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My 1st archetype - Majesnites


Shadow_Flare

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Hello so I just joined here, and I would like to share an archtype that I have thought of for quite a while just for the fun of making my own cards: The Majesnites. Now I know that some of these effects aren't original cause I'm not really that good with creating uniue effects.

 

The archtype is basically a standard swarm and beatdown archtype in order to Synchro Summon quickly. considering I made this around the 5Ds era. But I had recently updated some effects and there's even an Xyz Monster here.

 

So here's the archtype:

 

Monsters

 

Majesnite Wanderer

Earth/4/Warrior

A former captain of the Majesnite Empire who had fallen from grace after failing to protect the “Majesnite Princess”; with nothing left but her determination, she trains endlessly with the hopes of redeeming herself in the eyes of the Empire.

ATK 2000/ DEF 0

 

Majesnite Swordswoman

Water/4/Warrior/Effect

Once per turn, when this card attacks an opponent’s Set monster: You can destroy that monster immediately with this card’s effect without flipping it face-up or applying damage calculation. If you activate this effect, this card can make a second attack in a row.

ATK 1800/ DEF 1200

 

Majesnite Shaman

Wind/4/Spellcaster/Effect

Face-up “Majesnite” monsters you control gain 400 ATK and DEF.

ATK 1400/ DEF 1400

 

Majesnite Striker

Light/4/Warrior/Effect

This card gains 100 ATK for each face-up “Majesnite” monster you control, except this card. If a “Majesnite” monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.

ATK 1900/ DEF 1600

 

Majesnite Sorceress

Dark/4/Spellcaster/Effect

This card gains 200 ATK for each face-up “Majesnite” monster you control, except this card. When this card is Normal Summoned: You can target 1 face-up monster your opponent controls; that target’s ATK and DEF are halved until the End Phase.

ATK 1700/ DEF 1300

 

Majesnite Captain

Earth/4/Warrior/Effect

Cannot be Special Summoned. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower “Majesnite” monster from your hand.

ATK 2000/ DEF 0

 

Majesnite Talon

Wind/4/Warrior/Effect

While you control another face-up “Majesnite” monster, this card gains 400 ATK. This card can attack your opponent directly. If it attacks directly using this effect, battle damage inflicted to your opponent is halved.

ATK 1800/ DEF 1000

 

Majesnite Tusk

Earth/4/Warrior/Effect

While you control another face-up “Majesnite” monster, this card gains 800 DEF. If you control another face-up “Majesnite Tusk”, monsters your opponent controls cannot declare an attack.

ATK 800/ DEF 2000

 

Majesnite Crusader

Dark/4/Warrior/Effect

If you control a face-up “Majesnite” monster: You can Special Summon this card (from your hand).  You can only control 1 “Majesnite Crusader”.

ATK 1800/ DEF 0

 

Majesnite Squire

Earth/3/Warrior/Effect

If you control a face-up “Majesnite” monster other than “Majesnite Squire”: You can Special Summon this card (from your hand). If your opponent would target exactly 1 face-up “Majesnite” monster you control for an attack, or with a Spell/Trap effect that could have targeted this card (except during the Damage Step): You can have that attack/effect target this card instead.

ATK 1400/ DEF 1000

 

Majesnite Princess

Water/3/Spellcaster/Effect

When this card is Normal Summoned: it is switched to Defense Position. While this card is face-up on the field, face-up “Majesnite” monsters you control, except this card cannot be targeted by your opponent’s card effects.

ATK 1200/ DEF 1800

 

Majesnite Jester

Dark/2/Spellcaster/Effect

When you Normal Summon a “Majesnite” monster: You can Special Summon this card (from your hand). When this card is Special Summoned: All face-up monsters your opponent currently controls lose 300 ATK and DEF for each face-up “Majesnite” monster you control until the End Phase.

ATK 1000/ DEF 500

 

Majesnite Illusionist

Dark/2/Spellcaster/Effect

When this card is Normal Summoned, Special Summoned or flipped face-up: Negate the effects of your opponent’s Spell/Trap cards until the End Phase You must control another face-up “Majesnite” monster to activate and to resolve this effect.

ATK 800/ DEF 800

 

Majesnite Swan

Light/4/Winged-Beast/Effect

When this card is destroyed by battle and sent to the graveyard: You can Special Summon 1 Level 4 or lower “Majesnite” monster from your Deck.

ATK 1500/ DEF 800

 

Majesnite Steed

Light/4/Beast/Effect

If you control a face-up “Majesnite” monster other than “Majesnite Steed”: You can Special Summon this card (from your Graveyard). Each player can only use the effect of “Majesnite Steed” once per duel.

ATK 1800/ DEF 400

 

Majesnite Archer

Wind/4/Warrior/Effect

Once per turn: You can Tribute 1 “Majesnite” monster you control, except “Majesnite Archer” to target 1 card on the field; destroy that target.

ATK 1800/ DEF 800

 

Majesnite Blacksmith

Fire/4/Warrior/Effect

When this card is Normal Summoned: You can target 1 “Majesnite” monster in your Graveyard; shuffle that target to your Deck, and if you do, draw 1 card.

ATK 1500/ DEF 1200

 

Majesnite Cluster

Earth/3/Rock/Effect

When a face-up “Majesnite” monster you control attacks or is attacked: You can send this card from your hand to the Graveyard during damage calculation; that monster gains 1000 ATK and DEF until the End Phase.

ATK 1000/ DEF 1000

 

Majesnite Wall

Light/1/Rock/Effect

When a monster you control would be destroyed by battle: You can discard this card; during this turn, that monster cannot be destroyed by battle and any battle damage you would take from battles involving that monster becomes 0. You must have another “Majesnite” monster in your Graveyard other than “Majesnite Wall” to activate and to resolve this effect.

ATK 100/ DEF 100

 

Majesnite Sniper

Dark/3/Warrior/Effect

During your Main Phase 1: You can banish this card from your Graveyard to target 1 face-up “Majesnite” monster you control; during this turn, if that monster battles with an opponent's monster: it cannot be destroyed by battle and you take no Battle Damage from that battle. After damage calculation, destroy the opponent's monster that battled with the targeted monster.

ATK 1000/ DEF 1000

 

Majesnite Beetle

Wind/1/Insect/Effect

Target 1 face-up Level 4 or higher “Majesnite” monster you control; decrease its Level by 1, and if you do, Special Summon this card (from your hand or Graveyard). You can only use the effect of “Majesnite Beetle” once per turn.

ATK 400/ DEF 300

 

Majesnite Crystal

Water/1/Aqua/Effect

If you control no monsters: You can Special Summon this card (from your hand). If this card is used as a Synchro Material for the Synchro Summon of a “Majesnite Queen” monster: Draw 1 card.

ATK 0/ DEF 0

 

Majesnite Seer

Water/4/Spellcaster/Tuner

When this card is Normal Summoned or Special Summoned: Inflict 400 Damage to your opponent for each face-up “Majesnite” monster you control.

ATK 1400/ DEF 600

 

Majesnite Falcon

Wind/3/Winged-Beast/Tuner

If you control a face-up “Majesnite” monster: You can Special Summon this card (from your hand). You can only control 1 “Majesnite Falcon”

ATK 1300/ DEF 500

 

Majesnite Serpent

Light/2/Reptile/Tuner

If this card is used as a Synchro Material for the Synchro Summon of a “Majesnite Queen” monster: You can target 1 Spell/Trap card your opponent controls; destroy that target.

ATK 1200/ DEF 800

 

Majesnite Wurm

Wind/1/Dragon/Tuner

If this card is sent from the field to the Graveyard: Target 1 “Majesnite” monster in your Graveyard, except this card; add that target to your hand.

ATK 500/ DEF 500

 

Majesnite Summoner

Dark/3/Spellcaster/Tuner

When this card is Special Summoned from the Graveyard: You can target 1 Level 4 or lower “Majesnite” monster in your Graveyard; Special Summon that target, but its effect(s) is negated.

ATK 1300/ DEF 1100

 

Majesntie Frostlancer

Water/2/Warrior/Tuner

You can Tribute this card to target 1 Level 4 or lower “Majesnite” monster in your Graveyard, except “Majesnite Frostlancer”; Special Summon that target. You can only use the effect of “Majesnite Frostlancer” once per turn.

ATK 1100/ DEF 900

 

Majesnite Sentry

Earth/4/Machine/Tuner

Once per turn: You can target up to 2 face-up “Majesnite” monsters you control, except this card; those target(s) become Level 2 until the End Phase. If this card would be used as a Synchro Material for the Synchro Summon of a “Majesnite Queen” monster: the Special Summoned monster gains 1000 ATK.

ATK 1500/ DEF 1200

 

Majesnite Shadow

Dark/1/Spellcaster/Tuner

Once per turn: You can banish 1 Level 4 or lower “Majesnite” monster from your Graveyard; this card’s Level becomes equal to the banished monster’s Level until the End Phase.

ATK 800/ DEF 400

 

Majesnite Spirit

Water/5/Fairy/Effect

If your opponent controls a monster and you control no monsters: You can Special Summon this card (from your hand). When this card is destroyed by battle and sent to the graveyard: You can add 1 “Majesnite” monster from your Deck to your hand.

ATK 1500/ DEF 1000

 

Majesnite Armor

Earth/5/Warrior/Effect

You can Tribute 1 “Majesnite” monster you control; Special Summon this card (from your hand).

ATK 2200/ DEF 1500

 

Majesnite General

Water/6/Warrior/Effect

If you Tribute Summon this card by tributing a “Majesnite” monster: It gains ATK equal to half the original ATK of the Tributed monster. This card can attack twice in the same Battle Phase. After damage calculation, if this card attacks an opponent’s Defense Position monster and is not destroyed, destroy that monster.

ATK 2400/ DEF 1800

 

Majesnite Judge

Dark/6/Spellcaster/Effect

If you Tribute Summon this card by tributing a “Majesnite” monster: While this card is face-up on the field, apply 1 of the following effects.

  • Negate the effects of your opponent’s Spell Cards.
  • Negate the effects of your opponent’s Trap Cards.

ATK 2300/ DEF 1700

 

Majesnite Wyvern

Wind/7/Dragon/Effect

If you Tribute Summon this card by tributing at least 1 “Majesnite” monster: Destroy all monsters your opponent controls. This card gains 500 ATK for each face-up “Majesnite” monster you control, except this card.

ATK 2500/ DEF 2000

 

Majesnite Battle Guardian

Light/8/Machine/Effect

Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by Tributing 2 “Majesnite” monsters and cannot be Special Summoned by other means. Once per turn: You can target 1 face-up card your opponent controls; destroy that target, and if you do, inflict 800 damage to your opponent. This card cannot declare an attack the turn you activate this effect. You can only control 1 “Majesnite Battle Guardian”.

ATK 2600/ DEF 1800

 

Majesnite Grand Empress Artemis

Dark/10/Spellcaster/Effect

Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 2 “Majesnite Queen” monsters from your field and/or Graveyard and cannot be Special Summoned by other means. This card gains 200 ATK and DEF for each “Majesnite” monster in your Graveyard. Once per turn: You can negate the activation or effect of a card, and if you do, destroy that card. You can only control 1 “Majesnite Grand Empress Artemis”.

ATK 3400/ DEF 3000

 

Majesnite Queen – Blizzardas

Water/7/Spellcaster/Synchro/Effect

1 Tuner + 1 or more non-Tuner “Majesnite” monsters

When this card is Synchro Summoned: You can destroy all Set cards your opponent controls. Negate the effects of monsters that this card destroys by battle.

ATK 2700/ DEF 2300

 

Majesnite Queen – Zephyra

Wind/7/Fairy/Synchro/Effect

1 Tuner + 1 or more non-Tuner “Majesnite” monsters

When this card attacks: Your opponent cannot activate any Spell/Trap cards until the end of the Damage Step. When this card inflicts battle damage to your opponent: Inflict 300 Damage to your opponent for each Spell and Trap card they control.

ATK 2500/ DEF 2100

 

Majesnite Queen – Pyrocia

Fire/6/Pyro/Synchro/Effect

1 Tuner + 1 or more non-Tuner monsters

When this card attacks an opponent’s Defense Position monster: It gains ATK equal to half of that monster’s DEF during the Damage Step only. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

ATK 2400/ DEF 1800

 

Majesnite Queen – Terra

Earth/7/Rock/Synchro/Effect

1 Tuner + 1 or more non-Tuner “Majesnite” monsters

During the turn that this card is Synchro Summoned: Face-up “Majesnite” monsters you control cannot be destroyed by battle or by card effects. Once per turn: You can gain 600 Life Points for each face-up “Majesnite” monster you control.

ATK 2200/ DEF 2800

 

Majesnite Queen – Elicia

Light/7/Spellcaster/Synchro/Effect

1 Tuner + 1 or more non-Tuner “Majesnite” monsters

When this card is Synchro Summoned: Draw 1 card. Once per turn: If a “Majesnite” monster(s) you control would be targeted by a card effect; you can negate the activation, and if you do, destroy that card.

ATK 2400/ DEF 2200

 

Majesnite Queen – Fatima

Dark/8/Warrior/Synchro/Effect

1 “Majesnite” Tuner + 2 or more non-Tuner “Majesnite” monsters

This card gains 300 ATK for each face-up “Majesnite” monster you control, except this card. When this card destroys an opponent’s monster by battle and sends it to the graveyard: You can Special Summon 1 Level 4 or lower “Majesnite” monster from your Deck. Once per turn, when a “Majesnite” monster(s) is Special Summoned: Draw 1 card. If this card would be destroyed, you can destroy another “Majesnite” monster you control instead.

ATK 2800/ DEF 2400

 

Majesnite Paladin

Light/Rank 4/Warrior/Xyz/Effect

2 Level 4 “Majesnite” monsters

Once per turn, during either player’s turn: You can detach 1 Xyz Material from this to target 1 face-up Majesnite monster you control; during this turn, it cannot be destroyed by battle or by card effects.

ATK 2500/ DEF 2000

 

Spells

 

Crest of the Majesnites

Normal Spell

Add 1 Level 4 or lower “Majesnite” monster from your Deck to your hand.

 

Majesnite Resurrection

Normal Spell

Target 1 Level 4 or lower “Majesnite” monster in your Graveyard; Special Summon that target, but it is destroyed during the End Phase.

 

Majesnite Battle Cry

Quick-Play Spell

All face-up monsters you currently control gain 300 ATK for each face-up “Majesnite” monster you currently control until the End Phase.

 

Majesnite Royal Treasure

Normal Spell

Discard 1 “Majesnite” monster; draw 2 cards. You cannot Special Summon this turn. You can only activate 1 “Majesnite Royal Treasure” per turn.

 

Majesnite Saber

Equip Spell

Equip only to a “Majesnite” monster. It gains 700 ATK. If this card on the field is sent to the Graveyard, draw 1 card.

 

Majesnite Bracer

Equip Spell

The equipped monster gains 200 ATK for each “Majesnite” monster in your Graveyard. If the equipped monster would be destroyed, you can destroy this card instead.

 

Point-Range Sniping

Normal Spell

Discard 1 “Majesnite” monster to target 1 face-up monster your opponent controls; send that target to the Graveyard.

 

Reckless Assault

Quick-Play Spell

When a “Majesnite” monster you control battles an opponent’s monster: Target 1 other face-up monster you control; the battling monster gains ATK equal to that target’s original ATK or DEF (whichever is higher) during the Damage Step only. Destroy the targeted monster during the End Phase.

 

Majesnite Sentries

Normal Spell

Banish 1 “Majesnite” monster from your hand or Graveyard; Special Summon 2 “Majesnite Sentry Tokens” (Machine-Type/Earth/Level 2/ATK 1000/DEF 1000). These tokens cannot be Tributed for a Tribute Summon, unless it is for a “Majesnite” monster.

 

Imperial Stronghold of the Majesnites

Field Spell

When a “Majesnite” monster(s) is Normal or Special Summoned, place 1 Majesnite Counter on this card. Face-up monsters you control gain 100 ATK and DEF for each Majesnite Counter on this card. During your Main Phase: You can send this card to the Graveyard, and if you do, Special Summon 1 monster from your Graveyard whose Level is equal to or lower than the number of Majesnite Counters this card had x 2.

 

Majesnite Cannon

Continuous Spell

When a “Majesnite” monster(s) is Normal of Special Summoned, place 1 Majesnite Counter on this card. During your Main Phase: You can send this card to the Graveyard; inflict damage to your opponent equal to the number of Majesnite Counters this card had x 500.

 

Majesnite Cornerstones

Normal Spell

Pay any multiples of 500 (max. 4); for each multiple paid, place 1 Majesnite Counter on a face-up card you control that you can place Majesnite Counters on.

 

Majesnite Storm

Quick-Play Spell

If you only control a face-up “Majesnite Queen” monster: Target 1 card your opponent controls; destroy that target. Spell/Trap cards cannot be activated in response to this card’s activation.

 

Tokens to the Queen

Normal Spell

If you control a face-up “Majesnite Queen” monster: Draw 2 cards. You can only activate 1 “Tokens to the Queen” per turn.

 

Traps

 

Majesnite Shield

Normal Trap

When your opponent declares an attack while you control a face-up “Majesnite” monster: Negate that attack, and if you do, inflict 800 Damage to your opponent.

 

Majesnite Intercept

Counter Trap

If a Spell/Trap card is activated while you control a face-up "Majesnite" monster: Negate the activation, and if you do, destroy that monster.

 

Majesnite Counter

Counter Trap

If a monster’s effect is activated while you control a face-up “Majesnite” monster: Negate the activation, and if you do, destroy that monster.

 

Majesnite Shockwave

Normal Trap

When you Special Summon a “Majesnite” monster: Target 1 card your opponent controls; destroy that target.

 

Offensive Maneuvers

Normal Trap

If you control a “Majesnite” monster: Switch all face-up monsters you currently control to Attack Position; during this turn, all face-monsters you currently control can attack your opponent directly. If a monster attacks directly using this effect, battle damage inflicted to your opponent becomes 800. Switch those monsters back to their original Battle Positions during the End Phase.

 

Defensive Maneuvers

Normal Trap

If you control a “Majesnite” monster: Switch all face-up monsters you currently control to Defense Position; during this turn, all face-up monsters you currently control cannot be destroyed (by battle or card effects), and any damage you take becomes 0. Switch those monsters back to their original Battle Positions during the End Phase.

 

Cornerstone Barrier

Continuous Trap

Place 1 Majesnite Counter on this card for each face-up “Majesnite” monster you currently control. Monsters your opponent controls whose ATK is equal to or lower than the number of Cornerstone Counters on this card x 1000 cannot attack. Send this card to the Graveyard during your opponent’s 3rd End Phase after activation.

 

Mark of the Queen

Continuous Trap

Once per turn, when a “Majesnite” monster you control attacks, but either its attack is negated or the monster it battles is not destroyed by battle: It gains 500 ATK until the End Phase and can make a second attack in row.

 

Queen’s Ordeal

Normal Trap

When a “Majesnite” monster you control destroys an opponent’s monster by battle and sends it to the Graveyard: Gain Life Points equal to the destroyed monster’s original ATK.

 

Yeah I know this is too much, but I don't know how to make seperate folders for the Monsters, Spells and Traps. If anyone can tell me how, it would be appreciated. Also I know that some of these cards might end up being too broken, so I'd like to hear from you guys what you think about the archtype and what I can change about it. Reviews would be appreciated. Again, this is just an archetype that I created out of fun.

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