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Completely LIGHTSworns


Judαs

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It's testing really well. I was especially pleased to beat annoying decks like Dark Worlds and Merlanteans with relative ease.
 
Aurkus and Shire are rubbish, but I kept them especially so that I can make Rank 3s with Lumina, and they make perfect fodder for Recharge/setup Grave better for JD/Diabolos.
 
Big Eye is possible. The real boss of this deck might actually be Diabolos, in many cases Diabolos works better than Judgement Dragon.

 

Before you Judge: Realm of Light is only for Daedalus target, and if the opponent doesn't kill it immediately, it has more than one use.
 
--Main--

Judgment Dragon x2
Lightray Diabolos x3
Lightray Daedalus x2
Wulf, Lightsworn Beast x1
Garoth, Lightsworn Warrior x1
Jain, Lightsworn Paladin x1
Lyla, Lightsworn Sorceress x2
Ehren, Lightsworn Monk x1
Honest x1
Aurkus, Lightsworn Druid x1
Lumina, Lightsworn Summoner x3
Shire, Lightsworn Spirit x1
Maxx "C" x3
Ryko, Lightsworn Hunter x2
Magical Merchant x1
Effect Veiler x1

Solar Recharge x3
Heavy Storm x1
Dark Hole x1
Pot of Avarice x1
Monster Reborn x1
Charge of the Light Brigade x1
Pot of Duality x2
Mystical Space Typhoon x3
Lightsworn Sabre x1
<-Just wanted something that works when milled, and in the hand too.
Realm of Light x2

--Extra--

Gaia Dragon, the Thunder Charger x1
Number 11: Big Eye x2
Number 39: Utopia x1
Number 16: Shock Master x1
Photon Papilloperative x1
Number 50: Blackship of Corn x2
Wind-Up Zenmaister x1
Steelswarm Roach x1
Maestroke the Symphony Djinn x1
Daigusto Emeral x1
Abyss Dweller x1
Gagaga Cowboy x1
Wind-Up Zenmaines x1

--Side--

Gemini Imps x2
D.D. Crow x2
Droll & Lock Bird x1

System Down x1
Bottomless Trap Hole x2
Karma Cut x1
Royal Decree x2
Shadow-Imprisoning Mirror x2

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