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Herald Priestess >Hand Archetype<


drcrisis

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MBMLjau.jpgRabbit Target for the Deck

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Dusk - Negate Summon from graveyard, also Specials itself when a priestess is destroyed.

Fires - Negates extra deck summon and Specials self when 2 or more Priestess

Illumination - Negates destruction and searches.

Streams - Adds speed and spell search to the deck, also refresh on summon

Knowledge - Refreshing MST on the field, negates all effects in hand for a big cost.

High Herald - Refresh on summon + Higher beater

 

 

 

 

 

 

 

 

 

 

 

 

 

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Can pop 2, Destroy all monsters, or heavy storm the field, for 2 XYZ Materials. Requires 2 to summon. Also, lets you normal 2 times when you Xyz summon it.

(Possibly making plays for you to Normal a High Herald and pop it back?)

 

 

 

 

 

 

 

 

 

 

 

 

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This is an Anti-meta archetype that wins by making your opponent not win.

Power Cards : Raging Fire + Knowledge | Use at 3 to maximize the Anti-Meta of the Deck

Pros : Can go Shock Master 

Handtraps as every card

Can use Rabbit to add speed

Multi-Attribute for BLS+Chaos Sorc

Multipurpose cards, easy to sidedeck.

Immune to Skilldrain, etc.

 

Cons: Needs hand power from other sources

Not high-tier drawing power

Fairly weak monsters in battle

Mind Crush can = game.

High minuses on a few cards, but can come out as a plus in the end when played right.

 

 

 

 

 

 

 

 

 

 

 

 

 

Post about it, leave rates and fixes, even criticism is okay.

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