Hepatitis Bee Posted February 27, 2013 Report Share Posted February 27, 2013 I love Insects and I wish there were more interesting Insect cards except for Inzektors, so I made these for fun! [spoiler=BUGMAN KARAMOFYTE]A Dark level 1 Tuner with the ability to Copy another "Bugman" cards attack, defense and Level. This card also creates an easy Lock where your opponent cant target "Bugman" monsters through card effects or battle. Special Summons himself easily from the Graveyard. If this card was Normal Summoned, or if it was Special Summoned by the effect of an "Bugman" monster, you can target one face-up "Bugman"monster on the field or a "Bugman" monster in your graveyard, this monsters Level, attack and defense becomes the same as that target. If you control another face-up "Bugman" monster other than "Bugman Fighter", your opponent can not target "Bugman" monsters you control. If you control another face-up "Bugman" monster other than "Bugman Fighter", you can Special Summon this card from your graveyard. You can only use the effect of "Bugman Fighter" once per turn.[/spoiler] [spoiler=BUGMAN SUBTIXWIM]A Water Level 2 Tuner that works like a "Book of Moon" when summoned. When flipped face-up he increases the Level on one of your face-up "Bugman" monsters including himself for some easy Synchro/Xyz Summoning. While you control another face-up "Bugman" monster he works as a "Monster Reborn" for all the "Bugman" cards in the Graveyard.If this card was Normal Summoned, or if it was Special Summoned by the effect of an "Bugman" monster, you can target 1 face-up monster on the field; change that target and this card to face-down Defense Position. When this card is flipped face-up, increase or decrease the Level of a face-up "Bugman" monster you control equal to or less than each face-up "Bugman" monster you control. If you control another face-up "Bugman" monster other than "Bugman Swimmer", you can Special Summon a "Bugman" monster from your Graveyard. You can only use the effect of "Bugman Swimmer" once per turn.[/spoiler] [spoiler=BUGMAN PUNCHOPPOX]A Wind Level 3 Monster that works like a "Mystical Space Typhoon" when summoned. With its 1400 Original Attack it is safe from cards like "Bottomless Trap Hole". Also works as a Beatstick once during each Battle Phase. If you control another "Bugman", "Bugman Boxer" works as the "Reinforcement of the Army" except the "Bugman" is Special Summoned instead of added to the Hand.If this card was Normal Summoned, or if it was Special Summoned by the effect of an "Bugman" monster, you can destroy a number of Spell or Trap Cards your opponent controls equal to the number of face-up "Bugman" monsters you control. Once during the Battle Phase, if this card battles, you can increase the ATK of this card by 800 until the end of the Damage Step. If you control another "Bugman" monster other than "Bugman Boxer", you can special summon a "Bugman" monster from your Deck. You can only use the effect of "Bugman Boxer" once per turn.[/spoiler] [spoiler=BUGMAN FYRANTKIK]A Fire Level 4 Monster that burns the opponent when Summoned (Can inflict up to 2500 damage to your opponents Life Points). Beatstick, can only declare attack when theres another "Bugman" in play. Special Summons "Bugman" monsters from the Hand.If this card was Normal Summoned, or if it was Special Summoned by the effect of an "Bugman" monster, inflict 500 damage to your opponent for each face-up "Bugman" monster you control. This card can only declare an attack if you control 2 or more "Bugman" monsters. If you control another face-up "Bugman" monster other than "Bugman Kicker", you can Special Summon a "Bugman" monster from your hand. You can only use the effect of "Bugman Kicker" once per turn.[/spoiler] [spoiler=BUGMAN ELBEETOR] If this card was Normal Summoned, or if it was Special Summoned by the effect of an "Bugman" monster, you can banish 1 "Bugman" monster from your side of the field, hand or graveyard, banish 1 card on the field. During either players turn, you can Tribute this face-up card on the field; Special Summon 2 "Bugman" monsters from your graveyard, banish them when they would be destroyed or removed from the field. If you control another face-up "Bugman" monster other than "Bugman Beater", you can Special Summon 1 of your banished "Bugman" monsters. You can only use the effect of "Bugman Beater" once per turn.[/spoiler] [spoiler=BUGMAN GUARDIOFLYTE]1 "Bugman" Tuner + 1 or more non-Tuner monsters Once per turn, you can reveal the top 3 cards of your deck, if there is a Level 5 or lower Insect-type monster among the revealed cards Special Summon it and send the remaining cards to the graveyard, otherwise return the cards to the Main Deck and shuffle. When this card is removed from the field, banish it.[/spoiler] [spoiler=BUGMAN TOTEMPION] 1 "Bugman" Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: Special Summon 1 "Bugman Token" (Insect-Type/Light/Level 1/ATK 0/DEF 0). These Tokens cannot be Tributed for a Tribute Summon during the turn they are Special Summoned. Once per turn you can banish a face-up "Bugman" monster to Special Summon a "Bugman" monster from your deck, hand or graveyard, when that monster is removed the field, banish it. When this card is removed from the field, banish it.[/spoiler] [spoiler=BUGMAN BEETWEILD] 2 Level 4 Insect-type monsters When this card is summoned it gains ATK equal to 2000 for each Xyz Material used to summon this card. Once per turn, you can detach 1 Xyz Material from this card to change this face-up defense position card to face-up attack position. This card negates other cards that changes this face-up card battle position. When this card battles change it to defense position after damage calculation. When this face-up card has 0 Xyz Material on it, banish it and Special Summon 1 "Bugman" monster from your deck.[/spoiler] [spoiler=BUGMAN MEDITEIGHT] 2 Level 3 Insect-type monsters Once per turn, you can detach 1 Xyz Material from this card to target 1 Set Spell or Trap Card your opponent controls, call it (Spell or Trap), and destroy it and if you called it right Special Summon 1 "Bugman" monster from your Graveyard. When this card is removed from the field, banish it.[/spoiler] [spoiler=BUGMAN MYSTFLY]Special Summon this card as an Effect Monster (Insect-Type/DARK/Level 0/ATK 0/DEF 0). (This card is also still a Trap Card.) When this card becomes an Effect Monster, Special Summon a "Bugman" monster from your hand. This cards Level, attack and defense is equal to the Special Summoned "Bugman" monster. When this card is removed from the field, banish it then draw a card for each face-up "Bugman" monster you control.[/spoiler] Tell me what you think and I might add more cards just for fun! Link to comment Share on other sites More sharing options...
Hepatitis Bee Posted March 1, 2013 Author Report Share Posted March 1, 2013 Bump. Link to comment Share on other sites More sharing options...
TheOtherWhiteNerd Posted March 2, 2013 Report Share Posted March 2, 2013 Okay, the abilities to Special Summon them from the Graveyard so easily is broken, but at the same time, it IS this archetypes theme. Speaking of Broken, Fighter is also with his non-targeting effect, although it is still a good effect that I DO like. I just find it far too easily to exploit. Swimmer is good, but its effect can be reworded to flow better and be less confusing. Boxer has an effect that while not necessarily broken, is just too good. This archetype can EASILY swarm a field and you could easily destroy up to three cards which could be all of the opponent's backrow. Kicker is great; don't change a thing. It seems to be the most well balanced card next to Beater and the only real complaint would be to lessen the amount of damage it does (I'd recommend 400 each IF and only if you change it). Speaking of Beater, his effect is certainly very interesting. I'd recommend either making a next set that would focus on banishing cards for a cost or something if you want to use his effect to the fullest. However, the effects of the Synchro's and Xyz's would make this concern almost unnecessary. Both of the Synchro's are good, but I think Totempion should be Level 7 or 8. He's just to strong for a Level 6 Monster. The Xyz's are also good although I think Beetweild should not become so powerful so easily. 2 Level 4 Insects = 4000 beatstick?! That just seems to good for me. Although the effect to change him to defense position after he battles DOES sorta balance him out, he is easily able to take down some of the most powerful cards in the game. Quasar, Obelisk, and Cyber End(/Malefic Cyber End) all have BIG drawbacks when it comes to their effs. If these were real, he would drop on Semi-Limited if Konami was being gracious. I say it should be something higher like 3 or more Level 5 Insect-types; probably harder. . Finally the Trap. When I first saw this, I didn't know what to think of it. It would be just too good. If you called out a Level 4 you would INSTANTLY call Beetweild. Also, it should read (Insect-Type/DARK/Level ?/ATK ?/DEF ?) instead since there is no level 0. All in all, I really enjoy the cards and I would give them a 8.5 out of 10. There are a few wording errors and some are just too good, but not broken beyond repair. Link to comment Share on other sites More sharing options...
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