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Golem Core Archetype


Zazubat

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My new archetype! It focuses on making your opponent attack and deal blowback damage to them. Has a Union and 2 cards that equip to your opponent's monster and is quite control heavy. They are an all Rock-Type but with different Attributes. Below you will find some helpful cards you could use in a Golem Core Deck. I also want to make an Xyz Monster at some point, but not so sure it will be all that helpful in this Deck. We'll see now won't we? This is my first archetype worked in Judas and Zextra's Templates (Monster are Zextra's and Spell/Trap are Judas').

 

[spoiler=Tips]Use Broken Blocker if ever destroyed,
 Attack the Moon! can be used for a free MST as they always change when Summoned.  Canyon can be used to deal massive damage to your opponent.
Cards like Megarock Dragon & Gaia Plate the Earth Giant might be useful for ATK, plus Megarock is a Level 7, so use more of it to get out Big Eye, you can use Catapult Zone to get more targets in your Grave for Megarock and Gaia Plate as well.
 Koaki Meiru Wall can be useful to deal some damage, or keep your opponent from using Dark Hole.
Since Golem Cores are so searchable, use searchers that search low ATK such as Giant Rat for Forest Walker, Mother Grizzly for Searchlight and UFO Turtle for Blastwave.
 Of course any Rock support is helpful as well, as well as DEF increasers, add what ever fits well.
 To keep your opponent away from using effects, use cards like Breakthrough Skill during your opponent's turn.
Use CotH to SS Blastwave and equip it to something.

[/spoiler]

[spoiler=Searchlight]

GolemCore-Searchlight-1.png

When this card is Summoned, change it to Defense Position, and this card’s battle position cannot be changed. This card gains 500 DEF for each monster your opponent’s controls. If you control an other “Golem Core” monster: You can target 1 Defense Position monster your opponent control; change it to face-up Attack Position, and if you do it, negate it’s effect, also until your opponent's next End Phase, its ATK becomes half its original ATK. If this is the only “Golem Core” card you control: You can add 1 “G-Core” card from your Graveyard to your hand. This effect of “Golem Core - Searchlight” can only be used once per turn. When this card would be sent from the field to the Graveyard: You can destroy 1 “G-Core” card you control instead. This effect of “Golem Core - Searchlight” can only be used once per turn.

[/spoiler]

[spoiler=Blastwave]

GolemCore-Blastwave-1.png

If you control a “Golem Core” monster with a different name, you can Special Summon this card (from your hand). When this card is Summoned, change it to Defense Position, and this card’s battle position cannot be changed. This card gains 500 DEF for each monster your opponent controls. Once per turn, if you control another “Golem Core” monster with a different name: You can equip this card to a “Golem Core” monster you control, OR unequip it to Special Summon this card this card. When equipped to a monster by this card’s effect, during your opponent’s turn, your opponent must conduct their Battle Phase and must attack the equipped monster if able, and if they do, the attacking monster loses 500 ATK during the Damage Step only (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, destroy this card instead.)

[/spoiler]

[spoiler=G-Core Fragmentation]

G-CoreFragmetation.png

Unequip all “Golem Core” Union Monsters and Special Summon them; add “Golem Core” or “G-Core” cards with different names from your Deck to your hand equal to the number of cards unequipped. You cannot equip or unequip Union Monsters until your next turn after activation. Only 1 “G-Core Fragmentation” can be activated per turn.

[/spoiler]

[spoiler=Forest Walker]

GolemCore-ForestWalker.png

If you control no monster, you can Special Summon this card (from your hand), If you do, add 1 “Golem Core” card from your Deck to your hand, except “Golem Core - Forest Walker”. When this card is Summoned, change it to Defense Position, and this card’s battle position cannot be changed. This card gains 500 DEF for each monster your opponent controls. While this card is equipped with a card: You can change this card’s DEF to 3000, and if you do, the ATK all monsters your opponent currently control become 2000 until the End Phase of your opponent’s next turn. This effect of “Golem Core  - Forest Walker” can only be used once per turn. After damage calculation, if your opponent’s monster attack a “Golem Core” monster: That monster’s effects are negated, also it cannot be used as an Xyz Material, until your opponent’s 2nd End Phase after activation. This effect of “Golem Core - Forest Walker” can only be applied once to each face-up monster your opponent controls.

[/spoiler]

[spoiler=G-Core Battle Armour]

G-CoreBattleArmour-1.png

Activate only while you control a “Golem Core” monster. Equip this card to a monster your opponent controls. While this card is equipped a monster your opponent controls, your opponent must conduct their Battle Phase and attack with the equipped mmonster if able. The equipped monster loses 500 ATK for each “Golem Core” monster you control during damage calculation only. When this card is destroyed while equipped to a monster: Your opponent Special Summons 1 monster from their hand in face-up Attack Position, also equip this card to that monster if possible (this is considered activating this face-down Continuous Trap Card).

[/spoiler]

[spoiler=G-Core Unstable Core]

G-CoreUnstableCore-1.png

Activate only while you control a “Golem Core” monster. Equip this card to a monster your opponent controls. Negate it’s effects, but it’s ATK becomes 2000. When this card is destroyed while equipped to a monster your opponent controls: Your opponent Special Summons 1 monster from their Graveyard in face-up Attack Position, also equip this card to that monster as an Equip Spell Card if possible.

[/spoiler]

 

 

 

NEW! I made 3 new cards, currently written, but you can check them out by clicking here

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Is there a reason why the golems have no ATK or what. Also I think that Blastwave is bit op because it gains 500 for each Golem Core and since Blastwave itself is one it would have 2500 DEF. TOO much for a Level 4. 8.7/10

The reason they don't have any ATK is for the simply reason that there's no need to since they can't be in Attack Position. Every Golem Core has that effect... and their whole gimmick is about DEF, if they don't have proper DEF, than they wouldn't be able to be played, as many cards could easily run over these guys.

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Great archetype. Nice that it has an original idea and is very control-based (I like that), but something I also dislike is that it's kind of an alternate win condition to most decks, and I dislike that. Many decks wouldn't have much to do against these except by using destruction effects. Not that I think that's unbalanced, I just don't like decks against which you have to go out of your own deck's way to get rid of, or that sometimes you CAN'T even get rid of (Exodia, Final Countdown, Burn...). It also kind of reminds me of my Retribution archetype, which also focuses on forcing the opponent to attack.
Anyway, about the cards - it's a shame they can't use Block Golem, that'd be a damn great asset.
First off, I think they should gain DEF based on how many monsters the opponent controls (possibly by the same amount), not on how many Golem Cores you have on the field. Not only it's more fair and less of a landslide, it's also more control-y. It's also pretty impressive how you made them a bit search-happy while still not being very fast and maintaining balance.
G-Core Fragmentation is an INGENIOUS card. Seriously, it's one of the best search cards I've ever seen due to sheer balance and originality.
Battle Armour and Unstable Core don't seem all that strong to me. However, it'd be cool if (that mechanic is probably only possible for Unstable Core) they'd re-equip themselves to another monster the opponent controls in the case their target is lost but they're not destroyed.
Also I think they should get more monsters and even an Xyz, the archetype seems too small as is.
Overall a very fine archetype, 9/10.

Also, a couple wording overlooks that I found:

The 3 monsters - "this card gains 500 DEF for each "Golem Core" you control" -> "this card gains 500 DEF for each "Golem Core" monster you control"

Searchlight and Blastwave - "an other "Golem Core" monster" -> "another "Golem Core" monster"

Searchlight - "... and if you do it, negate it's effect" -> "and if you do, negate its effect"

Blastwave - "...the equipped monster if able, and if it does" -> "the equipped monster if able, and if they do"

Forest Walker - "Special Summon this card (from your hand), and if you do, add 1 "Golem Core"... -> "Special Summon this card (from your hand). If you do: Add 1 "Golem Core"..."
"gains 500 DEF for each"Golem God" you control" -> "gains 500 DEF for each "Golem Core" monster you control"
"all monsters your opponent control become 2000" -> "the ATK of all monsters your opponent controls become2000" (well, I presume that's the effect)

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Great archetype. Nice that it has an original idea and is very control-based (I like that), but something I also dislike is that it's kind of an alternate win condition to most decks, and I dislike that. Many decks wouldn't have much to do against these except by using destruction effects. Not that I think that's unbalanced, I just don't like decks against which you have to go out of your own deck's way to get rid of, or that sometimes you CAN'T even get rid of (Exodia, Final Countdown, Burn...). It also kind of reminds me of my Retribution archetype, which also focuses on forcing the opponent to attack.
Anyway, about the cards - it's a shame they can't use Block Golem, that'd be a damn great asset.
First off, I think they should gain DEF based on how many monsters the opponent controls (possibly by the same amount), not on how many Golem Cores you have on the field. Not only it's more fair and less of a landslide, it's also more control-y. It's also pretty impressive how you made them a bit search-happy while still not being very fast and maintaining balance.
G-Core Fragmentation is an INGENIOUS card. Seriously, it's one of the best search cards I've ever seen due to sheer balance and originality.
Battle Armour and Unstable Core don't seem all that strong to me. However, it'd be cool if (that mechanic is probably only possible for Unstable Core) they'd re-equip themselves to another monster the opponent controls in the case their target is lost but they're not destroyed.
Also I think they should get more monsters and even an Xyz, the archetype seems too small as is.
Overall a very fine archetype, 9/10.

Also, a couple wording overlooks that I found:

The 3 monsters - "this card gains 500 DEF for each "Golem Core" you control" -> "this card gains 500 DEF for each "Golem Core" monster you control" (I suppose this is needed, though I thought that as long as you just refere to the archetype by name it wasn't needed, like how Fire Fist is only the monsters, and Fire Formation is the other cards, but I'll fix this)

Searchlight and Blastwave - "an other "Golem Core" monster" -> "another "Golem Core" monster" (I am not extreamly skilled at english, but isn't "another" refering to 1 that is the same as itself? I have done some digging, and it seems that Konami uses another always, so I'll fix it to that instead)

Searchlight - "... and if you do it, negate it's effect" -> "and if you do, negate its effect" (Oops my fault with the first, some things slip under my mind, with the other, as said before, I'm not that skilled at english, so I make faults like that all the time, it seems that its is more commonly used normally in the real cards.)

Blastwave - "...the equipped monster if able, and if it does" -> "the equipped monster if able, and if they do"

Forest Walker - "Special Summon this card (from your hand), and if you do, add 1 "Golem Core"... -> "Special Summon this card (from your hand). If you do: Add 1 "Golem Core"..." (no reason to put a period there, real cards have a comma instead to indicate that it's part of the same effect)
"gains 500 DEF for each"Golem God" you control" -> "gains 500 DEF for each "Golem Core" monster you control" (I must have forgotten to fix it, Golem God was their original name, and again with monster, will add that)
"all monsters your opponent control become 2000" -> "the ATK of all monsters your opponent controls become2000" (well, I presume that's the effect) (that's correct, simply just forgot to add that)

Thanks for the review! I agree, making it your opponent's monsters could balance it out more. For you fixes, I put some bold text in the quote.


I'll put up a new version of the cards, with fixes, and the DEF gain changed a bit.

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(no reason to put a period there, real cards have a comma instead to indicate that it's part of the same effect)

That "effect" seems like a Summoning Condition to me, not an effect. That's why that seperation was needed, the Summon is a condition and the searching is an effect. But if it's meant to be an effect that summons, you should use PSCT.

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That "effect" seems like a Summoning Condition to me, not an effect. That's why that seperation was needed, the Summon is a condition and the searching is an effect. But if it's meant to be an effect that summons, you should use PSCT.

It seems that you're right, looking at a few cards, it seems they stop at that point. Normally though you would need a comma, but not with Summoning Conditions it seems.

 

EDIT: I have changed all cards (except Fragmentation, since I don't see any need to) to reflect some of the changes you suggested. Hope you like them.

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