Strider Tigerwolf Posted January 31, 2013 Report Share Posted January 31, 2013 Lore: Target up to 4 face-down cards that you control or in your Graveyard or Banished Zone; Shuffle the targets into your Deck, and if you do, draw 1 card for every 2 cards shuffled this way. So...rate, comment, fix? Link to comment Share on other sites More sharing options...
~Marluxia~ Posted January 31, 2013 Report Share Posted January 31, 2013 Equally balanced, but the way you say "SHuffle up to four face-down from Grave, Banish, etc." It sounds like the cards in the Grave/Banish Zone would have to be face down. Or I just sound dumb. Interesting picture. Where'd you find it? Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted January 31, 2013 Author Report Share Posted January 31, 2013 I looked for "Pot of yugioh" in google. Also, the cards do have to be face-down and a few can do this already, such as Esper Girl, etc. Link to comment Share on other sites More sharing options...
~Marluxia~ Posted January 31, 2013 Report Share Posted January 31, 2013 Okay, I was a bit confused there. ANd lol, Iwhenerv I make a card I just type in random nonsense till I find something XD. Link to comment Share on other sites More sharing options...
Shinobi Phoenix Posted January 31, 2013 Report Share Posted January 31, 2013 You sort of forgot the "into your Deck" part. Also, maybe a better way to word that so avoid the confusion with the "face-down cards in Banished Zone" part would be (and sorry if this changes the mechanics of the card):"Target up to 4 face-down cards that you control or in your Graveyard or Banished Zone; Shuffle the targets into the Deck, and if you do, draw 1 card for every 2 cards shuffled this way." I also changed "then" to "and if you do" because it makes it simultaneous instead of asynchronous but still has the same causation as "then" (as in you still have to shuffle to even be able to trigger the draw effect, let alone shuffling the minimum number to be able to draw at least 1 card). Personally, I think there should be at least some reward for shuffling 3 cards because there are plenty of cards that ask you to use 3 cards to get two back, but here it's asking for something very specific (something as extreme a condition as this game allows) but only giving you 1 card for 3 (a very low number for something that rarely happens) so there's no incentive to ever shuffle anything but 2 or 4, not 1 or 3 unless you have a very extreme need at the time to get those cards back. Maybe you could have it set to just draw a flat number of cards for a minimum number of shuffled cards. "Target up to 4 face-down cards that you control or in your Graveyard or Banished Zone; Shuffle the targets into the Deck, and if you do and you shuffled at least 3 cards, draw 2 cards." Also, I'm sure I won't be the only one asking if you intend to make any cards that send/place cards in the Graveyard face-down... (something even less likely than face-down banished cards). Face-down cards can be easy, but face-down banished is rare even if you create the cards yourself and face-down in the Graveyard is even less. Maybe you should afford an even more EVIL card to make it worth the usage. "Target up to 4 face-down cards on the field or in your Graveyard or Banished Zone; Shuffle the targets into the Deck, and if you do and you shuffled 4 cards, draw 2 cards." Backrow and defense removal, recycling and drawing power, now that would be worth Ultra Rare. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted January 31, 2013 Author Report Share Posted January 31, 2013 Updated the lore. Also, I have created and archtype with the mechanic of Banishing, sending cards face-down into the Graveyard and/or Banished Zone.. Link to comment Share on other sites More sharing options...
Shinobi Phoenix Posted February 1, 2013 Report Share Posted February 1, 2013 Updated the lore. I think you wrote this response before I edited my post with more comments and suggestions, tell me what you think if my other versions of your card. I put my reasoning in with them. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted February 1, 2013 Author Report Share Posted February 1, 2013 The 2nd version while being nice, could be on the verge of OPed. Getting rid of backrows in a similar way that Heavy Storm does except you can't use Starlight Road against it and are rewarded +2 if you manage to get it's full effect off just seems to extreme. Being able to get up to those levels though not necessarily and hindering the card to just your own cards was what I had in mind in the first place. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted February 1, 2013 Author Report Share Posted February 1, 2013 So I'm bumping for input? Link to comment Share on other sites More sharing options...
Sora1499 Posted February 1, 2013 Report Share Posted February 1, 2013 IT'S. IT'S. Really bad. There are very few actually playable cards that banish stuff face-down (and esper girl already nets you a plus anyways, so using this with her would be stupid), meaning that, in order to use this, you'd be sacrificing 2-4 precious backrows for... 1-2 cards. Decks that run a shitton backrows usually do so because they really need them to function properly. So, overall, it would see 0% play. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted February 1, 2013 Author Report Share Posted February 1, 2013 Also, I have created and archtype with the mechanic of Banishing, sending cards face-down into the Graveyard and/or Banished Zone.. I think you missed that. Also, it's usually a -X card, but if further support for banishing cards face-down is created, it could potently turn into a +1 or +2 card...maybe even more. Link to comment Share on other sites More sharing options...
Shinobi Phoenix Posted February 1, 2013 Report Share Posted February 1, 2013 I hadn't noticed the first time, this card is a Quick-Play Magic. So you were intending for this card to be a "bait trap" (as in your opponent attempts to destroy it, only to have you chain the activation and waste their card). I guess that adds a use in that you can recycle your face-downs to save them from your opponent. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted February 1, 2013 Author Report Share Posted February 1, 2013 I hadn't noticed the first time, this card is a Quick-Play Magic. So you were intending for this card to be a "bait trap" (as in your opponent attempts to destroy it, only to have you chain the activation and waste their card). I guess that adds a use in that you can recycle your face-downs to save them from your opponent. Yup, especially against heavy storm if you happen to not have a Starlight Road, so that instead of total -ses on your backrow, you get some of it back, though not all. Link to comment Share on other sites More sharing options...
Sora1499 Posted February 1, 2013 Report Share Posted February 1, 2013 It does have potential to be good, that I can give you. Link to comment Share on other sites More sharing options...
Shinobi Phoenix Posted February 1, 2013 Report Share Posted February 1, 2013 Yup, especially against heavy storm if you happen to not have a Starlight Road, so that instead of total -ses on your backrow, you get some of it back, though not all. Well, I guess since I didn't notice it was Quick-Play Magic, my final suggestive version of your card (the one that also functions as a Backrow Killer to the opponent) would have been quite a bit more powerful than as a Normal Magic. It would end up a revenge-counter against mass destruction (so long as you and your opponent have face-downs for a reward and revenge), though, that in of itself is case by case as your opponent might not be the sort of put down a lot of face-downs during a duel. Of course, I've always been a fan of the card Enchanted Arrow anyway. Link to comment Share on other sites More sharing options...
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