Airride Posted February 11, 2013 Report Share Posted February 11, 2013 Clockwork Gremlin Thwacker - EARTH **** Beast-Warrior/Effect Once per turn, if this card would be destroyed: it is not. Once per turn, You may activate this effect: An Opponent's monster cannot attack, leave the field, or be used for the summon of a monster until the opponent's next End Phase. ATK/1700 DEF/1300 Clockwork Gremlin Mender - EARTH **** Beast-Warrior/Effect When this card is Summoned: Change it to Defense position. If this card would be destroyed by battle: it is not. This effect can only be activated ponce while this card is face-up on the field. Up to twice per turn, If a "Clockwork Gremlin" Monster would be destroyed, except "Clockwork Gremlin Mender": it is not. Once per turn: You may Discard 1 card, and target 1 Level 4 or lower "Clockwork Gremlin" Monster in your Graveyard; Special summon the target. ATK/100 DEF/1900 Clockwork Gremlin Scorcher - EARTH **** Beast-Warrior/Effect Once per turn: You may discard 1 card; Destroy 1 card on the field, and inflict 800 Damage to your opponent. Once Per turn: If this card would be destroyed by battle: It is not. You may attack 2 Monsters your opponent controls with this card. If you do, this card's other effects cannot activate this turn. ATK/1700 DEF/1500 Clockwork Gremlin Demo - EARTH **** Beast-Warrior/Effect Once Per turn: You may Destroy 1 card on the field. Once per turn, If this card is targeted by the opponent's card effect or for attack: You may destroy 1 card, besides the card targeting this card. Once Per turn: If this card would be destroyed by battle: It is not. ATK/1700 DEF/1100 Clockwork Gremlin Knocker - EARTH *** Beast-Warrior/Effect When this card battles (Before Damage Calculation): Flip a coin; Apply the following effects based on the result: Heads: Destroy the other battling card. Tails: The other battling card cannot be used for the summon of a monster or activate its effects until the next End Phase. ATK/1100 DEF/600 Clockwork Gremlin Mortafire - EARTH **** Beast-Warrior/Effect You may only control 1 "Clockwork Gremlin Moartafire". This card cannot be destroyed by battle. This card can attack while in defense position. If this card is attacked twice during one battle phase: negate its own effects that would prevent it from being destroyed by battle. When this card destroys a monster by battle: Inflict 500 Damage to your opponent. ATK/1500 DEF/1900 Clockwork Gremlin Stalker - EARTH **** Beast-Warrior/Effect This card cannot be targeted by the opponent's card effects. Once per turn, When this card would be destroyed: it is not. Once per turn: You may reduced the ATK and DEF of a Monster on the field by 1500, until the end phase. If you do, It cannot be destroyed once this turn. ATK/1800 DEF/900 Clockwork Gremlin Overlord Razwog - EARTH ****** You may only Control 1 "Overlord" Monster that is also a "Clockworks" Monster. While you control At least 1 Machine and 1 Beast-Warrior-Type Monster, and Control no Monsters except Machine and Beast-Warrior-Type Monsters: Pay 1000 Life Points and Discard 1 Monster; Special Summon this card (From the Hand). Once Per turn If your opponent controls at least 1 monster and 1 Spell or trap card: Your Opponent may switch control of 1 monster they control of your choice, and send 1 Spell or trap card they control to the graveyard to negate this effect ; You may destroy up to 3 cards your opponent controls, then have them discard 1 card. Once Per turn: You may special Summon a Machine-Type Monster from your Hand, deck or graveyard. ATK/2100 DEF/2100 Clockwork Gremlin Overlord Seerus - EARTH ******** You may only Control 1 "Overlord" Monster that is also a "Clockworks" Monster. While you control At least 1 Machine and 1 Beast-Warrior-Type Monster, and Control no Monsters except Machine and Beast-Warrior-Type Monsters: Pay 1000 Life Points and Tribute all monster you control; Special Summon this card (From the Hand). When this card is summoned: Special Summon any number of Level 4 or lower "Clockwork Construct" or "Clockwork Gremlin" cards from your deck. If you do, change this card to defense position. While you control a "Clockwork Construct": This card cannot be targeted by a card effect or for attack. ATK/2800 DEF/1600 Clockwork Dungeon Deconstruction Zone Continuous Spell You cannot Special Summon Monsters, except "Clockwork" Monsters. Beast-Warrior-type Monsters gain 200 ATK and DEF. Once per turn, If you control 2 or fewer monsters: You May Special Summon 1 "Clockwork Gremlin" Monster from your Hand or graveyard. ??? Link to comment Share on other sites More sharing options...
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