Piercer of the Heavens Posted February 14, 2013 Report Share Posted February 14, 2013 "Sometimes all you need is the warmth of a kind heart." Lore: This card can only be activated when a monster declares an attack or a monster activates an effect that would destroy a card on the field. Negate the attack/effect and change control of the monster until the End Phase. You must send one other card on your side of the field or hand to the graveyard to activate and resolve this effect. Link to comment Share on other sites More sharing options...
Zazubat Posted February 14, 2013 Report Share Posted February 14, 2013 "Sometimes all you need is the warmth of a kind heart." Lore: This card can only be activated when a monster declares an attack or a monster activates an effect that would destroy a card on the field. Negate the attack/effect and change control of the monster until your End Phase. Okay, balancing issues, first negates monsters effects and attacks, no cost? What is this? Changes Control? It's like Mind Control, except you can also negate an effect and gain a monster. Mind Control is actually more balanced since it doens't allow for tributing or attacking, though this actually allows you to keep that monster until your next End Phase. An other thing I don't get with your design is why it's a quick-play? Why not make it a counter instead, as it really should be? Link to comment Share on other sites More sharing options...
Darkneptune Posted February 15, 2013 Report Share Posted February 15, 2013 The concept would be useful for a quick defend in a tight spot, but you might want to consider dragging it down just a bit. Instead of taking control of the monster until YOUR end phase, why not make it until the End Phase of the turn. That way if its activated in your opponents turn they take it back before your turn starts. Also, since you are negating an Attack or Effect, which could most likely be a game changer, you might want to consider a cost, like say 800 life points like brain control or discarding a card or even a monster tribute like enemy controller. its not a bad card you just gotta work out a few kinks. I like the choice in image, it tells a story and describes part of the cards theme. Link to comment Share on other sites More sharing options...
Piercer of the Heavens Posted February 15, 2013 Author Report Share Posted February 15, 2013 Thanks for the review and to be honest I don't know how I let the not putting a drawback/cost pass me. I'm sorry about that. I put a cost now and made it until the End Phase of the turn it is activated. The reason it is a quick-play is because I want it to be able to be used the turn it is drawn in case your opponent has some monster that can destroy by effect during your turn. Although I can't really think of any right now. So with that tell me how it is now. Link to comment Share on other sites More sharing options...
Darkneptune Posted February 15, 2013 Report Share Posted February 15, 2013 Now its better. You still dodge the effect or damage but now you have to pay something for it, and once the turn is over the opponents gets it back. Now its a bit more balanced, plus it can still be negated so its not broken. to me, 7/10 for overall card usage. pretty cool. Link to comment Share on other sites More sharing options...
Zazubat Posted February 15, 2013 Report Share Posted February 15, 2013 Since you have changed it a bit, I'll review it again. First, a little OCG fix, my first impressions on broken cards always make me forget to do this haha. OCG fix: When a monster declares an attack or a monster activates an effect that would destroy a card on the field: Negate the attack/effect and change control of the monster until the End Phase. You must also send 1 card you control or from your hand to the Graveyard. (After reading up on some things, I realized that the way you wrote it is not a cost, but happens at resolution, which is something you shouldn't really do as it means you avoid sending your card to the Graveyard if the card is negated. If your intention was to make it a cost, simply remove the last part, and add this after the Colon, "Send 1 card you control or from your hand to your Graveyard;") Review: It's more reliable then enemy controller, since you don't need a monster to activate it, though it's basicly easiest cost there is, except maybe sending something from the Deck. That said, it does make it more balanced, as well does the change to simply being "The End Phase", which mind you is still usefull since you can gain control of that monsters effect that might come in handy since it has that effect. Link to comment Share on other sites More sharing options...
Piercer of the Heavens Posted February 16, 2013 Author Report Share Posted February 16, 2013 Thanks for the reviews. Yeah I did mean to make it a cost. I'll change it when I get access to a computer. Link to comment Share on other sites More sharing options...
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