megamanbeta Posted February 3, 2013 Report Share Posted February 3, 2013 More coming soon. I had a "Blob" Synchro but its file is too big. Enjoy [attachment=36374:blob the absorber (the card).jpg][attachment=36375:blob the light (the card).jpg][attachment=36376:blob the shapeshifter (the card).jpg] now adding the Blob arch first spell card Link to comment Share on other sites More sharing options...
drcrisis Posted February 5, 2013 Report Share Posted February 5, 2013 More coming soon. I had a "Blob" Synchro but its file is too big. Enjoy blob the absorber (the card).jpgblob the light (the card).jpgblob the shapeshifter (the card).jpg First, don't use attachments. Second, going over all of the monsters, they're kinda useless. You have no support to get them out They have weak effects They go into nothing as a group. Green - Not only does it have 0/0 ATK/DEF, but its effect makes it entirely useless as to make any sort of usefulness with it(AKA some sort of maurading captain lock), you need for it to be face-up with 0 ATK. Yellow - Makes sense with the Green one, but why would a deck revolve around only going synchro for 6? Because thats all that I see these cards going, running 2 Green blobs and 3 Yellow ones to get off level 6 synchros. The ATK gain is outstandingly useless. Blue - Not only are there cards just flat out BETTER (Gale, Dark Mist, heck even catastor to get over monsters), but this card shows no signs of ever being useful with the archetype. It can't special summon itself, and it doesn't do anything other than reduce levels , making it 3+1+3, if you used all of the other blobs. Otherwise with Green it just makes another level 6 synchro. I just don't see why you made these cards so extremely underpowered. 2/10, try again. Link to comment Share on other sites More sharing options...
megamanbeta Posted February 15, 2013 Author Report Share Posted February 15, 2013 First, don't use attachments. Second, going over all of the monsters, they're kinda useless. You have no support to get them out They have weak effects They go into nothing as a group. Green - Not only does it have 0/0 ATK/DEF, but its effect makes it entirely useless as to make any sort of usefulness with it(AKA some sort of maurading captain lock), you need for it to be face-up with 0 ATK. Yellow - Makes sense with the Green one, but why would a deck revolve around only going synchro for 6? Because thats all that I see these cards going, running 2 Green blobs and 3 Yellow ones to get off level 6 synchros. The ATK gain is outstandingly useless. Blue - Not only are there cards just flat out BETTER (Gale, Dark Mist, heck even catastor to get over monsters), but this card shows no signs of ever being useful with the archetype. It can't special summon itself, and it doesn't do anything other than reduce levels , making it 3+1+3, if you used all of the other blobs. Otherwise with Green it just makes another level 6 synchro. I just don't see why you made these cards so extremely underpowered. 2/10, try again. I have updated it. let me know what I think Link to comment Share on other sites More sharing options...
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