Atan Posted February 9, 2013 Report Share Posted February 9, 2013 Hello! I'm Arctangent, or Atan as I decided to pick here. I've always been terrible at those introduction posts, so I decided to skip the formal one and get straight to sharing my ideas. This one's an archetype of Synchro Monsters that are an extension of the Resonator archetype. Summoned by one specific Resonator (though it's really based on attribute, so this can change if you're including Anime cards or if more Resonators get released), their focus is pretty much just nothing but anti-Synchro, by messing with your opponent's Tuners and by just plain disrupting their Synchros. They also have a very special trait: They can use Resonators as non-Tuner monsters for their summoning! But enough of that synopsis, here're the cards: [spoiler='Monsters'] Disable Noise Level 4 DARK Spellcaster Synchro Monster ATK 1500 DEF 500 1 DARK "Resonator" Tuner + 1 or more "Resonator" or non-Tuner monsters While this card is face-up on the field, all non-"Resonator" Tuner Monsters are destroyed. Soldier Noise Level 7 FIRE Warrior Synchro Monster ATK 1100 DEF 2100 1 FIRE "Resonator" Tuner + 1 or more "Resonator" or non-Tuner monsters This card gains 300 ATK and DEF for every face-up "Resonator" Tuner and "Noise" Synchro Monster you control, excluding this card. While this card is face-up on the field: All Synchro Monsters your opponent controls lose 200 ATK and DEF for every face-up "Resonator" Tuner and "Noise" Synchro Monster you control. Alchemy Noise Level 6 WIND Winged-Beast Synchro Monster ATK 1400 DEF 1200 1 WIND "Resonator" Tuner + 1 or more "Resonator" or non-Tuner monsters Once per turn: You can destroy 1 face-up Synchro Monster on the field and negate its effect. If you do, the owner can Special Summon from the Graveyard the monsters used as Synchro Material Monsters for that card. Disruption Noise Level 11 WATER Thunder Synchro Monster ATK 2300 DEF 2300 1 WATER "Resonator" Tuner + 1 or more "Resonator" or non-Tuner monsters While this card is face-up on the field, all face-up Synchro Monsters' ATK becomes 0. When this card is destroyed: Destroy all monsters on the field, then take damage equal to the total of the destroyed monsters' ATK. Bind Noise Level 5 EARTH Rock Synchro Monster ATK 1600 DEF 1000 1 EARTH "Resonator" Tuner + 1 or more "Resonator" or non-Tuner monsters Once during either player's turn: Negate the attack or effect of 1 Synchro Monster. Power Noise Level 3 LIGHT Machine Synchro Monster ATK 700 DEF 1200 1 LIGHT "Resonator" Tuner + 1 or more "Resonator" or non-Tuner monsters Once during either player's turn, when a Tuner Monster is Summoned: Discard 1 card and negate the Summon, then inflict damage equal to the discarded card's Levels x 200. [/spoiler] [spoiler='Spells'] Noise Resonation Continuous Spell If there is no face-up "Resonator" monster on your side of the field, destroy this card. The original ATK and DEF of all face-up "Noise" monsters on your side of the field is doubled. Orchestra of Noise Normal Spell Select 1 "Noise" monster you control. Special Summon from your hand, Deck, or Graveyard "Resonator" monsters whose total Level equal the Level of the selected monsters. [/spoiler] [spoiler='Traps'] Own Tempo Normal Trap Select 1 "Resonator" or "Noise" monster. Until the End Phase, that card is not affected by card effects of other cards. [/spoiler] Link to comment Share on other sites More sharing options...
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