Zazubat Posted March 5, 2013 Report Share Posted March 5, 2013 I feel like high attackers should have the posibilities of a direct hit, and I don't think there's any way it's possible to do it without having it be terrible unbalanced, but I think this is an alright way to do it. There might be easier ways to do it that I'm not aware of, in any case be sure to tell me in your review. Also my first card posted in RC that's using Judas' Template, so there's that. Monsters you control gain effects based on the number of “Mystery of the Shadow Pyramids” you control: *1: This card gains 500 ATK. *2: When this card attacks or is attacked, you can destroy 1 “Myster of the Shadow Pyramid”: This card gains 500 ATK during the Damage Step only, also if this card is the only monster you control, it can attack again. *3: Once per turn, this card can attack your opponent directly, and if it does: Destroy 1 "Mystery of the Shadow Pyramids" during the start of the Damage Step. Link to comment Share on other sites More sharing options...
L0SS Posted March 5, 2013 Report Share Posted March 5, 2013 I feel like high attackers should have the posibilities of a direct hit, and I don't think there's any way it's possible to do it without having it be terrible unbalanced, but I think this is an alright way to do it. There might be easier ways to do it that I'm not aware of, in any case be sure to tell me in your review. Also my first card posted in RC that's using Judas' Template, so there's that. Monsters you control gain effects based on the number of “Mystery of the Shadow Pyramids” you control: *1: This card gains 500 ATK. *2: When this card attacks or is attacked, you can destroy 1 “Myster of the Shadow Pyramid”: This card gains 500 ATK during the Damage Step only, also if this card is the only monster you control, it can attack again. *3: Once per turn, this card can attack your opponent directly, and if it does: Destroy 1 "Mystery of the Shadow Pyramids" during the start of the Damage Step. I like it. I think it's a system that works well. Sustaining more than one at once would be tricky, as you're opponent will see where you're going with it as soon as you play your first. It's also an easy MST target. In fact, I'd go as far to say it might be unreliable, as all it takes is one to be destroyed and with it goes the direct attack possibility. Personally, I think the effect for two is more flexible overall. An interesting design none the less. (BTW, you misplet mystery as 'myster') :When this card attacks or is attacked, you can destroy 1 “Myster of the Shadow Pyramid”: Just thought I'd let you know :) Link to comment Share on other sites More sharing options...
Zazubat Posted March 5, 2013 Author Report Share Posted March 5, 2013 I like it. I think it's a system that works well. Sustaining more than one at once would be tricky, as you're opponent will see where you're going with it as soon as you play your first. It's also an easy MST target. In fact, I'd go as far to say it might be unreliable, as all it takes is one to be destroyed and with it goes the direct attack possibility. Personally, I think the effect for two is more flexible overall. An interesting design none the less. (BTW, you misplet mystery as 'myster') Just thought I'd let you know :) I gotta doublecheck more, but anyways thanks for your review. I'll fix it soon, but it's dinner time, so can't right now. Link to comment Share on other sites More sharing options...
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