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"Dracosix" (more elemental dragons) :P


jordansparkes

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While not all that original really, and pictures you have probably seen a million times over, here is my first "miniset" of cards.

 

I tried to keep them balanced, as to not break the game if they were to be real.

 

 

dracosixdark.jpg
 
"Dark" The powerhouse card, main guy of the bunch. Effect is similar to that of "demise - King of Armageddon."
 

dracosixearth.jpg
 
"Earth" Has a pierce effect, and like many earth attribute cards, a superior defense stat.
 

dracosixfire.jpg
 
"Fire" Effect compliments the set, allowing quicker summoning of other cards in the archtype.
 

dracosixlight.jpg
 
"Light" Another main card of the set, this one helps the others, as well as can be speed summoned when others are present.
 
dracosixwater.jpg
 
"Water" A mini card of the set, powers up with the deaths of his comrades.
 

dracosixwind.jpg
 
"Wind" Another lesser card, becomes immune to battle destruction when with his comrades.
 
I skipped divine as it feels like an "uber" element to me, and "Dracoseven" doesn't roll off the tongue so nicely.

 

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Hmmm... I can definitely see why this is your first 'set', but that doesn't mean they're bad - in fact, they're quite well-done. Let me see if I can go over any issues, though.

 

Well, for one, there's the fact that they're dragons, AND elemental-based. That stuff is kinda overused... But that's a matter of personal opinion, not gameplay. ^w^

 

 

Alright, they all function together well enough as a set, but a lot of the cards simply support themselves and carry the "Dracosix" name. They don't really help out the entire deck as much, and there's also the terrible problem of not being able to summon most of them. You'd usually have to run specific gimmick cards if you want to get all those tribute summon monsters out, and the deck itself doesn't have very many ways to summon them at all. The only cards here that can be normally summoned are the Water and Wind dragons, and that inhibits their use quite a lot. Still, there's a way for the deck to work!

 

DARK is... I'm going to say it might be a little overpowered, but who knows. It requires two tributes to summon (But I think there were some cards that allowed the summon of big dragons like that, some quirk cards like ninjutsu art? Doesn't matter much if it gets destroyed by the effect) and it has the Judgment Dragon/Demise effect of destroying everything else. I guess it's not overpowered when something like Judgment Dragon exists, and since there aren't many ways to summon it(with the deck, anyway) it works... decently well, you could say.

 

EARTH... Could use a bit of card grammar touchup, and for a two-tribute monster, is actually rather underpowered compared to the rest, specifically DARK. Compare it to Dark Driceratops - it has 200 more ATK, and requires only one tribute, not to mention being searchable by something like Fossil Dig. Still, I can see where you were going with the high defense thing. Not all sets need that, though.

 

FIRE... I... kind of like it. It gives support to the set, for once, and it isn't too overpowered, either. Decent attack, one tribute, and if it happens to go down by battle, you can renew your hand. Due to having to be tribute summoned, though, it seems like you're going for more casual play, which is fine.

 

LIGHT... Whoa, you kiddin'?! This thing is the strongest card in the set - and it's probably the trump card, the only thing that really makes Dracosix a threat. Combined with a normal summon like Water, you could have 2900 on the field instantly - and most likely protect your Water, as well, because the opponent wouldn't want to risk destroying their own monster. It's... designed well enough, you could say, so maybe if you weaken this card just a bit and add more support from the others, this set could work out swimmingly.

 

WATER - eh, not too strong, you'd say at first, being a normal summonable monster and all, which is good. That 800 attack can really add up, though... Which would be a problem if these guys had an easier way of getting to the grave, which they don't. Thankfully Future Fusion is banned, because with it, you could run Water beatdowns. xD

Not really sure what to say to balance this guy - perhaps lower the attack gain a tiny bit and make it a bit more useful somehow. Right now, it remains one of the best ways to make the deck work.

 

WIND - Hmmm, I can see your idea of giving each one a specific effect to cover other things... While this does work with LIGHT, it also doesn't, 'cause you wouldn't be able to use LIGHT's second effect. But that effect has the cost of a spell card, anyway, so... Really, the most I can say about this guy is that he has 2000 DEF, and if you're playing defensive, you could set him to give a nasty surprise to your enemies before tributing for FIRE or summoning LIGHT.

 

There are probably tons more things I'm not thinking about, but oh well, this is just my two cents.

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