Avaren Posted February 27, 2013 Report Share Posted February 27, 2013 Monsters [spoiler=Shining Knight Squire] Text: While on the Field; this Monsters Attribute is treated as Light, Dark, Fire, Water, Earth and Wind. This card is treated as 2 Tributes for the Tribute Summon of a "Shining Knight" monster.[/spoiler] [spoiler=Shining Knight Blue Heart] Text: This card is treated as 2 Tributes for the Tribute Summon of a "Shining Knight Monster". Other "Shining Knight" monsters you control cannot be destroyed by battle.[/spoiler] [spoiler=Shining Knight Brown Heart] Text: This card is treated as 2 Tributes for the Tribute Summon of a "Shining Knight Monster". "Shining Knight" monsters you control gain 100 ATK and 500 DEF for each Earth Monster you control.[/spoiler] [spoiler=Shining Knight Green Heart] Text: This card is treated as 2 Tributes for the Tribute Summon of a "Shining Knight Monster". During the Battle Phase; "Shining Knight" monsters you control are unaffected by the effects of Spell and Trap cards.[/spoiler] [spoiler=Shining Knight Red Heart] Text: This card is treated as 2 Tributes for the Tribute Summon of a "Shining Knight Monster". Whenever a "Shining Knight" monster would is destroyed by effect; Deal 1000 damage to you and your opponent and Special Summon that monster.[/spoiler] [spoiler=Shining Knight Black Heart] Text: This card is treated as 2 Tributes for the Tribute Summon of a "Shining Knight Monster". For every "Shining Knight" monster on your field, your opponent's monsters lose 100 ATK and 200 DEF.[/spoiler] [spoiler=Shining Knight Flyous] Text: When this card attacks, or is declared an attack target; Target 1 Wind Monster in your Graveyard; Send this card and the attacking monster to their owner's hands then Special Summon that Target.[/spoiler] [spoiler=Shining Knight Dirtous] Text: Once per turn, during any phase; Target 1 card on the field for each of your face-up Earth Monsters; those cards cannot be removed from the field until after the end of this phase.][/spoiler] [spoiler=Shining Knight Darkous] Text: This card gains 100 ATK/DEF for each Dark Card in your Graveyard. If this card was Tribute Summoned by Tributing a "Shining Knight" monster, when this card is destroyed and sent to the Graveyard; You can pay 500 Life Points; Special Summon this monster.[/spoiler] [spoiler=Shining Knight Wetous] Text: While there is "Shining Knight" Monster in your graveyard and another Water Monster on your side of the field; This card cannot be destroyed by battle.[/spoiler] [spoiler=Shining Knight Lumous] Text:This card is treated as 2 Tributes for the Tribute Summon of a "Shining Knight" Monster. This card gains 150 ATK/DEF for every "Shining Knight" Monster on the field and 50 ATK/DEF for every Light monster in your graveyard.[/spoiler] [spoiler=Shining White Knight Lumous] Text: This card cannot be Special Summoned. This monster can only be Tribute Summoned or Set by tributing a "Shining Knight Lumous" and another "Shining Knight" monster you control. This card can have the same Name, Atribute(s) and Effect(s) as the tributed monsters.[/spoiler] [spoiler=Shining Knight Flameous] Text: While you have another "Shining Knight" monster and a Fire Monster on your side of the field; This card deals piercing damage.[/spoiler]Spells [spoiler=Growing Heart] Text: Tribute 1 "Shining Knight" monster with "Heart" in it's name on your field; Special Summon, negating the summoning conditions, a "Shining Knight" monster with the same Attribute as the Tributed monster from your deck.[/spoiler] [spoiler=Shine Filter] Text: Equip only to a "Shining Knight" Monster. You can Tribute 1 monster on the field to Special Summon a "Shining Knight" Monster from your hand and equip it with this card. The equipped monster can be treated as any Attribute and gains 500 ATK and DEF for every monster with the same Attribute on the field.[/spoiler] [spoiler=O.U.S. Overdrive Unity Shine] Text: This card gains the following effects for each "Shining Knight" monster with "ous" at the end of it's name: 1- You can Normal Summon 1 extra time durring each of your turnsturn. 3- "Shining Knight" monsters you control gain 500 ATK and DEF for each "Shining Knight" monster on the field. 5- "Shining Knight" monsters you control are treated as Light, Dark, Earth, Wind and Fire Attribute monsters.[/spoiler]Traps [spoiler=Shine Reflect] Text: Activate when your opponent activates a card effect that targets a "Shining Knight" monster; Reveal that target; Switch the target to an applicable card you opponent controls.[/spoiler] [spoiler=Flash of Light] Text: Activate when your opponent declares an attack; destroy the attacking monster and Special Summon a "Shining Knight" from your deck to his/her side of the field.[/spoiler]Extra Deck [spoiler=Shining Knight Flashbang] Text:"Shining Knight Lumous + "Shining Knight Darkous" This card can only be Special Summoned while "O.U.S. Overdrive Unity Shine" is on the field. This card has the Name(s), Attribute(s) and Effect(s) of it's Fusion Material Monsters. While this monster is on the field; you can Normal Summon it to gain the following effects: This card is unaffected by the effects of Spell and/or Trap cards. If this card destroys a monster by battle; target one card on the field; you can destroy that target or send that target to it's owner's hand.[/spoiler] [spoiler=Shining Knight Greymatter] Text: 3 Level 4 "Shining Knight" Monsters. This card can only be Special Summoned while "O.U.S. Overdrive Unity Shine" is on the field. This card has the Name(s), Attribute(s) and Effect(s) of it's Fusion Material Monsters. You can pay 100 Life points for each "Shining Knight" monster on the field; Send a card from your Graveyard to your deck for each "Shining Knight" monster on the field.[/spoiler] [spoiler=Shining Knight Vine-Lord] Text: 1 Earth "Shining Knight" monster + 1 Water "Shining Knight" monster + "Shining Knight Squire" This card can only be Special Summoned while "O.U.S. Overdrive Unity Shine" is on the field. At the start of each turn; Select one of the following effects; this card gains that effect until the next turn: - Pay 2000 Life Points; This monster cannot be removed from the field this turn. - This Card gains the Name(s), Attribute(s) and Effect(s) of it's Fusion Material monsters.[/spoiler] Unique [spoiler=Unity Fusion] Text: You can only activate this card while "O.U.S. Overdrive Unity Shine" is on the field. Send from your hand and/or field the cards listed on a Ritual Fusion Monster and Special Summon that Ritual Fusion Monster from your Extra Deck (This is counted as a Fusion Summon).[/spoiler] [spoiler=Unified Shining Knight] Warrior / Fusion / Ritual / Effect [2 or more "Shining Knight" monsters, that's combined Levels equal 10] + "O.U.S. Overdrive Unity Shine" This card can only be Special Summon by the Effect of "Unity Fusion". This card has the Name(s), Attribute(s) and Effect(s) of it's Fusion/Ritual Material Monsters. [/spoiler] [spoiler=Shining Knight Pure Heart] Plant / Fusion / Ritual / Tuner [2"Shining Knight" monsters with "Heart" in their name, that's combined Levels equal 8] + "Shining Knight Squire" This card can only be Special Summon by the Effect of "Unity Fusion". While this card is face up on the field; All "Shining Knight" monsters you control are treated as Light Monsters and any of their effects that state an Attribute other then Light, state Light. This card is treated as a Level 2 monster for a Synchro Summon. [/spoiler] Note: this is a incomplete set which I made about 3 or so years ago... Out of the cards I had made, I'm missing most of the Extra Deck Cards. Link to comment Share on other sites More sharing options...
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