Jump to content

First time making a card.


RogueZero

Recommended Posts

This is the first card I made.

 

divinedragon.jpg

 

[spoiler=Lore] Lore :

1 Tuner + 1 or more non-Tuner monsters
Once per turn, you can negate the activation of a Spell, Trap, Spell/Trap effect, or Effect Monster's effect that target this card and destroy it. This card gains 200 ATK for every Dragon-Type Monster in your graveyard. Once per turn you can banish 1 Dragon-Type Monster from your graveyard to target 1 card your opponent controls, return that target to the hand.

[/spoiler]

 

Seeing that many Synchro Monster cards require a summon chant, I also made one for my card :D

 

[spoiler=Summon Chant]

O light of the Heaven, gather forth and aid me in this battle, Descend! Divine Dragon!

[/spoiler]

 

How bout it?

Link to comment
Share on other sites

no, no they do not, summon chants are just something the anime (and maybe manga I dunno) has because it's Japan, and Japan does that, if you ever shout that in a real duel, I will slap you (JK). Anyways, it's kind of a Stardust ripoff with it's first effect, just changed a tiny bit. This card's effect is better since it doesn't ever go to the grave, and it can destroy any kind that would target it. While Stardust keeps any card from being destroyed, this won't and can easily be Dark Holed. It's a toss-up if this is better for me than that. The second effect for ATK is bad. In a Dragon heavy deck, it's going to be easy to make this over 3000, and with it's third effect you're just making it up for direct damage, though it will be toned down a bit because of the banishing. About that, it's a really powerful effect, both to get rid of cards your opponent controls, but also so you can reuse some effects, not a fan considering how easy this card is to summon. Overall, your OCG is good, no flaws I can see, your effects need a little change here and there, get rid off the last effect or really tone it down if you are going to keep the summoning requirements, or the other effect depending on how you want to change your card. And don't make a summoning chant again, it's really stupid.

Link to comment
Share on other sites

>200 boost for each dragon in grave Ok... >Can't be targeted Ok... >Can bounce stuff for no physical cost nor any restrictions whatsoever. Da fuq?!?! The bounce effect needs serious ammends, otherwise it becomes like friggen Brionac (which is banned, btw). First off, you need to restrict it to bouncing cards from the opponent!a field ONLY. Then, you need to add a "Once per turn" clause. After that, it's fine.

Link to comment
Share on other sites

>200 boost for each dragon in grave Ok... >Can't be targeted Ok... >Can bounce stuff for no physical cost nor any restrictions whatsoever. Da fuq?!?! The bounce effect needs serious ammends, otherwise it becomes like friggen Brionac (which is banned, btw). First off, you need to restrict it to bouncing cards from the opponent!a field ONLY. Then, you need to add a "Once per turn" clause. After that, it's fine.

 

Already edited, thanks for your opinion, I really appreciate it :D

Link to comment
Share on other sites

>200 boost for each dragon in grave Ok... >Can't be targeted Ok... >Can bounce stuff for no physical cost nor any restrictions whatsoever. Da fuq?!?! The bounce effect needs serious ammends, otherwise it becomes like friggen Brionac (which is banned, btw). First off, you need to restrict it to bouncing cards from the opponent!a field ONLY. Then, you need to add a "Once per turn" clause. After that, it's fine.

With it's bounce plus it's boost, it can do some serious direct damage. But if you think that's fine, go ahead.

Link to comment
Share on other sites

[quote name="Zaziuma" post="6136949" timestamp="1360076489"]With it's bounce plus it's boost, it can do some serious direct damage. But if you think that's fine, go ahead.[/quote] Then the bounce would be the problem, not the boost. But the bounce is perfectly fine the way I've suggested it to him.

Link to comment
Share on other sites

Then the bounce would be the problem, not the boost. But the bounce is perfectly fine the way I've suggested it to him.

exactly, you have to think of all the effects and how they're connected, and not just one at a time, the new effect is still powerful, but not as much and right now I think it's somewhat balanced, but I still would make a little bit of tonedowns myself, but not everyone makes cards the same way, so let's leave it here.

Link to comment
Share on other sites

Slight OCG fixes.

 

"Once per turn, when this card is targeted by a card effect: You can negate the activation of that effect, and destroy it." (In order to negate activations, it must be a Quick Effect, so it has to start a chain as indicated by the colon).

 

"This card gains 200 ATK for every Dragon-Type monster in your Graveyard." (Only change here was to capitalize Graveyard and make monster lowercased)

 

"Once per turn: You can banish 1 Dragon-Type monster from your Graveyard to target one card your opponent controls; Return that target to the owner's hand." (Just adding the needed colon and semi-colon to indicate Condition and costs, plus fixed up a little bit of the wording).

 

In terms of card's power...it's a generic Level 8 Synchro, which has always been the easiest type to Summon, or at least the ones people preferred to go for. With Future Fusion banned, the ATK boost isn't TOO bad and would require Deck dedication to really make it super powerful. It can't be targeted once per turn, which while it doesn't have a cost, isn't bad, either.

 

The bounce effect...I guess it's passable. Bouncing cards is an extremely powerful effect, but limited to once per turn, opponent cards only, and banishing a Dragon from the Grave should be enough restrictions. Until the Elemental Dragons gleefully abuse that cost, anyway.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...