not "add to the hand". Overall doesn't seem like a powerful archetype despite having overpowered cards, they don't have that much synergy going, and their "concept" isn't really present in all the cards. Their OCG is pretty good though. I'll give it a 6/10. Hmm, I see points. But, I'll answer them for you. 1> I hate Naruto. I hate a lot of Anime. The names or art were not supposed to be anything like it. I just liked the "bi" Endings.. Also, its difficult to find DARK Thunder-type art, these are the cards that to me fit the idea best. Kyuubi : I think you meant Ruubi :P . Anyways, with Ruubi, it is a 1 sided, 1 turn Skill Drain. Yes. But, this isn't making it overpowered. Skill drain lasts forever, and that is what is good about it. To summon this card, you would need to not only use up a Normal Summon for your turn, but you would also only have it for 1 turn. I think you're just overestimating it, it isn't as powerful as it seems. Besides, the card won't get over 1900 ATK, and lots of decks can get over that. Yonbi : You're right, ATK should be lowered to 2600. But, this is only because I wanted it to be useless for any other decks to play. Yonbi is ONLY good if they are empty-fielded, or else it hurts you. It is a Mandetory effect, and you would have to draw into it to use it. As easy as this deck can get out 1 Yonbi, Frognarchs can get out 2 caius. The real Kyuubi : It's stratos without the search effect... I don't see the problem. Also, it only destroys during the End Phase. (Breaker is a level 4 with 1900 Tokened and can instantly destroy a S/T) Jubi : I was trying to alter the effect, I was not sure how I could make it work to have him need to be normal summoned 2 times. Darkbolt : Again, same as above. I stated at the end there were weird wordings I was trying to introduce. If anybody could help me with it, please do so. Synergy : The synergy all exists with Sanbi and Jubi. Double Summon + Jubi would mean that you get any effect from your deck. Wether it be pop backrow, Pop set, pop monster, anything you want, it gives. Sanbi lets you get out anything aswell, being able to stop your opponent's OTK in its tracks if they attack into him. Also, the deck was not made for total synergy and fast play, but more countering what your opponent has before it goes in to make its move. (Think, somewhere like hornet removing the field for inzektors?) Link to comment Share on other sites More sharing options...
Bleaknight Posted January 30, 2013 Report Share Posted January 30, 2013 Damn, I had written a quite big post and then accidentally closed the tab. Guess I'll have to do it again. Ruubi: Have you ever seen any Level 4 or lower drawbackless real card that does a one-sided one-turn skill drain? Guess why. There isn't even any that does a two-sided skill drain not even at a cost. This one does a one-sided one, at no cost, has 1900 ATK, and also has an added effect that recycles. Need I say more? Yonbi: The highest ATK a 1-tribute Vanilla monster has is 2600, no effect monster should have that, let alone one with such a powerful effect. I'd say make it 2300 if not lower, given the effect. Kyuubi: Breaker instantly destroys, but its ATK drops to 1600 afterwards, and it has no other effects. This one keeps its 1800 and may even destroy other spells/traps at no cost as an on-summon effect (meaning it gets past Bottomless and the like). Again, need I say more? Jubi: Do as I said, just add "When this card is Normal Summoned:" as a prefix and I think it's fine. Darkbolt: I believe normal summoning a non-Gemini monster twice is against game rules, so I guess you could make it something like: "Once while this card is face-up on the field: You can return 1 face-up monster to the hand. You cannot Normal Summon or Set during the turn you activate this effect. Synergy: Well, whatever then. Link to comment Share on other sites More sharing options...
drcrisis Posted January 30, 2013 Author Report Share Posted January 30, 2013 Damn, I had written a quite big post and then accidentally closed the tab. Guess I'll have to do it again. Ruubi: Have you ever seen any Level 4 or lower drawbackless real card that does a one-sided one-turn skill drain? Guess why. There isn't even any that does a two-sided skill drain not even at a cost. This one does a one-sided one, at no cost, has 1900 ATK, and also has an added effect that recycles. Need I say more? Yonbi: The highest ATK a 1-tribute Vanilla monster has is 2600, no effect monster should have that, let alone one with such a powerful effect. I'd say make it 2300 if not lower, given the effect. Kyuubi: Breaker instantly destroys, but its ATK drops to 1600 afterwards, and it has no other effects. This one keeps its 1800 and may even destroy other spells/traps at no cost as an on-summon effect (meaning it gets past Bottomless and the like). Again, need I say more? Jubi: Do as I said, just add "When this card is Normal Summoned:" as a prefix and I think it's fine. Darkbolt: I believe normal summoning a non-Gemini monster twice is against game rules, so I guess you could make it something like: "Once while this card is face-up on the field: You can return 1 face-up monster to the hand. You cannot Normal Summon or Set during the turn you activate this effect. Synergy: Well, whatever then. Damn, I had written a quite big post and then accidentally closed the tab. Guess I'll have to do it again. Ruubi: Have you ever seen any Level 4 or lower drawbackless real card that does a one-sided one-turn skill drain? Guess why. There isn't even any that does a two-sided skill drain not even at a cost. This one does a one-sided one, at no cost, has 1900 ATK, and also has an added effect that recycles. Need I say more? Yonbi: The highest ATK a 1-tribute Vanilla monster has is 2600, no effect monster should have that, let alone one with such a powerful effect. I'd say make it 2300 if not lower, given the effect. Kyuubi: Breaker instantly destroys, but its ATK drops to 1600 afterwards, and it has no other effects. This one keeps its 1800 and may even destroy other spells/traps at no cost as an on-summon effect (meaning it gets past Bottomless and the like). Again, need I say more? Jubi: Do as I said, just add "When this card is Normal Summoned:" as a prefix and I think it's fine. Darkbolt: I believe normal summoning a non-Gemini monster twice is against game rules, so I guess you could make it something like: "Once while this card is face-up on the field: You can return 1 face-up monster to the hand. You cannot Normal Summon or Set during the turn you activate this effect. Synergy: Well, whatever then. Jubi : I want him to have to be summoned 2 times, not just once. Once to get him on the field, another to activate effect. Darkbolt : I like the idea, but this deck has to normal summon every turn. The point of the deck is to use double summon really well. I can't block off normals.. so I'm not sure how to word the effect Link to comment Share on other sites More sharing options...
Bleaknight Posted January 30, 2013 Report Share Posted January 30, 2013 Jubi : I want him to have to be summoned 2 times, not just once. Once to get him on the field, another to activate effect. Darkbolt : I like the idea, but this deck has to normal summon every turn. The point of the deck is to use double summon really well. I can't block off normals.. so I'm not sure how to word the effect Jubi: Yeah and that's how it works. Normal Summon it once, it has no effect since it's a Gemini. Normal Summon it again, it activates that effect. Darkbolt: Well I have no idea what to do then. Link to comment Share on other sites More sharing options...
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