Bleaknight Posted February 25, 2013 Report Share Posted February 25, 2013 This would be an archetype in which you abuse cards that make the turn count advance or recede. It would work with stuff like "Swords of Revealing Light" and even "Final Countdown" but I've made sure to make an exception for that goddamned card. You can recede the turn count by 2; Special Summon this card from your hand. Once per turn, when the turn count advances by a card effect: You can advance the turn count by 1 (except for "Final Countdown"). Once per turn: You can target 1 monster your opponent controls; after 2 turns have passed, destroy that target. When this card is Summoned: Advance the turn count by 1 (except for "Final Countdown"), and if you do, destroy this card during the End Phase of the 3rd turn after this card has been Summoned. Once, while this card is face-up on the field: You can target 1 card you control; recede its turn count by 1. Link to comment Share on other sites More sharing options...
T3RA PROWL3R Posted February 25, 2013 Report Share Posted February 25, 2013 Aww, I had an Archtype called "Clockwork" that I've been thinking about. :< Jeez, you would have to play very carefully to use these correctly. These + Perfectly Ultimate Great Moth = WIN Link to comment Share on other sites More sharing options...
Bleaknight Posted February 25, 2013 Author Report Share Posted February 25, 2013 Aww, I had an Archtype called "Clockwork" that I've been thinking about. :< Jeez, you would have to play very carefully to use these correctly. These + Perfectly Ultimate Great Moth = WIN I intend them to be a pretty skillful archetype. As an example, notice there's something to Clockwork Seeker people won't notice at first - if you advance the turn count by 1 during the turn during which Clockwork Seeker would be destroyed by its own effect, the time at which it is destroyed is passed, meaning it won't be destroyed and you keep it. Link to comment Share on other sites More sharing options...
Bleaknight Posted February 25, 2013 Author Report Share Posted February 25, 2013 Bump Link to comment Share on other sites More sharing options...
groniack Posted February 26, 2013 Report Share Posted February 26, 2013 Always archetypes focused on time flow are interesting. This sample you posted here is interesting too. As for the first card, you forgot to add ATK and DEF or is it supposed to be 0 ? The first card looks like too easy to be summoned but since you can't summon it the first turns I think it is ok. It's destruction effect is also nice. It might seem slow but as i can see your whole archetype is going to make it an instant destruction effect. But here comes the question. Since you advance the turn count it means as if you have ended your turn .... So you can use again the eff of "Clockwork Archetype Sample" ? If yes I think it is a bit too powerful for its summoning conditions. As for the second card: Its eff is nice !! Well as you have said due to its eff it is never going to be destroyed during your end phase since you can recede its turn count by 1. Maybe you want to consider lowering his stats. It has a good effect and too good stats for a Level 4 monster. The archetype is really interesting I'd like to see more of it :) Link to comment Share on other sites More sharing options...
Bleaknight Posted February 26, 2013 Author Report Share Posted February 26, 2013 I added no stats to it because it's a placeholder card for an effect, not a monster as a whole. Just to show some game mechanics that the archetype would use. Also, turn counts don't work that way - they have nothing to do with the actual number of turns in a duel. It just advances by 1 the turn count for cards that do count turns (Final Countdown, Swords of Revealing Light, Crush Card Virus etc), unaffecting anything else, so yes, you could summon that monster during the first turns of a duel and no you couldn't reuse once per turn effects. About Clockwork Seeker, I think its stats are fine since it has a drawback, and you must overcome that drawback by advancing turn count so as the End Phase of the 3rd turn after it is Summoned never actually happens. Thank you for the input :) Link to comment Share on other sites More sharing options...
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