jarkono41 Posted February 15, 2013 Report Share Posted February 15, 2013 How it works: This archetype uses different chemistry-related terms, and uses elements. Some cards are "isotopes" of other cards, meaning they are very similar in the archetype. (For example, Iron and Isotope Iron) Revolving around its own "Future Fusion" And turbo-like abilities, it becomes extremely strong with the use of spells, and can become a bit of a beatstick deck with the high ATK monsters. Is able to dish out high damage, fast. Different ways to build: Xenon-synchro turbo (Using Xenon over&over, could be useful for a Quasar variant) PosnegProton OTK (Posnegpole + proton = lol, deck self out 12 cards and become nearly useless but can dish 9k damage instantly) NeonXenon (Normal Neon, special xenons.) IronIsoIron (Super defensive, reminds me of X-sabers except based around rank 4 XYZ) CobaltHunders ('Nuff said) Comment,review,etc. Was made to be quite splashable of an archetype, with 1000s of ways to build. Link to comment Share on other sites More sharing options...
Darkneptune Posted February 15, 2013 Report Share Posted February 15, 2013 Wow bro, seriously WOW. This is just awesome! Not only do I love the theme, Periodic Table, but i absolutely LOVE the images. Plus you made it around thunder monsters, which dont have many archetypes. I love the way you combine Fusion and Xyz strategies, mixing in the old with the new. very cool. I seriously dont have anything negative to say about the deck, if they were real id totally play them. 10/10 great work, i would love to see more! Link to comment Share on other sites More sharing options...
jarkono41 Posted February 15, 2013 Author Report Share Posted February 15, 2013 Wow bro, seriously WOW. This is just awesome! Not only do I love the theme, Periodic Table, but i absolutely LOVE the images. Plus you made it around thunder monsters, which dont have many archetypes. I love the way you combine Fusion and Xyz strategies, mixing in the old with the new. very cool. I seriously dont have anything negative to say about the deck, if they were real id totally play them. 10/10 great work, i would love to see more! Thanks for the review, post what you like/dislike, and any ideas about gameplay with it. Also, you can actually play with these cards. Save them into word and make the height : 2.5 | width : 2.4 They wil be the size of real cards. Link to comment Share on other sites More sharing options...
jabber2033 Posted February 15, 2013 Report Share Posted February 15, 2013 Very interesting archetype, but there are a few things I have to point out. I'll go card by card: Cobalt should have a Once Per Turn clause. I understand you want it to be able to go into Neutron, but it can easily go into other things as well. Shock Master, for instance. Lower Ion’s DEF 2K is a bit much. Neon is fine. On Proton, I don’t get the point of banishing it then adding back to your hand. What does banishing do for it or you? Nothing I can think of other than giving you a potential +1 from the search as well. Remove the add-to-hand effect. Isotope Iron is overpowered. Too much set-up going on here. Either lower the DEF or remove the summon from deck effect. Xenon needs a Once Per Turn clause as well. In Elemention’s effect, “and” should be “or” since that’ll be at least a +2 Field advantage for you if you summon from all 3 zones. That’s overpowered. Isotope Xenon seems fine. Blastus and Neutron both need a Once Per Turn clause. And when writing “XYZ”, Y and Z should be lowercase. Pole is okay, since the Xyz monster will be summoned without materials attached, making them into purely beatsticks. Pulse Fusion is basically a Miracle Fusion for the archetype, and I don’t see a problem with it. Artwork is perfect. My rating: 7/10. Just fix the things I've mentioned and it'll be perfect. Link to comment Share on other sites More sharing options...
jarkono41 Posted February 15, 2013 Author Report Share Posted February 15, 2013 Very interesting archetype, but there are a few things I have to point out. I'll go card by card: Cobalt should have a Once Per Turn clause. I understand you want it to be able to go into Neutron, but it can easily go into other things as well. Shock Master, for instance. Lower Ion’s DEF 2K is a bit much. Neon is fine. On Proton, I don’t get the point of banishing it then adding back to your hand. What does banishing do for it or you? Nothing I can think of other than giving you a potential +1 from the search as well. Remove the add-to-hand effect. Isotope Iron is overpowered. Too much set-up going on here. Either lower the DEF or remove the summon from deck effect. Xenon needs a Once Per Turn clause as well. In Elemention’s effect, “and” should be “or” since that’ll be at least a +2 Field advantage for you if you summon from all 3 zones. That’s overpowered. Isotope Xenon seems fine. Blastus and Neutron both need a Once Per Turn clause. And when writing “XYZ”, Y and Z should be lowercase. Pole is okay, since the Xyz monster will be summoned without materials attached, making them into purely beatsticks. Pulse Fusion is basically a Miracle Fusion for the archetype, and I don’t see a problem with it. Artwork is perfect. My rating: 7/10. Just fix the things I've mentioned and it'll be perfect. Thanks for posting I see the DEF problems, and can fix that easy. The DEF is gunna be changed on them, to somewhere like 1700. Also, why is Isotope Iron OP? It summons in face-down defense, so its fairly slow for this format (Unless running a deck that revolves around Iron and Isotope Iron, which is mentioned above) Thanks for OCG fix Link to comment Share on other sites More sharing options...
Ace487 Posted February 16, 2013 Report Share Posted February 16, 2013 Well sorry to rain on your paraid but either way the fact the pictures are good n' all and you encluded thunder-type (I love thunder type monstes), the image's of they's cards are new digimon... then when i think about it i don't think people will care about the pic's. :/ Link to comment Share on other sites More sharing options...
Bleaknight Posted February 17, 2013 Report Share Posted February 17, 2013 Cobalt: Overall nice, doesn't seem broken to me. Iron: Overpowered. Not even Snowman Eater, a common side deck card, has this much destructive power, and Iron even pairs it with a Special Summon. The monster's summon can't be negated or responded to, and the destruction effect doesn't even target. Needs a nerf. Xeon: What other effect would it activate? lol. Okay to me. Proton: Nothing wrong with it, seems okay. Isotope Iron: As long as it is the only searcher the deck has, maybe it's fine. Still seems too much, though. A costless +2 upon Normal Summon, no card in the game has that. Electron Xenon: No problem either. Elemention: You mean one of EACH? That's broken. You can summon it then make a Shock Master or something only using its effect. Needs nerfing. Maybe make it so the summoned monsters can't be used as xyz material, except for the summon of an Electrolectron monster. Even then, you could summon an Electrolectron Neutron, which is damn strong to begin with. So, if you made it only summon 2 monsters and make them unable to xyz into a non-electrolectron monster, maybe it's ok. It would still make for huge loops with Neon Blastus but that's really the only thing going for this deck. Isotope Xenon: I don't see much of a point in this card, maybe you could explain it to me. Neon Blastus: This is what could promote big loops along with Elemention. This seems to be the only thing going for the archetype though, OTKing, so doesn't seem too broken. Neutron: Now this one is the problem. This one is too strong. You should lower its ATK, or make its effect only usable once per turn. Also, as I said before, you should find some way to make monsters Summoned by Elemention unable to Xyz into this, otherwise this could get very broken. Electrical Pos/Neg Pole: One of the most broken cards ever. A limited and a forbidden card mixed into one with an added boost. Its Dark Hole effect is not only a full Dark Hole, but the card itself also triggers Iron and Isotope Iron's effect before nuking the field, meaning you can nuke all monsters and then get 1 or more monsters summoned after the card's resolution as a result of Iron / Isotope Iron's effects, AND ALSO a 2600 beatstick due to the card's effect. Not only that, the card also serves as a Future Fusion. It would be broken enough if it was archetype-specific but it isn't. At least it doesn't properly Fusion Summon, meaning it doesn't trigger the Fusion Monsters' effects. Needs HEAVY nerfing. Electrical Pulse Fusion: I suggest you add something to it. It's searchable and can fuse with monsters from the Grave, but that's all it has. Overall it could actually be a viable archetype irl due to some wicked OTK plays. That would make it "pretty good", but Electrical Pos/Neg Pole is what could make them shine. That's an intensely broken card. Maybe even with it the archetype wouldn't be all that good because it lacks some consistency in the form of searching. And without its fusion card and Electrical Pos/Neg Pole it isn't anything special. Well, that if I'm unaware of a Thunder-type support card that could make them consistent (and thus broken). Their OCG is pretty good and so is the artwork, and it's nice to see the artwork is actually themed with shared background and stuff. 7.5/10 Link to comment Share on other sites More sharing options...
drcrisis Posted February 17, 2013 Report Share Posted February 17, 2013 Cobalt: Overall nice, doesn't seem broken to me. Iron: Overpowered. Not even Snowman Eater, a common side deck card, has this much destructive power, and Iron even pairs it with a Special Summon. The monster's summon can't be negated or responded to, and the destruction effect doesn't even target. Needs a nerf. Xeon: What other effect would it activate? lol. Okay to me. Proton: Nothing wrong with it, seems okay. Isotope Iron: As long as it is the only searcher the deck has, maybe it's fine. Still seems too much, though. A costless +2 upon Normal Summon, no card in the game has that. Electron Xenon: No problem either. Elemention: You mean one of EACH? That's broken. You can summon it then make a Shock Master or something only using its effect. Needs nerfing. Maybe make it so the summoned monsters can't be used as xyz material, except for the summon of an Electrolectron monster. Even then, you could summon an Electrolectron Neutron, which is damn strong to begin with. So, if you made it only summon 2 monsters and make them unable to xyz into a non-electrolectron monster, maybe it's ok. It would still make for huge loops with Neon Blastus but that's really the only thing going for this deck. Isotope Xenon: I don't see much of a point in this card, maybe you could explain it to me. Neon Blastus: This is what could promote big loops along with Elemention. This seems to be the only thing going for the archetype though, OTKing, so doesn't seem too broken. Neutron: Now this one is the problem. This one is too strong. You should lower its ATK, or make its effect only usable once per turn. Also, as I said before, you should find some way to make monsters Summoned by Elemention unable to Xyz into this, otherwise this could get very broken. Electrical Pos/Neg Pole: One of the most broken cards ever. A limited and a forbidden card mixed into one with an added boost. Its Dark Hole effect is not only a full Dark Hole, but the card itself also triggers Iron and Isotope Iron's effect before nuking the field, meaning you can nuke all monsters and then get 1 or more monsters summoned after the card's resolution as a result of Iron / Isotope Iron's effects, AND ALSO a 2600 beatstick due to the card's effect. Not only that, the card also serves as a Future Fusion. It would be broken enough if it was archetype-specific but it isn't. At least it doesn't properly Fusion Summon, meaning it doesn't trigger the Fusion Monsters' effects. Needs HEAVY nerfing. Electrical Pulse Fusion: I suggest you add something to it. It's searchable and can fuse with monsters from the Grave, but that's all it has. Overall it could actually be a viable archetype irl due to some wicked OTK plays. That would make it "pretty good", but Electrical Pos/Neg Pole is what could make them shine. That's an intensely broken card. Maybe even with it the archetype wouldn't be all that good because it lacks some consistency in the form of searching. And without its fusion card and Electrical Pos/Neg Pole it isn't anything special. Well, that if I'm unaware of a Thunder-type support card that could make them consistent (and thus broken). Their OCG is pretty good and so is the artwork, and it's nice to see the artwork is actually themed with shared background and stuff. 7.5/10 Iron : Requires you to have 1 in hand, and the deck sends most its cards to the graveyard with Pos/Neg pole and XYZ Summoning turbo. Also, what's so STRONG that this deck can get out from its effect? The only monster from your hand it can get out is the 1800 beater... not even a big deal Isotope : Only card the deck has to search at all. Nothing else gets to hand like Isotope Iron. And, the setting part of it lets you run a build working up slowly. The deck sets a TON, and is super vulnerable to torrential and dark hole, even nobleman of cross Elemention : Okay, to ACTUALLY fusion summon him, it requires the Fusion Summon card, a whole 4 thunder-types in hand or grave, and thats that. THEN, you would have to have more thunders in grave and hand to be able to complete its effect. You have to have 1 to special summon from ALL Slots, or else it wont work. ALSO, you need to have 3 slots open. It's a One Turn push deck, and this supports it. Isotope Xenon : Once your Elemtion gets warning'd, what the eff do you have left? This leaves your graveyard full and etc. by grabbing the banished onto the field and back into the graveyard. Neon Blastus : Not sure how it promotes OTK when all the deck can do is go into more rank 4s... unlcess you have like Reborn it doesnt make a loop. Neutron : Thunder XYZ Decks need more support and this would give em' it. Its a 3 use brionac, pretty cool huh? Its just an interesting card, and in all ways its not very strong because unless your opponent has 3 XYZ/Synchro monsters, its just a +0 for them and 1 less card to detach. Pos/Neg : Yep, and I like it like that. When the deck is getting stomped, just clear the field and bring out a beater. When the deck is going well, get out a big guy. It has HUGE drawbacks if you do the future fusion, though. 4 Cards from your deck. This adds up... a lot. Pulse fusion: Miracle fusion but can banish from the hand instead of miracle's field. This makes it so you can't fusion with the monsters special summoned. It can get from grave though. Thanks for the HUGE review, I love it, thanks for input. And, comment on my other sets if you will Link to comment Share on other sites More sharing options...
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