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Spirit Support


Self-Destruct Button

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Lore:Cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up: You can discard 1 card; negate the effect(s) of Spirit monsters that return them to the hand until the End Phase of this turn. When this card is destroyed and sent to the Graveyard: You can add 1 Spirit monster with 1500 ATK or less from your deck to your hand.

 

So, i thought about another Spirit Support Monster, and this is the reslut. Double Summon and Ultimate Offering should make this card playable.

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A rather simple card, I would rather want a Field/Continuous that made it so it would activate itself during the End Phase to discard a card, cause this card won't survive long. The ATK, while it's high for a normal monster, won't do it any good, I would rather want a stronger monster with an extra Level than using this fellow. The image is pretty cool though. A little OCG fix while I'm at it: "When this card is Normal Summoned or flipped face-up: You can discard 1 card; negate the effect(s) of Spirit monsters that return them to the hand until the End Phase of this turn."

Changed the colon and semi-colon placements, and changed the last part to be more like a normal effect would look like.

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I would really, really run Izanagi over this in a Spirit Deck. It is still balanced even if you remove the discard cost, because you need something like Ultimate Offering or Double Summon anyway (three piece combo = inconsistent). I suggest take off the discard.

 

Right now, it can at least be used with Yamata-no-Kami or whatever that is.

 

Spirit monsters really do need support though.

 

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edit: Perhaps I misread your post, but iirc earlier the effect read the return to the hand as optional? Was it edited? If it was, you should really keep it optional, so that in case I use something like Tsukuyomi, it won't stay meaninglessly on the field. Izanagi and Mirror of Yata make the return optional. The card still stays balanced that way.

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@Zaziuma:I thought about making this as a Spell/Trap card at first, but then i changed the idea due to the fact that Heavy Storm is in almost any Deck and MST is at 3. (Not to mention cards like Night Beam) 

With 1800 ATK it shouldnt be that easy to run over it, especially if you managed to summon Dark Dust Spirit in the same turn as this card. (Still there are Mirror Force, BTH and such stuff to protect it)

 

@Judas: I thought of adding a search effect at the end, like "If this card is destroyed by battle and sent to the Graveyard: You can add 1 Spirit monster with 1500 ATK or less from your Deck to your Hand" or sth like that. Would this be OP?

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@Judas: I thought of adding a search effect at the end, like "If this card is destroyed by battle and sent to the Graveyard: You can add 1 Spirit monster with 1500 ATK or less from your Deck to your Hand" or sth like that. Would this be OP?

It wouldn't be OP, it would just be... weird. Since this card stops the others from bouncing, the only way it can get destroyed by battle is you ram it into something or get Honest'd etc. A spirit searcher should be non-spirit, like Sangan/Madolche Majwhateverlene and limit what kind of Spirits get added to the hand.

 

 

Edit: Looks like I misread again. The effect prevents itself from bouncing too, which kind of totally changes what I thought about this card. Never mind. Then I guess there could be a cost. The discard cost seems identical to Spiritual Energy Settle Machine, which is balanced, kinda underpowered, I guess.

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Judas mentioned Izanagi, which is a way better card because of it's SS and stronger ATK. Also the OCG on that card is old (at least on the wikia page) and your was right according to that card, but I still like mine better. If you want to use what's on that Izanagi go ahead.

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With the new wording of the effect, it isn't returned to your hand either, because it is also a Spirit. (Tell me if im wrong there) So then even a Luster Dragon (whoever uses that thing, lol) could bring this card to the grave by simply attacking it. Adding a search effect would therefore make it somehow usable for not being outclassed by Izanagi anymore.

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Discarding 1 card isn't the most practical way to keep Spirits on the field, unless you had a way to protect them from destruction/banishment while on the field, rather than simply preventing them from returning to the hand. The searching is a nice bonus, but the problem is that it uses up one of those valuable Normal Summons for the turn. Even with Ultimate Offering/Double Summon, it doesn't significantly improve upon Spirits and their lack of speed and field presence. A proper mythological name would be great as well.

 

"negate the effect(s) of Spirit monsters that return them to the hand until the End Phase of this turn", did you mean until the end of the turn, since the effects return Spirits to the hand during the End Phase?

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"negate the effect(s) of Spirit monsters that return them to the hand until the End Phase of this turn", did you mean until the end of the turn, since the effects return Spirits to the hand during the End Phase?

The controller of the card chooses when to "End" the effect during the End Phase if not stated explicitly, iirc.

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The controller of the card chooses when to "End" the effect during the End Phase if not stated explicitly, iirc.

Mandatory effects always activate first during the End Phase (and really in all other cases too), so this will have to go first, unless there's an other effect.

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