Saynt Posted February 10, 2013 Report Share Posted February 10, 2013 During the End Phase of every turn in which you activate a "Spellbook" Spell Card: You can banish this card from the field; add both 1 Level 5 or higher LIGHT or DARK Spellcaster-Type monster and 1 "Spellbook" Spell Card from your Deck to your hand. You can only use the effect of "Justice of Prophecy" once per turn. I got 69% Devil/Death on that quiz. Might as well discuss how it was, rather than what it will be, since Divine Judgment makes it obsolete. Link to comment Share on other sites More sharing options...
Judαs Posted February 10, 2013 Report Share Posted February 10, 2013 Divine Judgement makes it obsolete? O_O Divine Judgment is what makes it work: After you activate 3 spells, you can also add high priestess and yet another spell. Link to comment Share on other sites More sharing options...
Sora1499 Posted February 10, 2013 Report Share Posted February 10, 2013 I find it best at 2. It's an overall good card, and great with leviair. Link to comment Share on other sites More sharing options...
Cute Rotten Yoshika Posted February 10, 2013 Report Share Posted February 10, 2013 considering this can add judgment and judgment cant, it has some use. probably best at one or two Link to comment Share on other sites More sharing options...
Saynt Posted February 10, 2013 Author Report Share Posted February 10, 2013 Divine Judgement makes it obsolete? O_O Divine Judgment is what makes it work: After you activate 3 spells, you can also add high priestess and yet another spell. Seems to me that you can pull off a lot more than 3 spells in that one turn, if you're going to use Divine Judgment. Link to comment Share on other sites More sharing options...
Lonk Posted February 10, 2013 Report Share Posted February 10, 2013 Seems to me that you can pull off a lot more than 3 spells in that one turn, if you're going to use Divine Judgment. Then you really don't know how to use Justice with Divine Judgment. You won't always be playing 6+ Spells in one turn after Judgment, but you are more than likely to be playing 3+ Spells in one turn after Judgment. The fact that Justice can search out the bosses alongside a Spellbook after Judgment resolves makes it even more valuable of a card in Spellbook.dek. Link to comment Share on other sites More sharing options...
Judαs Posted February 10, 2013 Report Share Posted February 10, 2013 Divine Judgement actually drains your deck a lot more than you think it will. What I usually do is play Divine, not more than 4 Spells (usually exactly 3), set all the quick-plays. This gives me an empty hand , which is fine because there are 5 cards in your hand during the End Phase, High Priestess and 4 Spells, plus also protection due to the quick-plays (Wisdom protects your existing stuff, and fate is awesome because it banishes). Works every time. Link to comment Share on other sites More sharing options...
Wildflame Posted February 10, 2013 Report Share Posted February 10, 2013 Still running 3 of these but it's true, it might work better at 2. It's kinda dead late game when you have gone through all of your Junons (although Prophecies don't have late game to begin with...) Link to comment Share on other sites More sharing options...
Saynt Posted February 10, 2013 Author Report Share Posted February 10, 2013 Noted, although I personally tend to run more Spells, especially so with Spellbooks. Link to comment Share on other sites More sharing options...
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