Miror B Posted February 25, 2013 Report Share Posted February 25, 2013 Link to comment Share on other sites More sharing options...
Cute Rotten Yoshika Posted February 25, 2013 Report Share Posted February 25, 2013 i would start by negging all those goblindergh. headgear and switch-hitter dont get their effects when used like that and spar still allows you to go for non-burning knucklers. max out spar and headgear. circle is interesting. i personally wouldnt use it, and go for lance instead (d prison and compulse are very deadly to leadblow, and in general.) circle works with glassjaw but so does leadblow so that singular combo isnt really worth it. 3 mst is really good. keep that. rota obviously is good and 2 solidarity is good. those are all fine. warrior returning alive is NOT good. again, glassjaw covers this. and glassjaw is ludicrously easy to trigger. headgear, brushfire, leadblow, his own effect etc. you wont need those spell cards and theyre gonna choke up the hand. fiendish is better than breakthrough in this deck. its permanent as opposed to for the turn, and stops attacks that you can PROBABLY survive, but may not want to. copy knight. i never would have thought of that. but its not necessary. you need to be backrow heavy because knucklers are slooooooooooooooow. safe zone is better here. mirror force is okay, but between headgear, glassjaw leadblow and cestus, uneccesary. warning is good and needed. for extra, neg a cestus for zubaba. youll rarely need 2 cestus and zubaba is like excalbur, but permanenet. it can also equip glassjaws which your opponent has little choice but to destroy and trigger. so in summation: -3 goblindergh -3 circle -3 warrior returning alive -3 breakthrough skill -2 copy knight -2 mirror force +1 headgear +1 spar +3 forbidden lance +1 foolish burial +1 heavy storm +3 fiendish chain +3 compulsory evacuation device +1 solemn warning +2 safe zone Link to comment Share on other sites More sharing options...
Miror B Posted February 25, 2013 Author Report Share Posted February 25, 2013 Circle isn't for Forbidden Lance combos. It's for Glassjaw combos, or just bringing out what I need combos. Otherwise eh. I just got hand choked anyway so changes being made. Link to comment Share on other sites More sharing options...
Cute Rotten Yoshika Posted February 25, 2013 Report Share Posted February 25, 2013 Circle isn't for Forbidden Lance combos. It's for Glassjaw combos, or just bringing out what I need combos. Otherwise eh. I just got hand choked anyway so changes being made. oh im aware. but like i said, glassjaw is very easy to trigger. you dont need a card just for doing that. lance is very important since these guys are all about battle. it works perfectly with leadblow because lance+leadblow=no net change in atk if you need to detach, but youre immune to compulsory or d-prison for the turn. Link to comment Share on other sites More sharing options...
Miror B Posted February 25, 2013 Author Report Share Posted February 25, 2013 Changes made. Link to comment Share on other sites More sharing options...
Cute Rotten Yoshika Posted February 25, 2013 Report Share Posted February 25, 2013 thats looking a lot better. i would still like to see safe zone over circle but thats my personal preference and if it works for you, more power to you. Link to comment Share on other sites More sharing options...
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