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The Dark Circus


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Not complete yet,but I'm workin' on it. hehehe

 

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Lore: Cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of “Dark Performance” or by this card’s effect. If this card is destroyed and sent to the graveyard, you can discard 1 “Dark Clown” monster from your hand to Special Summon this card in face-up attack or face-up defense position. Once per turn, you can negate the activation of a Spell Card, Trap Card, Spell/Trap effect, or an effect monster’s effect and destroy that card.

 

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Lore: You must tribute 3 “Dark Clown” monsters you control to activate this card. Special Summon 1 “Bosu the Dark Clown” from your hand or deck.

 

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Lore:

Cannot be Normal Summoned or Set. This card can only be Ritual Summoned by “Dark Circus”. Once per turn, you can double the original ATK of 1 “Dark Clown” monster you control, except “Ritua the Dark Clown”. This card gains 200 ATK for every “Dark Clown” monster you control.

 

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Lore:

This card is used to Ritual Summon “Ritua the Dark Clown”. You must also tribute “Dark Clown” monster(s) whose combined level is 9 or greater.

 

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Lore:

Flip: Destroy 1 monster on the field.
Once per turn, you can pay 500 life points to flip this card into face-down defense position.

 

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Lore: Destroy this card if you do not control another “Dark Clown” monster. This card can attack twice during each Battle Phase. When this card destroys an opponent’s monster by battle whose ATK is lower than this card’s ATK, inflict damage to your opponent’s life points equal to the difference between the destroyed opponent’s monster’s ATK and this card’s ATK. If this card battles an opponent’s defense position monster whose DEF is lower than this card’s ATK, inflict piercing battle damage to your opponent’s life points.

 

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Lore: Once per turn, you can Special Summon 1 monster from either player’s graveyard. Halve its original ATK and DEF and its effects are negated. Its name is treated as “Dark Clown Puppet”.

 

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Lore: All “Dark Clown” monsters you control gain 500 ATK and DEF while you control this face-up attack position card. You may pay 1000 life points to double the original ATK and DEF of one other “Dark Clown” monster you control.

 

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Lore: This card can attack your opponent directly. This card gains 1000 ATK if you control another “Dark Clown” monster.

 

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Lore: Sagi the Dark Clown +Peten the Dark Clown

This card can only be Fusion Summoned with the above Fusion Material monsters. This card gains 500 ATK and DEF for every “Dark Clown” monster in your graveyard.

 

p.s. they're "Dark Clowns" only for the sake of Sagi and peten.

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Okay now that you have posted more of the set I will make a serious attempt at looking at them. Over all they seem fairly well balanced.

*Bosu the Dark Clown: Once per turn, you can negate the activation of a Spell Card, Trap Card, Spell/Trap effect, or an effect monster’s effect and destroy that card. -> (Alter it to say this 'Once per turn: You can negate the activation of a Spell, Trap, or Monster Effect and destroy the card' other than that it seems to be fairly solid.)

Dark Performance: Just simplify so say (Tribute three "Dark Clown" monsters to special summon one "Bosu the Dark Clown" from your hand or deck.) I would pick just one if I were you

Ritua the Dark Clown: Simplify (This card can only be Ritual Summoned with the Ritual Spell Card, "Dark Circus") Other than that the rest is fine

Dark Circus: Simple alteration (You must also tribute “Dark Clown” monster(s) whose combined level is 8 or greater.)

Ansatsu the Dark Clown: Perfect, no reason to change it.

Boko the Dark Clown: Too much of an effect try something like this. (If you do not control another “Dark Clown” monster destroy this monster. When this card destroys an opponent’s monster by battle it can attack once again in a row.) If you want to add in the Fairy Meteor Crush effect then try it like this (When this monster battles an opponent’s defense position monster whose DEF is lower than this card’s ATK, inflict the difference as battle damage to your opponent’s life points.) Adding in the Shinato effect is too much.

Marion the Dark Clown: Simply change it to 'your graveyard' not either players, from the opponents makes it OP. Summon a Blue Eyes from their grave, you get a 1500 beater for no cost.

Bard the Dark Clown: Try something like this -> (All “Dark Clown” monsters gain 500 attack while this monster is in face-up attack position. You may pay 500 life points to double the original attack of one other “Dark Clown” monster you control.)

Squirt the Dark Clown: Either make it gain 1000 attack or attack directly, not both.

Alpha the Dark Clown: The effect is good however you need to label the Fusion Materials required.

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I think the whole set in itself needs a new approach.

 

First you start out as a swarm with some tech-like FLIP monsters and then you sac them all for a giant boss who's a solemn judgment on crack, which is cool as its only 1 monster and hard to summon.

 

But then you start going into cards like, Boko, Bard, Squirt, the Ritual, the Fusion, that totally say nay to any of this.

 

Hint: Having a deck based around beaters which gain attack based on what is on the field is never good, and it always ends in super slow, unfun stally play with bad end result as your monsters just kinda get smacked around.

 

Then you bring in direct attacking, which is a bit redundant as the monster has very little attack anyways, and you could be much better off using other cards that get bonuses off the attacks. (Heck, I would just rather run Jurracs than this entire archetype at this point)

 

Fix it up, using my fundamental idea based at the top: Medium-powered monsters that have useful abilities, and are able to swarm into a boss monster if left.

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I think the whole set in itself needs a new approach.

 

First you start out as a swarm with some tech-like FLIP monsters and then you sac them all for a giant boss who's a solemn judgment on crack, which is cool as its only 1 monster and hard to summon.

 

But then you start going into cards like, Boko, Bard, Squirt, the Ritual, the Fusion, that totally say nay to any of this.

 

Hint: Having a deck based around beaters which gain attack based on what is on the field is never good, and it always ends in super slow, unfun stally play with bad end result as your monsters just kinda get smacked around.

 

Then you bring in direct attacking, which is a bit redundant as the monster has very little attack anyways, and you could be much better off using other cards that get bonuses off the attacks. (Heck, I would just rather run Jurracs than this entire archetype at this point)

 

Fix it up, using my fundamental idea based at the top: Medium-powered monsters that have useful abilities, and are able to swarm into a boss monster if left.

 

 

Yeah he has a good idea about the focus of the set. It does seem to be a bit scattered.

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I think the whole set in itself needs a new approach.

 

First you start out as a swarm with some tech-like FLIP monsters and then you sac them all for a giant boss who's a solemn judgment on crack, which is cool as its only 1 monster and hard to summon.

 

But then you start going into cards like, Boko, Bard, Squirt, the Ritual, the Fusion, that totally say nay to any of this.

 

Hint: Having a deck based around beaters which gain attack based on what is on the field is never good, and it always ends in super slow, unfun stally play with bad end result as your monsters just kinda get smacked around.

 

Then you bring in direct attacking, which is a bit redundant as the monster has very little attack anyways, and you could be much better off using other cards that get bonuses off the attacks. (Heck, I would just rather run Jurracs than this entire archetype at this point)

 

Fix it up, using my fundamental idea based at the top: Medium-powered monsters that have useful abilities, and are able to swarm into a boss monster if left.

hmmm...guess i should've thought about the overall set-up...lol well time for a new approach...

 

Edit: well i guess actually the point is to beatdown and some of them are not the main "Dark Clown" monsters but are like sub cards that u can use in the deck if you wanted to but are not required. (example: Squirt)

Alpha the Dark Clown: The effect is good however you need to label the Fusion Materials required.

oops I thought i had done that.

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