DarkM Posted February 19, 2013 Report Share Posted February 19, 2013 This is a new summoning mechanism I developed. I don't know where the pictures are from, I just found them on the internet. [Spoiler=Explenation] Monsters having Skills, not Levels. You put them in your Extra Deck. You have Trainees and Experts. You can Summon an Expert by Expert Summoning. This form of Summoning is being considered as Special Summon. The Skills of Experts are always 1 more as the Level of the Trainee Monsters representing the Skill they have Learned as Trainee. A Trainee is just like a Tuner Monster, and it has basically the same rulings as a Tuner. An Expert can only be Summoned by having the right Trainee on your Field and the right Expert Material Monster(s) on the field. The requiring Material can also be Spell Cards or even Counters. The Material other than the Trainee Monster is send to the Graveyard, while the Trainee Monster is placed face-up in the Field Card Zone and is treated as a Field Spell Card. The Trainee Monster have the Ability to be indestructible while in the Field Card Zone and you cannot play a Field Spell Card (your Opponent can, but it doesn’t destroy the Trainee Monster). An Expert has the improved Ability of the Trainee. Also, all Experts has an Effect that they gain when they remove the Trainee Monster from the Field from play. The effect of all Expert Monsters is Negated when there is no Trainee Monster in your Field Card Zone. The Trainee Monster stays in the Field Card Zone, even when you don’t control any Expert Monsters. They can’t be destroyed so you need a Spell or Trap Card to remove the Trainee Monster. It is an disadvantage, but the Expert Monster are worth it. Also, you have enough support cards to remove the Trainees. You cannot Expert Summon when you have a Field Spell Card on the Field. If your Opponent has a Field Spell Card on the Field, you can Expert Summon but the Field Spell Card is not Destroyed. For Example: 1 “Steel Parasite” (Adept Magician is Level 4) 2 Level 2 Machine-Type Monsters Now you can Summon the Skill 4 “Steel Stinger ” [/Spoiler] [Spoiler=Example] This card cannot be destroyed while in your Field Card Zone. Once per turn you can equip this card as an Equip Spell Card to one of your Opponents Monsters. Take control over that Monster. During the End Phase you activated this effect, return the Equipped Monster to your Opponents side of the field and you take Damage equal to half its Attack. Also, un-equip this Monster and return it to your side of the Field in face-up Defence Position. 1 “Steel Parasite” 2 Level 2 Machine-Type Monsters This card cannot be Special Summoned, except by Expert Summon or its own effect. Once per turn you can select 1 face-up Monster your Opponent control, take control over the selected monster by removing this card from play. During the End Phase of the turn you activated this effect, Special Summon this card in face-up Defence Position to your side of the field and destroy the Selected Monster. You take Damage equal to half its Attack. You can remove a Trainee Monster from your Field Card Zone from play, then Special Summon the Monster destroyed by this Effect on your side of the Field in face-up Attack Position. If there is no Trainee Monster in your Field Card Zone the effect of this card is negated. [/Spoiler] [Spoiler=Example Support] [/Spoiler] Link to comment Share on other sites More sharing options...
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