NeoRWBY65 Posted February 4, 2013 Report Share Posted February 4, 2013 Each card in this set has all of its effects geared around "experiment" counters. Once enough counters get on the field, they can use their effects. Experiment 001: The Canceler DARK Level 1 Beast/Effect Once per turn, you can put 1 "Experiment Counter" on 1 face-up card on the field. This card gains the following effect based on the number of "Experiment Counters" on the field: 1+: Any card on your side of the field with an "Experiment Counter" on it cannot be destroyed by card effects. ATK 500/DEF 200 Experiment 002: The Drainer DARK Level 1 Beast/Effect Once per turn, you can put 1 "Experiment Counter" on 1 face-up card on the field. This card gains the following effect based on the number of "Experiment Counters" on the field: 2+: Any monster on your opponent's side of the field with an "Experiment Counter" on it loses 100 ATK and DEF for each "Experiment Counter on it. ATK 300/DEF 300 Experiment 003: The Controller DARK Level 2 Beast/Effect Once per turn, you can put 1 "Experiment Counter" on 1 face-up card on the field. This card gains the following effects based on the number of "Experiment Counters" on the field: 1+: When an "Experiment" monster is destroyed, put 1 "Experiment Counter" on each face-up card on your opponent's side of the field. 2+: When an "Experiment" monster destroys an opponent's monster by battle, special summon 1 "Experiment" monster from your graveyard. ATK 300/DEF 700 Experiment 004: The Striker DARK Level 1 Beast/Effect Once per turn, you can put 1 "Experiment Counter" on 1 face-up card on the field. This card gains the following effect based on the number of "Experiment Counters" on the field: 3+:Once per turn, you can select 1 "Experiment" monster; that monster can attack twice during each battle phase this turn. ATK 100/DEF 1000 Experiment 005: The Assasin DARK Level 2 Beast/Effect Once per turn, you can put 1 "Experimental Counter" on 1 face-up card on the field. This card gains the following effects based on the number of "Experimental Counters" on the field: 1+:This card can attack your opponent directly. 3+:You can select 1 card on your opponent's side of the field with an "Experiment Counter" on it. Destroy the selected card. ATK 800/DEF 200 Experiment 006: The Warper DARK Level 2 Beast/Effect Once per turn, you can put 1 "Experiment Counter" on 1 face-up card on the field. This card gains the following effects based on the number of "Experimental Counters" on the field: 2+:Once per turn, you can return 1 card with an "Experiment Counter" on it to its owner's hand. 3+:When an "Experiment Counter" is put on a card, banish 1 face-down card on the field. ATK 700/DEF 100 Experiment 007: The Fool DARK Level 3 Beast/Effect Once per turn, you can put 1 "Experimental Counter" on 1 face-up card on the field. This card gains the following effects based on the number of "Experiment Counters" on the field: 1+:During either player's turn, you can banish this card. 2+:When this card is banished, banish your opponent's monster with the highest number of "Experiment Counters" on it (if it's a tie, you get to choose). 3+:During your standby phase, you can special summon this card (from your banished zone). ATK 1200/DEF 200 Experiment 008:The Trickster DARK Level 1 Beast/Effect Once per turn, you can put 1 "Experiment Counter" on 1 face-up card on the field. This card gains the following effect based on the number of "Experiment Counters" on the field: 4+:If a monster on your opponent's side of the field is destroyed by battle, switch the battle positions of all your opponent's monsters. ATK 500/DEF 100 Experiment 009:The Unknown DARK Level 2 Beast/Effect Once per turn, you can put 1 "Experiment Counter" on 1 face-up card on the field. This card gains the following effects based on the number of "Experiment Counters" on the field: 1+:You can special summon this card (from your hand). 4+:Once per turn, you can discard 1 "Experiment" monster from your hand, special summon 1 "Experiment" monster from your deck. ATK 800/DEF 1000 Experiment 010: The Infected DARK Level 2 Beast/Effect Once per turn, you can put 1 "Experimental Counter" on 1 face-up card on the field. This card gains the following effects based on the number of "Experiment Counters" on the field: 2+:When your opponent summons a monster, put 1 "Experiment" counter on each face-up card on the field. 4+:Once per turn, you can select 1 card on the field with an "Experiment Counter" on it. Negate its effects. ATK 700/DEF 900 Experiment 011: The Evolver DARK Level 3 Beast/Effect Once per turn, you can put 1 "Experiment Counter" on 1 face-up card on the field. This card gains the following effects based on the number of "Experiment Counters" on the field: 1+:Each "Experiment" monster you control with an "Experiment Counter" on it inflicts piercing battle damage. 2+:Each monster your opponent controls with an "Experiment Counter" on it loses 900 ATK and DEF. 4+:Once per turn, you can special summon 1 "Experiment" monster from your hand. ATK 1500/DEF 1000 Experiment 012: The Abductor DARK Level 2 Beast/Effect Once per turn, you can put 1 "Experiment Counter" on 1 face-up card on the field. This card gains the following effects based on the number of "Experiment Counters" on the field: 3+:This card gains 1500 DEF. 4+:During your standby phase, you can take control of 1 monster on your opponent's side of the field until the end phase. ATK 500/DEF 500 Experiment 013: The Reverser DARK Level 3 Beast/Effect Once per turn, you can put 1 "Experiment Counter" on 1 face-up card on the field. This card gains the following effects based on the number of "Experiment Counters" on the field. 1+: When your opponent special summons a monster, return 1 spell or trap card on the field to its owner's hand. 3+: This card gains 300 ATK and DEF. 4+: If this card is destroyed and sent to the graveyard, special summon it. ATK 1000/DEF 1000 Support: Experimental World Spell/Field Each "Experiment" monster on the field gains 100 ATK and DEF for each "Experiment Counter" on this card. All non-"Experiment" monsters on the field lose 200 DEF for each "Experiment Counter" on this card. Experimental Fusion Spell/Continuous Once per turn, you can tribute 2 "Experiment" monsters on your side of the field; special summon 1 "Experiment" monster from your deck with a level less than or equal to the combined level of the tributed monsters. Experimental Energy Spell/Continuous When an "Experiment" monster attacks, put 1 "Experiment Counter" on this card. During your standby phase, you can special summon 1 "Experiment" monster from your deck with a level less than or equal to the number of "Experiment Counters" on this card. Experimental Level Spell/Continuous Each "Experiment" monster has its Level increased equal to the number of "Experiment Counters" on it. Link to comment Share on other sites More sharing options...
NeoRWBY65 Posted February 4, 2013 Author Report Share Posted February 4, 2013 bump Link to comment Share on other sites More sharing options...
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NeoRWBY65 Posted February 7, 2013 Author Report Share Posted February 7, 2013 I really don't know how to explain the Fool, most decks probably wouldn't run him. Link to comment Share on other sites More sharing options...
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NeoRWBY65 Posted February 18, 2013 Author Report Share Posted February 18, 2013 bump can someone please comment? Link to comment Share on other sites More sharing options...
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