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Bee Support Cards!


Hepatitis Bee

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I love insects! I wanted to make cards that speeds up the other Bee monsters.
The Bee archetype has got a lot of life point damage inflict thanks to their either high def or high atk(through effect). There's also a lot of Summoning and Draw Power.
[spoiler=Bee Lossom]0SVEVJJ.jpg
You can Tribute this card: Special Summon 2 Level 4 or Lower Insect-Type WIND monsters, except "Bee Lossom", from your Deck with different Levels; draw a card(s) equal to the Level difference of the Special Summoned monsters. Those monsters cannot declare an attack as long as they are face-up on the field. You cannot Normal Summon or Set the turn you activate this card's effect.[/spoiler]
[spoiler=Battle Bee]UMgYKPf.jpg
You can return 1 face-up Level 4 or lower Insect-Type WIND monster you control to the hand; Special Summon this card from your Graveyard. If you do, banish this card when it is removed from the field. If this is the only monster you control, this card gains 800 ATK.[/spoiler]
[spoiler=Collector Bee]vc7JZAd.jpg
This card can attack your opponent directly. Once during either players turn; when this card inflicts Battle Damage to your opponent: Add a Level 4 or lower Insect-Type WIND "Bee" monster from your Deck to your hand, except "Collector Bee".[/spoiler]
[spoiler=Lady Bee Stinger]3ugnCa3.jpg
If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. You can return 1 face-up Insect-Type WIND "Bee" monster you control, except "Lady Bee Stinger", to the hand to Special Summon this card from your hand. When this card is Summoned; all non-Insect-Type WIND "Bee" monsters on the field lose 500 ATK and DEF, until the End Phase of the next turn. You can only use the effect of "Lady Bee Stinger" once per turn.[/spoiler]


[spoiler=Combos]300px-ArmoredBee-PRC1-EN-SR-1E.png300px-BeeListSoldier-CRMS-EN-C-1E.png300px-DivineWindofMistValley-STOR-EN-C-U
 

So lets say you have Divine Wind, Battle and Armored Bee + a One for One in your hand, first turn you normal summon Battle Bee he becomes a 2200 ATK beatstick so he is pretty safe. The next turn you can use One for One, discard a random monster, special summon a Bee List Soldier then Tribute Battle Bee and Bee List Soldier to draw 2 cards. Normal Summon your Armored bee and choose to return Armored bee to your hand and Special Summon Battle Bee from your Graveyard. If you have a Divine Wind of Mist Valley field card active, Special Summon Battle Bee then another Level 4 or lower wind monster from your deck![/spoiler]

[spoiler=Changes]Old Battle Bee: During either player's turn, you can return 1 face-up Level 4 or lower Insect-Type WIND monster you control to the hand; Special Summon this card from your Graveyard. If you do, banish this card when it is removed from the field. If this is the only monster you control, this card gains 800 ATK.

New Battle Bee: You can return 1 face-up Level 4 or lower Insect-Type WIND monster you control to the hand; Special Summon this card from your Graveyard. If you do, banish this card when it is removed from the field. If this is the only monster you control, this card gains 800 ATK.

There was no reason for Battle Bee to be able to use his effect during the opponents turn.

Collector Bee New: Level 1 Old: Level 2.

Replaced Lady Bee with Bee Lossom.

Added Lady Bee Stinger
[/spoiler]

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I think Battle Bee is a great little card. A nice Insect support card, and with a way to drop a respectable 2200 ATK beater. As for Lady Bee, it's another nice support effect, and very limited as to not cause Xyz abuse. I think the draw effect may be a little much, but the card is only ever going to be used with the Bee cards, and so that isn't too much of an issue. Nicely rounded, I would like to see more.

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I think Battle Bee is a great little card. A nice Insect support card, and with a way to drop a respectable 2200 ATK beater. As for Lady Bee, it's another nice support effect, and very limited as to not cause Xyz abuse. I think the draw effect may be a little much, but the card is only ever going to be used with the Bee cards, and so that isn't too much of an issue. Nicely rounded, I would like to see more.

Glad to hear! I'll add more soon enough!

Added a Bee Tuner card.
[spoiler=Collector Bee]iThPS92.jpg
This card can attack your opponent directly. Once during either players turn; when this card inflicts Battle Damage to your opponent: Add a Level 4 or lower Insect-Type WIND "Bee" monster from your Deck to your hand, except "Collector Bee".[/spoiler]
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Added a piercing beatstick.
[spoiler=Lady Bee Stinger]3ugnCa3.jpg
If this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. You can return 1 face-up Insect-Type WIND "Bee" monster you control, except "Lady Bee Stinger", to the hand to Special Summon this card from your hand. When this card is Summoned; all non-Insect-Type WIND "Bee" monsters on the field lose 500 ATK and DEF, until the End Phase of the next turn. You can only use the effect of "Lady Bee Stinger" once per turn.[/spoiler]

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I like them. Bee Lossom gives them a very nice kind of support, though I even think it could be buffed at little, because it's too slow as is (you can't use its effect during the turn you Normal Summon it) and it doesn't grant Xyz. It's an alternate, specific, weaker Rabbit which gives you a couple draws and is searchable. Still, Battle Bee also seems lackluster, it's an easy-to-summon situational beatstick, though I see it being used more often for Xyz Summons. You should also make some Xyz Monsters for the archetype, and more cards that can abuse Divine Wind of Mist Valley.

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I like them. Bee Lossom gives them a very nice kind of support, though I even think it could be buffed at little, because it's too slow as is (you can't use its effect during the turn you Normal Summon it) and it doesn't grant Xyz. It's an alternate, specific, weaker Rabbit which gives you a couple draws and is searchable. Still, Battle Bee also seems lackluster, it's an easy-to-summon situational beatstick, though I see it being used more often for Xyz Summons. You should also make some Xyz Monsters for the archetype, and more cards that can abuse Divine Wind of Mist Valley.

The thing with Lossom is that she lets you draw cards aswell. She was meant to be set the first round because that will allow her to use her effect when you flip summon her or after your oppponent attacked Lossom.

I will add a Xyz eventually, and make it synergize with the rest.

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