L0SS Posted February 24, 2013 Report Share Posted February 24, 2013 It effectively gives you a turn to summon at the cost of banishing a monster in your graveyard. This certainly makes it pretty powerful, but not so much that it can be used under any conditions. For instance, it's unlikely that you could use it right at the start of a duel, as you need a monster in you're grave to begin with. So if you're opponent pulls a first turn Rescue Rabbit, you're still not safe. Can be used as a nice play with Creature Swap and other similar cards, in order to pull your monster back from your opponent, giving you a helpful one-up. Edited: Banish 1 monster in your Graveyard to target 1 Summoned monster: banish that target until the End Phase; then Special Summon it to it's owner's side of the field, ignoring Summoning conditions. Link to comment Share on other sites More sharing options...
L0SS Posted March 2, 2013 Author Report Share Posted March 2, 2013 bump because I realised the image wasn't working. Thought there was no point starting a completely new topic. Link to comment Share on other sites More sharing options...
Sora1499 Posted March 2, 2013 Report Share Posted March 2, 2013 It's pretty much outclassed by soul taker. Soul taker allows you to target normal summoned monsters as well and requires no set-up to function, whereas this requires a monster in grave, therein making it slower. Overall, the design seems ok, but the card is mediocre. Link to comment Share on other sites More sharing options...
L0SS Posted March 2, 2013 Author Report Share Posted March 2, 2013 It's pretty much outclassed by soul taker. Soul taker allows you to target normal summoned monsters as well and requires no set-up to function, whereas this requires a monster in grave, therein making it slower. Overall, the design seems ok, but the card is mediocre. I suppose you're right. Soul Taker was always going to be more flexible, as it's an easy play. The difference is that this is a quick-play, and obviously banishes as opposed to simply destroying. I felt that added enough to make it worthwhile. Think of it as a more damaging version of Soul Taker, with the slower design balancing that. Thanks for raising that point though. Link to comment Share on other sites More sharing options...
Zazubat Posted March 2, 2013 Report Share Posted March 2, 2013 It's interesting, it makes so cards with "must be face-up to activate and resolve" can't get in the way, though most people will probably go for Divine Wrath for that. It also would be better if it said "return that target" instead of saying "it" as you could move it to an other place in the meantime so your opponent wouldn't get it back that easily. It can also get monsters stolen by Creature Swap or Big Eye back if you changed it to be more flexable than just being SS, which I think would make it more playable and not a dead draw. I find it's cost fine as well as the OCG being pretty good, though I think you it's actually "to it's owner's" instead, and also capitalize "summoning". Link to comment Share on other sites More sharing options...
L0SS Posted March 2, 2013 Author Report Share Posted March 2, 2013 It's interesting, it makes so cards with "must be face-up to activate and resolve" can't get in the way, though most people will probably go for Divine Wrath for that. It also would be better if it said "return that target" instead of saying "it" as you could move it to an other place in the meantime so your opponent wouldn't get it back that easily. It can also get monsters stolen by Creature Swap or Big Eye back if you changed it to be more flexable than just being SS, which I think would make it more playable and not a dead draw. I find it's cost fine as well as the OCG being pretty good, though I think you it's actually "to it's owner's" instead, and also capitalize "summoning". Noted. I'll clean up the OCG. What you mentioned about Big Eye/creature Swap has made me agree that making it a general summon will increase playability. I'll edit it to make that work. Link to comment Share on other sites More sharing options...
Zazubat Posted March 2, 2013 Report Share Posted March 2, 2013 Noted. I'll clean up the OCG. What you mentioned about Big Eye/creature Swap has made me agree that making it a general summon will increase playability. I'll edit it to make that work. Changing that will make it a great tech for Creature Swap, taking an opponent's monster and then using this to gain your own back for your next turn. It's an interesting card worth paying attention to if you use it right, and I would like it a lot if you were to make those changes. Link to comment Share on other sites More sharing options...
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