pdal6942 Posted March 19, 2013 Report Share Posted March 19, 2013 Impossible Fussion The activation of this card can not be negated. Once per turn, during your standby phase add 1 "Fusion Counter" to a monster on your side of the field (Max 1 per monster). As long as this card remains face up on the field any monster with a "Fusion Counter" can be substituted for any 1 fusion material monster. When this card is destroyed and sent to the graveyard destroy any monsters with "fusion Counters" on your side of the field, as well as any fusion monsters that were summoned with a substituted fusion material monster. Please correct me on any errors i made typing the description or anything else for that matter. Link to comment Share on other sites More sharing options...
Bleaknight Posted March 19, 2013 Report Share Posted March 19, 2013 Doesn't seem broken. You still need Polymerization or similar anyway, and most stronger Fusions can't be Summoned with Substitute Materials, also this card is slow, easy to destroy and has a huge drawback. Maybe you could even buff it a bit. Though the artwork is abstract, it works nice with the concept since it shows convergence. Link to comment Share on other sites More sharing options...
pdal6942 Posted March 19, 2013 Author Report Share Posted March 19, 2013 do you think the draw back is to much? owould removing it unbalance the card i was also thinking if i removed the draw back i could make it so that the other fusion material monsters used in the fusion summon must be the correct ones Link to comment Share on other sites More sharing options...
Bleaknight Posted March 19, 2013 Report Share Posted March 19, 2013 do you think the draw back is to much? owould removing it unbalance the card i was also thinking if i removed the draw back i could make it so that the other fusion material monsters used in the fusion summon must be the correct ones That's correct. Removing the drawback would probably unbalance the card, but the second option you suggested is a nice alternative. Link to comment Share on other sites More sharing options...
Judαs Posted March 20, 2013 Report Share Posted March 20, 2013 I don't think removing the drawback would unbalance it. The biggest reason why no one would play this is that it works during your Standby Phase. It's slow. Unless you meant that you can Fusion Summon a monster entirely with substitutes - that's a little over the top maybe, but in the current meta honestly even that is okay, because it still requires you to maintain two monsters and a continuous Spell card for an entire turn (which barely happens in the current fast-paced game state.)tl;dr: Removing the drawback buffs it up a bit and makes it playable.Random opinion: Name doesn't fit. lol. Link to comment Share on other sites More sharing options...
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