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Noise Archetype


Atan

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Hello! I'm Arctangent, or Atan as I decided to pick here. I've always been terrible at those introduction posts, so I decided to skip the formal one and get straight to sharing my ideas. This one's an archetype of Synchro Monsters that are an extension of the Resonator archetype. Summoned by one specific Resonator (though it's really based on attribute, so this can change if you're including Anime cards or if more Resonators get released), their focus is pretty much just nothing but anti-Synchro, by messing with your opponent's Tuners and by just plain disrupting their Synchros. They also have a very special trait: They can use Resonators as non-Tuner monsters for their summoning!

 

But enough of that synopsis, here're the cards:

 

[spoiler='Monsters']

Disable Noise

Level 4 DARK
Spellcaster Synchro Monster
ATK 1500 DEF 500
1 DARK "Resonator" Tuner + 1 or more "Resonator" or non-Tuner monsters
While this card is face-up on the field, all non-"Resonator" Tuner Monsters are destroyed.
 
Soldier Noise
Level 7 FIRE
Warrior Synchro Monster
ATK 1100 DEF 2100
1 FIRE "Resonator" Tuner + 1 or more "Resonator" or non-Tuner monsters
This card gains 300 ATK and DEF for every face-up "Resonator" Tuner and "Noise" Synchro Monster you control, excluding this card. While this card is face-up on the field: All Synchro Monsters your opponent controls lose 200 ATK and DEF for every face-up "Resonator" Tuner and "Noise" Synchro Monster you control.
 
Alchemy Noise
Level 6 WIND
Winged-Beast Synchro Monster
ATK 1400 DEF 1200
1 WIND "Resonator" Tuner + 1 or more "Resonator" or non-Tuner monsters
Once per turn: You can destroy 1 face-up Synchro Monster on the field and negate its effect. If you do, the owner can Special Summon from the Graveyard the monsters used as Synchro Material Monsters for that card.
 
Disruption Noise
Level 11 WATER
Thunder Synchro Monster

 

ATK 2300 DEF 2300
1 WATER "Resonator" Tuner + 1 or more "Resonator" or non-Tuner monsters
While this card is face-up on the field, all face-up Synchro Monsters' ATK becomes 0. When this card is destroyed: Destroy all monsters on the field, then take damage equal to the total of the destroyed monsters' ATK.
 
Bind Noise
Level 5 EARTH
Rock Synchro Monster
ATK 1600 DEF 1000
1 EARTH "Resonator" Tuner + 1 or more "Resonator" or non-Tuner monsters
Once during either player's turn: Negate the attack or effect of 1 Synchro Monster.
 
Power Noise
Level 3 LIGHT
Machine Synchro Monster
ATK 700 DEF 1200
1 LIGHT "Resonator" Tuner + 1 or more "Resonator" or non-Tuner monsters
Once during either player's turn, when a Tuner Monster is Summoned: Discard 1 card and negate the Summon, then inflict damage equal to the discarded card's Levels x 200.

[/spoiler]

 
[spoiler='Spells']
Noise Resonation
Continuous Spell
If there is no face-up "Resonator" monster on your side of the field, destroy this card. The original ATK and DEF of all face-up "Noise" monsters on your side of the field is doubled.
 
Orchestra of Noise
Normal Spell
Select 1 "Noise" monster you control. Special Summon from your hand, Deck, or Graveyard "Resonator" monsters whose total Level equal the Level of the selected monsters.
[/spoiler]
 
[spoiler='Traps']
Own Tempo
Normal Trap
Select 1 "Resonator" or "Noise" monster. Until the End Phase, that card is not affected by card effects of other cards.
[/spoiler]
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