RjCardMaker Posted February 19, 2013 Report Share Posted February 19, 2013 monsters: SJ: Son Goku- lvl 10 LIGHT warrior/ effect atk 5000/ def 5000 this card can not be normal summoned or set. this card can only be special summoned by banishing 5 SJ monsters with different names from your graveyard. you can also send 3 "SJ" monsters from your deck to the graveyard to special summon this monster but its attack and defense are halved. Sj: Yamucha lvl 1 LIGHT warrior/ union atk 1000/ def 0 you can target 1 face up SJ; monster and equip this card to it from the hand. when this card is normal or special summoned add 1 SJ monster from your deck to your hand. once per turn you can attach this card to an sj monster you controll that monster's effects are negated and cannot be destroyed by battle. if the equipped monster would be destroyed destroy this card instead. you cannot use 3 spaces in your spell/trap zone while this card is equipped to a monster. SJ: Naruto Uzumaki lvl 4: WIND atk 1900/ def 100 warrior/ effect you can banish this card from the graveyard to return one monster on the field to the hand. you can only activate the effect of "SJ: Naruto Uzumaki" once per duel. SJ: Sasuke Uchia lvl 7: DARK atk 2800/ def 1000 warrior/ effect once per turn you can special summon one banished lvl 5 or lower SJ monster and make it's level 7 untill the end phase. SJ: Monkey D. Luffy lvl 10 LIGHT atk 3500/ def 3000 warrior/ effect you must tribute 3 monsters to summon this card or you can normal summon this card with no tributes and make its attack and defense 0. when this card is normal summoned add 1 "SJ" monster from your deck to your hand. this card can attack your opponent directly. SJ: Roronoa Zoro lvl 8 DARK atk 3000/ def 3000 warrior/ effect you can send 2 "SJ" monsters from your hand to your graveyard to special summon this card. during each of your end phases add 1 sword counter to this card (max 3) this cards maximum number of attacks per battle phase equals the amount of sword counters on this card. this card gains 100 atk for each sword counter on it. remove 3 sword counters from this card. make it's attack and defense 0 to send all cards in your opponents hand and on the field to the graveyard. your opponent cannot take damage the turn you activate this effect. any damage taken previously this turn gets added to your opponents life points x 2. SJ: Yuske Urameshi - Spirit detective lvl 7 LIGHT atk 2500/ def 2000 Warrior this is the spirit world's detective. he has many power's yet to be untapped. SJ: Yuske Urameshi - The Demon Unleashed. lvl 10 DARK atk 3000/ def 2000 fiend/ effect/ fusion this card can only be special summoned by the effect of "SJ: True Ancestry" when this card is summoned its atk and def are equal to the number of sj monsters in your grave x 500, when this card attacks all atk position monsters your opponent controlls to defense position, and all attack position monsters you opponent controlls to attack position. your opponent cannot activate traps during the battle phase. SJ: Killua the assassin lvl 6 atk 2000/ def 0 DARK warrior/ effect if this card battles a monster with a higher attack, banish the opponents monster and return this monster to the hand. skip your next draw phase the turn after you activate this effect and you cannot summon this card until 2 turns have passed. SJ: Gon Freeks lvl 3 atk 1500/ def 0 LIGHT warrior/ effect you can reveal this card in the hand, shuffle it into the deck and draw 1 card. when this card is summoned you can add 1 SJ: card from your deck to your hand. SJ: Shinigami squadron lvl 10 atk 4500 warrior/ effect DARK this card cannot be normal summoned or set this card must be special summoned by returning 3 SJ: monsters from your side of the field to the hand. if this card attacks flip a coin heads it can attack again, tails you must destroy this card. this effect can only be used up to 3 times. Sj: dragon of the darkness flame rank 10 atk 5000/ def ? DARK dragon/ xyz/ effect 2 lvl 10 "SJ" monsters if this card attacks banish it at the end of the battle phase. you can detech 2 xyz materials from this card to send all other cards on the field except this one to the graveyard. SJ: Shenron the Mighty Dragon rank 12 atk ?/ Def ? DIVINE Divine-Beast/ effect this card can only be special summoned by "SJ: 7 dragon balls" this cards summon cannot be negated. when you summon this card you win the duel. spells: SJ: 7 dragon balls: -continuous during each of your standby phases add 1 wish counter to this card. when this card has 7 counters: special summon "SJ: Shenron the Mighty Dragon" from the extra deck. if this card would be destroyed remove 1 counter from it instead. True ancestry: send 1 "SJ: Yuske Urameshi - Spirit detective" to the graveyard to special summon 1 "SJ: Yuske Urameshi - The Demon Unleashed." from your extra deck "JUMP" into battle: -quickplay if you controll no monsters special summon 1 lvl 5 or lower SJ monster from your deck. make its atk and def 0 and negate all its effects. Genki Dama- the spirit bomb: you can reveal this card in your hand, return it to the deck, shuffle it and draw 1 card. this card can only be equipped to an "SJ: Son Goku" that was summoned by banishing 3 monsters. send this equip spell to the graveyard and inflict 5000 damage to your opponent. the attack of "SJ: Son Goku" becomes 0. (this effect is permanent even if son goku is removed from the feild or flipped face down). your opponent takes no more damage this turn and skip your next draw phase. the effect of "Genki dama- the spirit bomb can not be used if your opponent has less than 5500 life points. Shonen Jump add 1 SJ: monster from your deck to your hand Dragon Ball you can reveal this card in the hand, shuffle it into the deck and draw 1 card. add 1 wish counter to any card you can put wish counters on. traps: SJ: ordeal of the traveler.: -continuous. if your opponent attacks he choses 1 random card in your hand and if it is an Sj monster then he attacks that monster instead. if the attack of the attacking monster is higher than the attack of the monster in your hand the difference is dealt as battle damage to you. your opponent takes no battle damage from this effect. ..................... ok so as you can tell this deck is power heavy and a lot of a beat down deck able to even burn for 5000 life points. does it seem way too hax? or even consistant? comment plz also card suggestions would be nice too :) Link to comment Share on other sites More sharing options...
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