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Imprisoned Beasts


IllusoryRain

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So, finding good arts is hard, then my custom cards shall be only written. Besides im more concerned about the cards playability itself.
 
Anyway, those cards are based on turning the imprisoned ones into the released ones and using their effect when special summoned. Please judge.
 
Monsters:

[spoiler='Imprisoned Beast - Volucris'][Dark / Level 1]
[Fiend / Normal]
ATK 150 / DEF 200

Hundred years ago, the magnificent eagle which wings made the mountains move, was sealed by humankind to prevent its powers to unleash. “Volucris – Released Beast” now awaits a chance for escaping.[/spoiler]

 

[spoiler='Imprisoned Beast – Fremitus'][Dark / Level 1]
[Fiend / Normal]
ATK 100 / DEF 300

Hundred years ago, the great dinosaur which roars could make the Vulcans outburst, was sealed by humankind to prevent its powers to unleash. “Fremitus – Released Beast” now awaits a chance for escaping.
[/spoiler]

 

[spoiler='Imprisoned Beast – Unguis'][Dark / Level 2]
[Fiend / Normal]
ATK 400 / DEF 0

Hundred years ago, the ferocious beast which fangs slaughted thousands of beings, was sealed by humankind to prevent its powers to unleash. “Unguis – Released Beast” now awaits a chance for escaping.
[/spoiler]

 

[spoiler='Imprisoned Beast – Ambroscus'][Dark / Level 5]
[Fiend / Normal]
ATK 500 / DEF 700

Thousand years ago, the creature which existence brought its surroundings only to the oblivion, was sealed by humankind to prevent its powers to unleash. During the seal's curse, both its body and soul rotten, while it died tons of times. Now it only seeks revenge to every being, and shall use the unknown powers of the seal for this purpose. “Ambroscus – Released Beast” is fated to escape sooner or later.
[/spoiler]

 

[spoiler='Volucris - Released Beast'][Wind / Level 3]
[Winged-Beast / Effect]
ATK 1400 / DEF 1300

This card cannot be normal summoned or flip summoned. You can special summon this cardfrom your hand by tributing 1 “Imprisoned Beast – Volucris” on your side of the field. When this card is special summoned, return cards your opponent controls to up to the number of “Imprisoned Beast”(s) and “Released Beast”(s) on the field to its owner’s hand.
[/spoiler]

 

[spoiler='Fremitus – Released Beast'][Fire / Level 4]
[Dinosaur / Effect]
ATK 1700 / DEF 1500

This card cannot be normal summoned or flip summoned . You can special summon this card from your hand by tributing 1 “Imprisoned Beast – Fremitus” on your side of the field. When this card is special summoned, send cards from the top of your deck up to the number of “Imprisoned Beast”(s) and “Released Beast”(s) on the field; infliict 600 damage to your opponent for each monster sent to the graveyard by this effect.
[/spoiler]

 

[spoiler='Unguis– Released Beast'][Fire / Level 4]
[Beast-Warrior / Effect]
ATK 1800 / DEF 400

This card cannot be normal summoned or flip summoned. You can special summon this card from your hand by tributing 1 “Imprisoned Beast – Unguis” on your side of the field. When this card is special summoned, all monsters your opponent controls lose 300 ATK for each “Imprisoned Beast” and “Released Beast” on the field.
[/spoiler]

 

[spoiler='Ambroscus – Released Beast'][Dark / Level 7]
[Zombie / Effect]
ATK 2400 / DEF 2000

Cannot be Normal Summoned or Set. Must be Special Summoned from your hand by tributing a "Imprisoned Beast - Ambroscus" on your side of the field and cannot be Special Summoned by other ways. When this card is special summoned, special summon up to 2 “Imprisoned Beast”(s) from your deck in attack position to your side of the field.
[/spoiler]

 

[spoiler='Ambroscus’s Servant'][Dark / Level 4]
[Spellcaster / Effect]
ATK 1800 / DEF 1200

When this card is normal summoned, add a “Imprisoned Beast” from your deck to your hand.
[/spoiler]

 

 

Spells:

 

[spoiler='Fake Freedom']Spell / Quick-Play

Destroy 1 “Imprisoned Beast” monster on the field and 1 card your opponent controls to special summon 1 “Released Beast” monster from your hand or deck written on the "Imprisoned Beast" destroyed by this effect; return the "Released Beast" special summoned by this effect to the hand during the end phase of this turn.
[/spoiler]

 

[spoiler='After Dead Relief']Spell

Banish 1 “Imprisoned Beast” monster in your graveyard; Special summon 1 “Released Beast” monster from your hand or deck written on the monster banished by this effect.
[/spoiler]

 

[spoiler='Prison Bypass']Spell

Active only when you control no monsters: Reveal a “Released Beast” monster in your hand; send from your deck to the graveyard a “Imprisoned Beast” written on it; then special summon the revealed monster from your hand.
[/spoiler]

 

[spoiler='Doomed to Confinement']Spell / Quick-Play

Return a “Released Beast” monster you control to the hand to Special summon a “Imprisoned Beast” from your graveyard to your side of the field.
[/spoiler]

 

[spoiler='Seeking an Opportunity']Spell / Continuous

Each time a Fiend–type normal monster is sent to the graveyard, place 1 Liberty Counter on this card. You can remove Liberty counters on your side of the field to active this card’s effects:
1 Counter: Decrease 100 ATK of all monsters your opponent controls for each Fiend-type normal monster in your graveyard.
2 Counters: Add a Fiend-type normal monster from your deck to your hand.
3 Counters: Destroy one card on the field; Special summon up to 2 Fiend-type normal monsters from you graveyard, they cannot be used as xyz material for a xyz summon; their ATK and DEF become 0; Banish them when they leave the field.
[/spoiler]

 

 

Traps:

 

[spoiler='Spontaneous Release']Trap

If a “Imprisoned Beast” you control is declared as an attack target, negate the attack and end the battle phase; then add a “Released Beast” from your deck to your hand.
[/spoiler]

 

[spoiler='Door to the Limbo']Trap

Banish a “Imprisoned Beast” from your graveyard and a monster card your opponent controls; special summon a “Released Beast” from your graveyard to your side of the field. Your opponent's monster is special summoned in the same position it leaved the field by this card's effect, during their next standby phase.
[/spoiler]

 

 

Well, thats it. I got a little confused about the nomenclature of some effects, but i think most are ok.

Not sure if the deck is consistent, but at least i think isnt OP.

The concept isnt very original, but i appreciate this kind of playstyle.

 

Hope you enjoyed.

Btw, the beasts names are just their respectives features in latin ("Bird" "Roar" "Fang" and "Immortal").

 

 

EDITED:

"Seeking an Opportunity" effect with 3 counters: now the summoned monsters cannot be used as an xyz material (as u could bypass the banish issue plus get +2 counters)

 

"Fake Freedom": the "Released Beast" now returns to the hand in the end phase instead of remaining on the field effectless.

 

"Door to the Limbo": the opponent's banished monster now returns on their next SP (it sounded a bit OP without it).

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