Zextra Posted March 5, 2013 Report Share Posted March 5, 2013 Well, it tests pretty well; I get out Cyberdark almost every game, which is the main point, really. And I find Cyberdark Impact to work well at three - in addition to potentially being able to make more than 1 Cyberdark per duel, it also makes me less worried about milling one with Lyla/Trroper. Have at it, guys :p Link to comment Share on other sites More sharing options...
Zextra Posted March 5, 2013 Author Report Share Posted March 5, 2013 Bump. Link to comment Share on other sites More sharing options...
T3RA PROWL3R Posted March 5, 2013 Report Share Posted March 5, 2013 Not a big fan of Cyberdark Drag, tbh. I find it a bit risky, especially if there is something you need to get over. I've had much better luck using the Synchro version of Cyberdark Chaos than Fusion. And do you think DAD would work well in here? Link to comment Share on other sites More sharing options...
Zextra Posted March 5, 2013 Author Report Share Posted March 5, 2013 Not a big fan of Cyberdark Drag, tbh. I find it a bit risky, especially if there is something you need to get over. I've had much better luck using the Synchro version of Cyberdark Chaos than Fusion. And do you think DAD would work well in here? I wouldn't be able to stand running a Cyberdark deck without Cyberdark Dragon - of course it's not a card that should be run in a deck (but then again, neither are any of the Cyberdark pieces tbh), but otherwise I don't see the point of running the deck at all. As for DAD, I'll give it a try and see what happens... Link to comment Share on other sites More sharing options...
T3RA PROWL3R Posted March 5, 2013 Report Share Posted March 5, 2013 I wouldn't be able to stand running a Cyberdark deck without Cyberdark Dragon - of course it's not a card that should be run in a deck (but then again, neither are any of the Cyberdark pieces tbh), but otherwise I don't see the point of running the deck at all. As for DAD, I'll give it a try and see what happens... Edge is prolly the most useful. :I And in testing my own Cyberdarks, they actually do very well. They have beaten many Agent and Merlantean decks among other things, but I've also been getting crazyluck topdecks lately. Link to comment Share on other sites More sharing options...
Synchronized Posted March 5, 2013 Report Share Posted March 5, 2013 Horn is the most useful, imo. A 2500 piercer that can get over most things is a pretty useful asset. Not that Edge isn't decent either, but still. I've found the Deck's best focus is playing a somewhat control based build. Sure, I'd run a few Card Trooper and the Lightsworn engine, possibly, but Breakthrough Skill and the likes definitely let the Deck play a lot more controllably and let stuff like Horn run over Zenmaines and Gachi without problem. Link to comment Share on other sites More sharing options...
T3RA PROWL3R Posted March 5, 2013 Report Share Posted March 5, 2013 Oh. Also, Limiter Removal is pretty awesome with these. Link to comment Share on other sites More sharing options...
Synchronized Posted March 6, 2013 Report Share Posted March 6, 2013 Oh. Also, Limiter Removal is pretty awesome with these. It is, although I still maintain the belief that Limiter is a win-moar card that more often than not, it ends up being a dead draw. It's still decent but most of the time when you need it, you don't have it, and when you have it, you're going to minus yourself just do to a little extra damage. It's really up to player preference. Link to comment Share on other sites More sharing options...
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