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Shadowking6278

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Card Description: This card's Ritual Summon cannot be negated. This card is unaffected by Spells, Traps, and card effects. This card can only be ritual summoned by playing Dragon's Blood Ritual and offering "Dark Magician", "Blue-Eyes White Dragon", and "Red-Eyes Black Dragon" as Tribute from the field. This card can only be destroyed by battle. This card has attack and defense to the strongest monster on the field and permanently gains 1000 Atk/Def every turn. If this card is destroyed by battle the summoner of this card loses the duel.

 

Hey this is my first card. I was talking to some of my friends and thought that I could come up with a card that was powerful, but not broken. It would be a card that would be worth getting out if possible but it can't be to easy to play. At first I thought of making this a fusion card but I think that this one is better as a Ritual. I don't think that I am really sold on the name either. The reason why I put the last effect of losing the duel in was because it is a very powerful card and it needs to have something that can really put the user in his place if he isn't careful. Maybe it should be changed to loss of life points instead. I'm no artist either so the picture was a random one I found but it looks kind of awesome.

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Ok, Thanks. I kind of edited it some. It is supposed to be powerful but not broken so if you have any thoughts it would be great for some feedback.

 

I changed the attribute to wind and changed its name to "The Legendary Dragon Sorcerer".

 

Effect: This card's Ritual Summon cannot be negated. This card is unaffected by Spells, Traps, and card effects. This card can only be ritual summoned by playing Dragon's Blood Ritual and offering "Dark Magician", "Blue-Eyes White Dragon", and "Red-Eyes Black Dragon" as Tribute from the field. This card can only be destroyed by battle. This card has attack and defense to the strongest monster on the field and permanently gains 500 Atk/Def every standby phase if you have a dragon in your graveyard. If this card is destroyed by battle the summoner of this card loses life points equal to the attack of this card.

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Nice idea for a card! Though the OCG format is a little off, which you should probably work on... And you don't need the "It can only be destroyed by battle" since it is unaffected by Spells, Traps, and *Monster(Add monster in front of card effects) Card Effects! Hope I helped!

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Nice idea for a card! Though the OCG format is a little off, which you should probably work on... And you don't need the "It can only be destroyed by battle" since it is unaffected by Spells, Traps, and *Monster(Add monster in front of card effects) Card Effects! Hope I helped!

 

I had put that it can only be destroyed by battle when I first started working on it so I will remove that.



I am not sure if this is any better.

 

Effect: This card's Ritual Summon cannot be negated. This card is unaffected by Spells, Traps, and card effects. This card can only be ritual summoned by playing Dragon's Blood Ritual and offering "Dark Magician", "Blue-Eyes White Dragon", and "Red-Eyes Black Dragon" as Tribute from the field and removing them from play. This card has attack and defense equal to the strongest monster on the field and permanently gains 500 Atk/Def every standby phase if you have a dragon in your graveyard. If this card is destroyed by battle you lose life points equal to the attack of this card.

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Here ya go:

 

Effect: This card's Ritual Summon cannot be negated. This card is unaffected by Spells, Traps, and Monster card effects. This card can only be Ritual Summoned by playing "Dragon's Blood Ritual" and offering "Dark Magician", "Blue-Eyes White Dragon", and "Red-Eyes Black Dragon" as Tribute from the field. This card has attack and defense equal to the the Monster with the highest attack points on the field and permanently gains 500 Atk/Def every Standby Phase if you have a Dragon in your Graveyard. If this card is destroyed by battle you lose life points equal to the attack of this card.

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