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Mine Implant


Agro

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Mine Implant

Trap

This set card cannot be activated. You reveal this card in your hand; set this card on your opponent's side of the field. If this set card is destroyed: this card's owner can target 1 card on the field; destroy that card.

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You don't need the first line; Ojamagic works the same way. It simply doesn't have an activation condition or timing.

 

This is kind of like Raigeki Break, but only if you have Spell/Trap destruction. It's also not a bait for your opponent since they'll get to pop. I think its uses are too narrow to be worthwhile since it is not "chainable".

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