Omniwarrior Posted February 10, 2013 Report Share Posted February 10, 2013 And then came the "Cannon" archetype. As usual,rate and tell me any mistakes. [spoiler='Monsters'][/spoiler] [spoiler='Spells/Traps'][/spoiler] Link to comment Share on other sites More sharing options...
Sora1499 Posted February 10, 2013 Report Share Posted February 10, 2013 1. The A Hunter dude is literally shit. The poor bastard can't even inflict battle damage for gods' sake! So he functions solely as a defender. But he's also a direct attacker. Um... ok. Fixes: Give the poor guy at least 1000 ATK. 2. I assume you're banishing cannons from the field? If so... ew. If I wanted to -2 myself, I'd use Two-Pronged Attack. Fixes: At least get rid of the trashy flip effect that changes it to attack position and make its banish-to-pop effect a. Optional. b. Banishing only 1 other cannon. 3. OTK machine, but slow enough to be balanced. 4. It's decent enough I suppose. After all, the C cannon guy is hard enough to get on the field, so you should be rewarded for doing so. 5. Woah, that's some serious muscle you've got there. Because costless +1s are always balanced yay~ Fixes: Make it only SS 1 cannon. 6. Balanced enough. Helps get the C cannon on the field. However, synchro abuse still exists. Fixes: Add "These tokens cannot be used as synchro material". Link to comment Share on other sites More sharing options...
Omniwarrior Posted February 10, 2013 Author Report Share Posted February 10, 2013 Well,I can't change them for a bit 'cause Yugico is (of course) down. Link to comment Share on other sites More sharing options...
Jackyjay1 Posted February 11, 2013 Report Share Posted February 11, 2013 I find it odd there is no B cannon,yet there is a D cannon,but it can't fuse with the other two. Link to comment Share on other sites More sharing options...
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