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Justice of Prophecy


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300px-JusticeofProphecy-ABYR-EN-R-1E.png

 

During the End Phase of every turn in which you activate a "Spellbook" Spell Card: You can banish this card from the field; add both 1 Level 5 or higher LIGHT or DARK Spellcaster-Type monster and 1 "Spellbook" Spell Card from your Deck to your hand. You can only use the effect of "Justice of Prophecy" once per turn.

 

 

I got 69% Devil/Death on that quiz.

 

Might as well discuss how it was, rather than what it will be, since Divine Judgment makes it obsolete.

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Divine Judgement makes it obsolete? O_O

 

Divine Judgment is what makes it work: After you activate 3 spells, you can also add high priestess and yet another spell.

 

Seems to me that you can pull off a lot more than 3 spells in that one turn, if you're going to use Divine Judgment.

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Seems to me that you can pull off a lot more than 3 spells in that one turn, if you're going to use Divine Judgment.

 

Then you really don't know how to use Justice with Divine Judgment.  You won't always be playing 6+ Spells in one turn after Judgment, but you are more than likely to be playing 3+ Spells in one turn after Judgment.  The fact that Justice can search out the bosses alongside a Spellbook after Judgment resolves makes it even more valuable of a card in Spellbook.dek.

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Divine Judgement actually drains your deck a lot more than you think it will. What I usually do is play Divine, not more than 4 Spells (usually exactly 3), set all the quick-plays. This gives me an empty hand , which is fine because there are 5 cards in your hand during the End Phase, High Priestess and 4 Spells, plus also protection due to the quick-plays (Wisdom protects your existing stuff, and fate is awesome because it banishes).

 

Works every time.

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