Arestyr Posted March 24, 2013 Report Share Posted March 24, 2013 Hey, not sure how much this kind of idea has been explored in the past, but I thought it would be interesting to make a disrupt and control deck based on getting your cards into your opponent's deck / on their side of the field. Also, I'm only somewhat familiar with all the new wording stuff, so I'm sure I've messed it up a couple times. Oh, and I don't have images for these yet, I'm still trying to decide if I just want to look for a bunch of James Bond pictures, or look for something a bit more creative... Any and all feedback would be appreciated, thanks. Without further ado... (sorry for loading them all at once, spoiler wasn't working and I'm not sure why...) Monsters: Infiltrator Spy When this face down card is destroyed: shuffle it in to your opponent's deck, face up. When your opponent draws this face up card: special summon it in face up attack position on their side of the field. This face up card cannot be destroyed by battle. This face up card cannot be tributed or used for a synchro summon or xyz summon except for the summon of an "Infiltrator" monster or activation of an "Undercover" spell or trap card. Infiltrator Agent When this face down card is destroyed: shuffle it in to your opponent's deck, face up. When your opponent draws this face up card: special summon it in face up attack position. This face up card cannot be destroyed by card effects. This face up card cannot be tributed or used for a synchro summon or xyz summon except for the summon of an "Infiltrator" monster or activation of an "Undercover" spell or trap card. Infiltrator Back Up When this card is summoned, the owner of this card can add one "Undercover" spell card from his or her deck to hand. When your opponent draws this face up card: special summon it in face up defense position on their side of the field. This face up card cannot be tributed or used for a synchro summon or xyz summon except for the summon of an "Infiltrator" monster or activation of an "Undercover" spell or trap card. Infiltrator Chameleon When this card is Summoned select one "Infiltrator" monster on the field. This card's LVL, ATK, and DEF become equal to the target's. When your opponent draws this face up card: special summon it in face up defense position on their side of the field. This face up card cannot be tributed or used for a synchro summon or xyz summon except for the summon of an "Infiltrator" monster or activation of an "Undercover" spell or trap card. Infiltrator Chief You can normal summon this card by shuffling 1 "Infiltrator" monster on your opponent's side of the field into your opponent's deck, face up, as tribute. When you do; special summon one "Infiltrator" monster from your deck to your opponent's side of the field in face up attack position. Infiltrator 00 This card cannot be normal summoned or set. This card must first be special summoned by tributing any number (min. 1) of face up "Infiltrator" monsters on your opponent's side of the field. This card gains ATK equal to the total ATK of the tributed monsters. Once per turn, when this card inflicts battle damage; destroy one card on your opponent's side of the field. Extra Deck Monsters: Infiltrator Hit Squad 1 "Infiltrator" Tuner + 1 non-Tuner "Infiltrator" monster This card can be Synchro Summoned using one monster on each side of the field as materials. Shuffle both materials into your opponent's deck face up. When this card is Synchro Summoned; send 1 non-"Infiltrator" card from your opponent's hand to their graveyard. Your opponent then draws 1 card. Infiltrator Commander 1 "Infiltrator" Tuner + 1 non-Tuner "Infiltrator" monster This card can be Synchro Summoned using one monster on each side of the field as materials. Shuffle both materials into your opponent's deck face up. When this card is Synchro Summoned: your opponent Special Summons 1 "Infiltrator" monster that was not used for this summon from their deck in face up attack position. Spells: Undercover Blitz You can only activate this effect if you have 5 or more "Infiltrator" monsters in your graveyard: Select three "Infiltrator" monsters in your graveyard and show them to your opponent. Your opponent then selects 2 of those monsters and shuffles them face up into their deck. Undercover Intel Reveal one "Infiltrator" monster in your hand: Target 1 set card in your opponent's Spell & Trap card zone; reveal the card and force its activation. If the timing or conditions are incorrect or your opponent can not pay the appropriate costs for the card's activation, destroy the card. If this card destroys the targeted card, place this card face up in the destroyed card's zone. If not, destroy this card. Undercover Mercenary Tribute one "Infiltrator" monster on your opponent's side of the field: Take control of one your opponent's monsters and equip this card to it. Negate the equipped monster's effects. When this card is destroyed, return control of the equipped monster to its owner. Undercover Supplies Draw 1 card for each "Infiltrator" monster on your opponent's side of the field. You cannot conduct your battle phase the turn you activate this card. Undercover: You Only Live Twice Special Summon any number of "Infiltrator" monsters from your graveyard to your opponent's side of the field and take damage for each monster special summoned this way x500. During your opponent's next end phase, send all monsters special summoned by this effect to the grave. Traps: Undercover Air Strike Call When your opponent summons an "Infiltrator" monster: destroy all monsters on the field. Then, shuffle any "Infiltrator" monster that was destroyed by this card's effect while on your opponent's side of the field into your opponent's deck face up. Undercover Bait You can only activate this effect if the top card of your opponent's deck is face up: your opponent draws one card. Undercover Double Agent When your opponent would special summon a monster with 2000 or more ATK; tribute 1 face up "Infiltrator" monster on your opponent's side of the field; special summon the monster to your side of the field instead. Its effects are negated. Undercover Sabotage When your opponent declares an attack with an "Infiltrator" monster: target the monster; negate the attack and inflict damage to your opponent equal to the monster's ATK x2. Undercover Sacrifice (might make this one Cyanide Capsule...) When your opponent targets an "Infiltrator" monster on your side of the field with a card effect: switch the target to an "Infiltrator" monster on your opponent's side of the field. Undercover Switch When your opponent activates an effect that would add cards from their deck to their hand; negate the activation. Then, your opponent special summons one "Infiltrator" monster from their deck in face up attack position. Link to comment Share on other sites More sharing options...
GrimJr1393 Posted March 24, 2013 Report Share Posted March 24, 2013 Considering the fact that they don't have Images you should of posted this in the Written Cards Forum... Other than that nice idea!... Infiltrator Hit Squad shouldn't be 4 stars maybe go a bit higher Link to comment Share on other sites More sharing options...
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