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new archetype, crossover with shueisha: SJ (shonen jump) deck plz help power balance cards.


RjCardMaker

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monsters:

 

SJ: Son Goku-

lvl 10

LIGHT

warrior/ effect

atk 5000/ def 5000

this card can not be normal summoned or set. this card can only be special summoned by banishing 5 SJ monsters with different names from your graveyard. you can also send 3 "SJ" monsters from your deck to the graveyard to special summon this monster but its attack and defense are halved. 

 

Sj: Yamucha

lvl 1

LIGHT

warrior/ union

atk 1000/ def 0

you can target 1 face up SJ; monster and equip this card to it from the hand. when this card is normal or special summoned add 1 SJ monster from your deck to your hand. once per turn you can attach this card to an sj monster you controll that monster's effects are negated and cannot be destroyed by battle. if the equipped monster would be destroyed destroy this card instead. you cannot use 3 spaces in your spell/trap zone while this card is equipped to a monster.

 

SJ: Naruto Uzumaki

lvl 4: 

WIND

atk 1900/ def 100

warrior/ effect

you can banish this card from the graveyard to return one monster on the field to the hand. you can only activate the effect of "SJ: Naruto Uzumaki" once per duel. 

 

 

SJ: Sasuke Uchia

lvl 7:

DARK

atk 2800/ def 1000

warrior/ effect

once per turn you can special summon one banished lvl 5 or lower SJ monster and make it's level 7 untill the end phase.

 

 

SJ: Monkey D. Luffy

lvl 10

LIGHT

atk 3500/ def 3000

warrior/ effect

you must tribute 3 monsters to summon this card or you can normal summon this card with no tributes and make its attack and defense 0. when this card is normal summoned add 1 "SJ" monster from your deck to your hand. this card can attack your opponent directly. 

 

SJ: Roronoa Zoro

lvl 8

DARK

atk 3000/ def 3000

warrior/ effect

 you can send 2 "SJ" monsters from your hand to your graveyard to special summon this card. during each of your end phases add 1 sword counter to this card (max 3) this cards maximum number of attacks per battle phase equals the amount of sword counters on this card. this card gains 100 atk for each sword counter on it. remove 3 sword counters from this card. make it's attack and defense 0 to send all cards in your opponents hand and on the field to the graveyard. your opponent cannot take damage the turn you activate this effect. any damage taken previously this turn gets added to your opponents life points x 2.

 

SJ: Yuske Urameshi - Spirit detective

lvl 7

LIGHT

atk 2500/ def 2000

Warrior

this is the spirit world's detective. he has many power's yet to be untapped.

 

SJ: Yuske Urameshi - The Demon Unleashed.

lvl 10

DARK

atk 3000/ def 2000

fiend/ effect/ fusion

this card can only be special summoned by the effect of "SJ: True Ancestry" when this card is summoned its atk and def are equal to the number of sj monsters in your grave x 500, when this card attacks all atk position monsters your opponent controlls to defense position, and all attack position monsters you opponent controlls to attack position. your opponent cannot activate traps during the battle phase. 

 

SJ: Killua the assassin

lvl 6

atk 2000/ def 0

DARK

warrior/ effect

if this card battles a monster with a higher attack, banish the opponents monster and return this monster to the hand. skip your next draw phase the turn after you activate this effect and you cannot summon this card until 2 turns have passed.

 

SJ: Gon Freeks

lvl 3

atk 1500/ def 0

LIGHT

warrior/ effect

you can reveal this card in the hand, shuffle it into the deck and draw 1 card. when this card is summoned you can add 1 SJ: card from your deck to your hand.

 

SJ: Shinigami squadron

lvl 10

atk 4500

warrior/ effect

DARK

this card cannot be normal summoned or set this card must be special summoned by returning 3 SJ: monsters from your side of the field to the hand. if this card attacks flip a coin heads it can attack again, tails you must destroy this card. this effect can only be used up to 3 times.

 

Sj: dragon of the darkness flame

rank 10

atk 5000/ def ?

DARK

dragon/ xyz/ effect

2 lvl 10 "SJ" monsters

if this card attacks banish it at the end of the battle phase. you can detech 2 xyz materials from this card to send all other cards on the field except this one to the graveyard. 

 

SJ: Shenron the Mighty Dragon

rank 12

atk ?/ Def ?

DIVINE 

Divine-Beast/ effect

this card can only be special summoned by "SJ: 7 dragon balls" this cards summon cannot be negated. when you summon this card you win the duel.

 

 

 

spells:

 

SJ: 7 dragon balls:

-continuous

during each of your standby phases add 1 wish counter to this card. when this card has 7 counters: special summon "SJ: Shenron the Mighty Dragon" from the extra deck. if this card would be destroyed remove 1 counter from it instead. 

 

 

True ancestry:

send 1 "SJ: Yuske Urameshi - Spirit detective" to the graveyard to special summon 1 "SJ: Yuske Urameshi - The Demon Unleashed."

from your extra deck

 

 

 

"JUMP" into battle:

-quickplay

if you controll no monsters special summon 1 lvl 5 or lower SJ monster from your deck. make its atk and def 0 and negate all its effects. 

 

 

 

Genki Dama- the spirit bomb:

you can reveal this card in your hand, return it to the deck, shuffle it and draw 1 card. this card can only be equipped to an "SJ: Son Goku"  that was summoned by banishing 3 monsters. send this equip spell to the graveyard and inflict 5000 damage to your opponent.  the attack of "SJ: Son Goku" becomes 0. (this effect is permanent even if son goku is removed from the feild or flipped face down). your opponent takes no more damage this turn and skip your next draw phase. the effect of "Genki dama- the spirit bomb can not be used if your opponent has less than 5500 life points.

 

 

Shonen Jump 

add 1 SJ: monster from your deck to your hand

 

Dragon Ball

you can reveal this card in the hand, shuffle it into the deck and draw 1 card. add 1 wish counter to any card you can put wish counters on.

 

traps: 

 

SJ: ordeal of the traveler.:

-continuous. 

if your opponent attacks he choses 1 random card in your hand and if it is an Sj monster then he attacks that monster instead. if the attack of the attacking monster is higher than the attack of the monster in your hand the difference is dealt as battle damage to you. your opponent takes no battle damage from this effect. 

 

 

 

 

 

 

 

 

.....................

 

 

ok so as you can tell this deck is power heavy and a lot of a beat down deck able to even burn for 5000 life points. does it seem way too hax? or even consistant? comment plz also card suggestions would be nice too :)

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