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Is it balanced enough? r/f

I really wanted something to make LS less luck-oriented in Judgement of the Light, maybe like this?

 

fang_zps6b44ea2d.png

 

While it sets up your Graveyard better, it makes Lumina useless, and can be run over somewhat easily, and burns you during each End Phase.

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Umm....I don't quite see the point of it. It seems heavily underpowered, stopping cards like Wulf and Lumina from doing anything, and it stops you from even using Monster Reborn.

 

It makes you take DAMAGE for every monster you put in the graveyard because of its effect, and you don't even get to choose what monsters to send...


I myself would never use this.

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Umm....I don't quite see the point of it. It seems heavily underpowered, stopping cards like Wulf and Lumina from doing anything, and it stops you from even using Monster Reborn.

 

It makes you take DAMAGE for every monster you put in the graveyard because of its effect, and you don't even get to choose what monsters to send...


I myself would never use this.

 

idk what you use to design it but the template is fantastically realistic

 

anyway, it's not really all that practical because it stops you from doing much of anything; in Pure LS, anyhow, where you'd be running 1-2 Wulf and 3 Lumina, your plays become non-existant

 

Points noted. What if I removed the damage and removed the anti-Graveyard-SS? Or perhaps let you choose which monsters to send?

 

I was worried it would be overpowered, lol.

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Points noted. What if I removed the damage and removed the anti-Graveyard-SS? Or perhaps let you choose which monsters to send?

 

I was worried it would be overpowered, lol.

The damage can stay, it's not THAT big, if you add an effect that helps it.

 

Why not make it so you can choose the number of cards to send (with a max limit of like 5 or whatever) and/or choose which monsters go to the grave from those cards?

The removing SS-from-Gave negation would benefit this card quite a bit, or rather, make it not a hidrance. But be careful, adding or playing around with an effect the likes of which I suggested, and removing that SS-from-grave prohibition MIGHT make this card a tiny bit powerful.

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The damage can stay, it's not THAT big, if you add an effect that helps it.

 

Why not make it so you can choose the number of cards to send (with a max limit of like 5 or whatever) and/or choose which monsters go to the grave from those cards?

The removing SS-from-Gave negation would benefit this card quite a bit, or rather, make it not a hidrance. But be careful, adding or playing around with an effect the likes of which I suggested, and removing that SS-from-grave prohibition MIGHT make this card a tiny bit powerful.

 

Sort of like a Pot of Duality for the graveyard, right?

Anyways, I generally like the card. I'm not so sure about "Venomserpent", maybe just shortening it to Serpent would be better, I'm not sure. The effect seems fine (balanced) although I think it could use a bit of tuning (no pun intended). Possibly at the cost of 1000, revealing three, sending one to the graveyard and returning the other two to the bottom of the deck would work? I'm not too sure, but it's still a great card.

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The damage can stay, it's not THAT big, if you add an effect that helps it.

 

Why not make it so you can choose the number of cards to send (with a max limit of like 5 or whatever) and/or choose which monsters go to the grave from those cards?

The removing SS-from-Gave negation would benefit this card quite a bit, or rather, make it not a hidrance. But be careful, adding or playing around with an effect the likes of which I suggested, and removing that SS-from-grave prohibition MIGHT make this card a tiny bit powerful.

Selective milling for 5 seems a bit too much, if you're lucky you can make a 1 card setup for dropping judgement dragon next turn, at least otherwise you need charge/recharge. It seems hard to balance it tho. I'll update it later.

 

 

Sort of like a Pot of Duality for the graveyard, right?

Anyways, I generally like the card. I'm not so sure about "Venomserpent", maybe just shortening it to Serpent would be better, I'm not sure. The effect seems fine (balanced) although I think it could use a bit of tuning (no pun intended). Possibly at the cost of 1000, revealing three, sending one to the graveyard and returning the other two to the bottom of the deck would work? I'm not too sure, but it's still a great card.

It was absolutely intentional. While not as useful, it fits into a Venom deck, and in that deck you absolutely don't want to mill your S/Ts.

 

Btw I think doing that makes it underpowered, because milling 1 card per End Phase is way too slow, but it wouild work better Lategame when you don't want to mill your last remaining copy of Judgement dragon/Diabolos/Daedalus/Gearfried.

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